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Found 26 results

  1. Octavia_Melody2

    General Military History Thread

    Is anyone else on here a military/uniform history buff? I really like learning about the differences between uniforms and weapons over time and how combat evolved. I actually went to Military History through the Ages last year in Jamestown, Virginia and they had presentations and re-enactors all the way from the Greek Hoplites to modern Special Forces. I've posted some links below: https://www.historyisfun.org/jamestown-settlement/military-through-the-ages/ https://www.youtube.com/channel/UCK09g6gYGMvU-0x1VCF1hgA
  2. I trust many folks here are familiar with the recent XCOM games from Firaxis. Perhaps some of you even use my Canterlot Militia pack for XCOM 2? But are there any fans of the original game from 1994 here? Julian Gollop, the man who created the original X-COM: UFO Defense/UFO: Enemy Unknown (and arguably, the turn-based strategy genre) is currently crowdfunding to make a spiritual successor to it: Phoenix Point. I, for one, am very excited about it.
  3. So, initially I wanted to create an Europa Universalis thread to discuss about the game, until I realized that it would be a bit more exciting to talk about all of Paradox's games in general (not to mention there isn't a thread about it yet, as far as I know ((If there is, please let me know below!)). Are there any Paradox Grand Strategy players here? If so, what's your playstyle? How did you get into the games? What was the craziest, best, or even worst game you've had? What are your favorite, or least desirable aspects of Paradox's games (apart from its DLC, we all know it's pretty horrid). Go ahead, don't be shy about posting how big, or small your blob is Basically, I started out by a friend buying me Europa Universalis 4 once it was on sale last year on Steam. I understood the game rather quickly, and was able to play the Ottoman Empire... sort of successfully! x3 Just recently I got Hearts of Iron 4 (never played HOI 3 or any previous installment). I didn't understand most of it, but I can't wait until I do, it really looks just as fun as EU4 does! (Still haven't gotten Stellaris, I'll get back to you on that >.<) And now, for an obligatory blob picture(s)
  4. Roketsune

    Civilization 5 MLP Mods

    Recently I've been fixated on the grand strategy game Civilization 5, trying my best to play it and pretend I'm the next Alexander the Great in between various projects. Those of you who have played the game likely are aware it and Steam very much facilitate player-made mods (those of you who are unaware, a 'mod', or modification, is an addition and/or change to the game; new buildings, tweaked game mechanics/rules, etc). Mods really do enhance the game if chosen properly (and there are so many: I've spent hours and hours merely selecting the best mods before even getting to playing it!), so I rely on them extensively. I was surprised and disappointed there were no furry mods. However, there are actually a series of MLP mods, introducing several pony civilizations and their related special traits and units. And, surprisingly, most had 4+ stars (I figured enough would have down-voted brony mods to make them 3-Star). Anyone who has both expansions actually use these? If so, how well did they work, and were the civs overpowered?
  5. Platium Red Tail

    Gaming Your Top 5 Tycoon Games

    I just want any pony top 5 to get a scene of what player now a day player are playing or might I add still playing. Note: the game dose not have to have tycoon in the name and the game are more or less management games. MY Top 5 are 1= (Chris sawyer's) Locomotion (PC) 2= Zoo tycoon (PC) (Dion/fish) (2001) 3= Railroad Tycoon 2 Platinum Edition (PC) 4= Transport Tycoon (PC) 5= Sid Meier's Railroads (PC) So that's my list and if you don't know any of those there worth a Google. PS: Yes I know Locomotion and Transport are almost the same game but I grew up on Locomotion. PSS: IF you cant tell I ... ... Love Train games !!!
  6. I have been playing this game, and it seems no one I know plays, but a whole ton of random people do. I was wondering (as I was playing it just now) if anypony has played it or is. If so, I would like to add you as a friend, and maybe play you if ya wanted. :l If you have a phone or some kind of app playing device, I would like to say this game should be put on it, but it isn't for everypony. It's a collector's card game that's multiplayer. But when you play your cards, they affect a tile board with four towers that can be captured and two main castles, one for each player. The person uses the cards in his/her hand to destroy the enemy's castle any way he or she can. It's fun for someone like me, and I'm hoping to play somepony I can finally chat to about it (not over the top with it, but just to share thoughts and ideas). Anyways, PEACE!
  7. Fiery Shadow

    Gaming TF2 Tips and tricks: Spy

    if there's any game that has taken away more hours of my life it's TF2. (With the exception of GMOD, that game was addicting) so to make new players feel comfortable to the game i've made up a good strategy guide for the ninth class: Le Spy. Now be prepared i WILL make TnT's for the other eight classes. now let's get started! The spy is a support class and has a very special attribute to the battlefield. like the sniper, he's an assassin-for-hire. so it's not recommended to just bash into the battlefield thinking you can rek havoc. now back to the topic. his main weapons consists of: The Revolver. The Sapper. The Knife. The Invisiwatch. and the Disguise Kit. Now about this class. This Guy is a complete SNAKE! now don't get me wrong i love snakes, i actually like the Milk snake. they're cute. he is *THE* most hardest class to master and WHEN you get used to him, you WONT change your mind! The class as said is meant to be sneaking behind enemy lines using his disguise kit (When they ain't spycrabbing). and since he is meant for sabotage and infiltration, the sapper, disguisekit and Knife are mostly used more then the revolver. The name is SPY! Not trigger-happy dipsh*t! so don't think you can go as spy wrecking havoc on the battlefield. now the spy wouldn't be so deadly if it wasn't for his Infamous KNIFE! seriously! that weapon. ONE HIT TO THE BACK! GUARANTEED KILL! HE. IS. A. MENACE! As soon as you choose that ninth slot you become EVERYONES worst nightmare! A heavy firing. A medic healing his teammates. a demoman. a sniper. an engi, oh poor F*CKING ENGI! you get the idea! and with the ambassador HE CAN HEADSHOT PEOPLE! now of that SNAKE has a gun you wouldn't want to get close to him! SERIOUSLY! and i'm getting off-topic. okay so the first thing you want to do is to learn your enemies patterns. you want to rely on the following tip. If an enemy is too far away, shoot. if he has a razorback, shoot. if its a pyro, SHOOT! and if they are not aware of you you can just sneak up on them! they won't know what hit em until its too late! but be aware of your surroundings because most players will keep a lookout for suspicious behaviour close to medics, demos, snipers, etc. and the pyro is a spys worst nightmare. the pyro can make the spy visible when he's invisible by lighting him on fire. and if you want to actually have good use of the spy, here's a loadout i recommend. (Weapons only) The Diamondback revolver (Grants crits for every backstab and sapped building) Knife of your choice (YER is recommended) Sapper of your choice. The Dead ringer (Feign Death) If this loadout doesnt work for you then comment with your complaints and i'll come up with a good loadout and strategy for you.
  8. I've recently been finding it harder and harder to focus on my personal projects for long periods of time. I'm constantly distracted by everything around me, and I know that I could get a lot more done if I could just focus and work consistently. I wanna know what you guys do to stay focus on something for a long period of time. Maybe what you guys do will give me a few ideas of what I could try. So, when you guys need to work on a tedious or otherwise not-very-interesting project, what do you do to keep your minds focused and active?
  9. My earliest gaming memories, unlike most kids of the late 90s to early 2000s, weren't all about Pokemon or TLoZ. I spent most of my days playing games like Dune 2000, Command and Conquer, Masters of Orion, StarWars Empire at War and a myriad of other RTS / 4X titles (most of them being made by the glorious Westwood Studios). I've played a-lot of more modern titles too such as Starcraft II, Supreme Commander, Sins of a Solar Empire, all the Age of Empires games, and all the Total War games. Anyway, what are YOUR favourite RTS / 4X games? My favourites are C&C RA II, Sins of a Galactic Empire (a Star-wars mod of Sins of a Solar Empire) and Empire: Total War. Edit: Did I just mention Supreme Commander 2? Better fix that before I remember go into conniptions again *shudders*
  10. SasQ

    Ways to beat Tirek

    As you've all seen, Tirek was perhaps the first villain upon which any magical attacks were ineffective, because he could just absorb them to grow in power, and then use them against the attacker. So using Magic against him was not much smart idea. (Twilight & Shining Armor, ur not using ur brainz! ) But this made me wonder: How a villain like this could be beaten, if one didn't have any Harmony Boxes kickin' around? Here's an idea I've got: MAGICAL POISONING If he likes sucking in other ponies' Magic so much, maybe there's a way to poison that Magic somehow, so that it would damage him from the inside and weaken him? I thought about sending him some Dark Magic. But then I realized that it could be dangerous if this Magic wouldn't do him any harm, and if he could be able to use it against the attacker too. Also, he sucked in Discord's Chaos Magic, and if he hasn't got any indigestion from that, then I have no idea what else could make him sick Maybe do you have any ideas of how such "magical poisoning" could be done? Or maybe do you have some other ideas / strategies for fighting Tirek without reverting to any deus ex machina solutions like the Harmony Box?
  11. So, which series do you prefer and why? I've always had a preference for the Total War Series as it presents real time combat on a massive scale.
  12. I had no clue where to put this topic since it covers a wide variety of topics, but it's a game, so it goes here. I enjoy playing chess, but I'm quite terrible at it. Since this is a community that reaches out to everybody, I feel that there is someone out there that's really good at chess and I was wondering if they could teach/tutor me on chess. It's one of my favorite games, and I want to be able to give anyone that asks me a good game of chess. Is there anyone out there that is willing to make me their apprentice? I would gladly serve you, my lord. Sincerely, Your Loyal Subject, @@GammaDove,
  13. A vid of my friend (not a brony and the one on screen) playing and myself (long haired dude, blathering on in the background) playing a heavily MLP modded game of Civilization 5 Complete Edition. My friend is new to the game and I'm new to live streaming stuff (this was recorded live, it shows ), so it's a bit slow to start, so you can skip to minute 4 (and ignore the last 7 minutes really). In future episodes it should move at a more brisk pace and have more witty banter I hope. Hope you enjoy . No Changelings were harmed in the filming of this.
  14. Hi, my Rainbow Factory board game is in beta testing, and the components are available for download and printing from http://rainbowfactorygame.com but you need to provide your own gaming tokens from other games or coin collections. Any constructive criticism and suggestions would be appreciated, thanks.
  15. You guys were probably expecting a review of a Wii U game as the first review of 2014, correct? Well, you would be wrong on that. The game I plan to review is a sequel to a series that already has two installments before it. So, I figured I might as well knock both of those games out before I get to the latest one. So... Pikmin. Yeah, if you don't know about it, that's understandable. As you can see from the box art. Pikmin was released for the Nintendo Gamecube in 2001. It was also re-released for the Nintendo Wii in 2009 (both of these dates are the North American releases, by the way.) I'll be looking at the Wii version for this following review. Pikmin is still Nintendo's newest IP and the one looked the most interesting to me when I first saw it.Was the game enough to prove worthy of that interest? Well, let's take a look by starting off with the plot. The game begins with a spaceship flying through.... well, space. As the ship is flying, a giant meteorite hits it, sending it falling towards an uncharted planet. As the ship enters the atmosphere, the ship begins to break apart, scattering it all over the area near the crash site. The next morning, we see an astronaut by the name of Captain Olimar. Olimar wakes up having no idea what happened before he blacked out. He then turns around to see his ship; a broken mess of it's former self. He then informs us, the players, because there's no way that he could be talking to someone else, that he comes from the planet known as Hocotate. He says that the planet's atmosphere contains high levels of oxygen, which is deadly to his people. He also states that his life support systems are damaged. In thirty days, the systems will fail, killing him in the process. Olimar then makes it his goal to find all thirty of his missing ship parts and return home to his family on Hocotate. After walking around the area for a moment, Olimar discovers a strange, round-shaped red flying machine. Based on it's look, the captain would proceed to call this item an "onion." From the onion comes out a red seed that plants itself into the ground. The seedling takes the form of a red creature with no mouth and a long nose when Olimar pulls it out of the ground. Upon further examination, Olimar proceeds to call creatures like this one "Pikmin." From this point on, Olimar will use the Pikmin he finds around the area to recover his ship parts and return home to Hocotate. The story overall is pretty... bare. Captain Olimar isn't really bursting with personality, and neither are the Pikmin. While the world they travel in is a great representation of an enlarged Earth, it doesn't help the main character and his army of colorful plant soldiers personality-wise. Now that the story is out of the way, let's get into the gameplay. Like I mentioned earlier, Olimar finds his first Pikmin almost immediately after he wakes up at his crash site. The Pikmin may have been red, but that's not the only flavor they come in. In fact, this game contains three types of Pikmin. Red ikmin are probably the most common. They're fantastic in combat and are really easy to find. Considering they're your first pikmin you find, that should be a no-brainer. There are also yellow pikmin. Yellow pikmin are equipped with giant ears and still no mouth. These pikmin are the strongest type out of the three. They have the ability to pick up magma rocks, which are the bombs of the game, and break down solid structures with them. Finally, we have blue pikmin. These guys are equipped with gills and a mouth this time! With these gills, they have the ability to enter the water with ease. They don't have the ability to swim, though. They can only sink and walk on the bottom. With just one pikmin, you won't be going far in this game. Luckily, your pikmin have the ability to make more of themselves. You can make more pikmin by collecting colorful round pellets and taking them back to the designated onion. For example, if you brought back a red "1" pellet to the red onion, two red pikmin will plant themselves into the ground. Though, if say, a yellow pikmin brought back a red "1" pellet to their onion, you'll still get yellow pikmin. However, instead of getting two, you'll just get one. You can also produce more pikmin by killing enemies and bringing them back to the onions after they're defeated. You're going to need a rather healthy amount of pikmin, too. One pikmin alone won't carry a spaceship part back. You'll usually need a number such as fifteen, or twenty, or even forty (Those spaceship parts are heavy) In fact, pikmin can barely do ANYTHING by themselves. They can't fight, collect, or even keep track of themselves without the assistance of Captain Olimar. On top of that, if you don't have good leadership skills with these guys, they'll be dropping like flies to much larger creatures in a matter of two hours into the game. Speaking of time, I mentioned at the beginning that Olimar has thirty days to find his thirty missing ship parts. If you think those thirty days mean nothing in the grand scheme of your gameplay, you're wrong. You literally have thirty days in game time to find all of the parts, and if you fail to do so, you'll get a bad ending. Yes, there are multiple endings, but I'll save that for later. A day in the world of Pikmin is about twenty minutes long in real time. Multiple that by thirty, and you have a good ten hours to find all thirty spaceship parts and have Olimar return to Hocotate in one piece. This time limit shouldn't be an issue if you know how to use your pikmin correctly. As I said earlier, each pikmin has their own abilities. You must exploit these abilities if you plan on getting every part, and believe me, that's easier said than done. The situations you'll have to overcome to get these parts will come in all sorts of flavors. Simply retrieving a part from the water will become a task in of itself. This is where you'll need to use the blue pikmin to retrieve it. Another instance that will occur is a part behind a stone wall. There will typically be magma rocks around these areas. This is where you'll need to break out your yellow pikmin so they can pick up the rocks and use them to blow the wall up. Luckily for the player, it's extremely easy to create more pikmin. Like I mentioned earlier, things like pellets and enemies can be used to create more. They're scattered all over the area, so refilling your pikmin stock should never be a tiring chore. Like I said, you'll need to create a lot of these colorful creatures to complete the game. But the ingredients to do so are so common and easy to find, it should never be an issue. There are a total of four areas for Olimar to explore; a grassy field, a dense forest, a damp and cave, and a vast river. There is a set number of parts in each area, usually six, seven, or eight parts in each. You'll need to look long and hard for these things once you first start the game, which can be a pain sometimes. Later on, you can nab a radar part that makes it much easier to locate the other parts, but for the first part of the game, you're simply wandering around the environments looking for parts. Each area has it's own enemies to face. Like the spaceship part situations, these guys range from all sorts. If you think you can approach any of these creatures with the intent that these creatures won't want Olimar dead and the pikmin eaten, think again. EVERYTHING in this game will try to make mincemeat out of Olimar and the pikmin. You'll need to bring a lot of pikmin to take on most of these abominations as well. These guys can eat/kill your pikmin by the spoonfuls, mainly these ladybug-like creatures that're slow, but will go after your pikmin like they're an endless buffet. But, I think this adds to the game. If Pikmin does one thing, it gives me a good challenge. It's not just about trying to find all thirty parts by the end of the thirty day time limit, but trying to survive this dangerous world by doing so. The game always throws perplexing and challenging puzzles to get these parts. It makes me think about what I'm going to do before I do it, and I praise this game for making me do so. However, that's not to say everything is good here. One bad thing is the control. Naturally, in a game like this, you wouldn't want to waste time. Here, you really don't want to waste it, because the control can sometimes be a bit awkward. Olimar is a tank when it comes to going from place to place. He's not fast in the slightest, he turns in a rather stiff matter, and his main method of attacking is throwing his pikmin at the desired target. Actually, on top of that, the overall mechanics for the pikmin can be a bit weird. In order for your pikmin to attack anything, you need to throw them near or onto the desired object. This is meant to be a strategy game, but their's a difference between strategy and just mindlessly throwing pikmin at the dudes over and over again until they decide they've had enough. There are also times where you have to split the groups of Pikmin apart and only take one type with you into a certain area. For instance, sometimes, you have to take only the blue pikmin, since red and yellow pikmin drown in water. You can call over your desired group by positioning the Wiimote's cursor of them and whistling to them. This can sometimes be a bit awkward to handle, because there's a chance that one group could be too close to another. It makes me have to specifically position the cursor so I don't call yellow pikmin into my group of blue pikmin by mistake. Although, above all that, we have a great soundtrack to top it off. Each track is suited perfectly for whatever the mood is, whether it's triumphant, unsettling, calming, or intense, it always sets the mood higher. Same goes for the graphics. For the Wii, I think this is pretty good. Pikmin does a great job at making what would be an enlarged Earth. Olimar is a small astronaut among a giant Earth, and the design of the game caters to that well enough to pass. Overall, I think Pikmin is a pretty good game. For the first installment into Nintendo's newest IP, it does a good job getting it all started. While the gameplay can get monotonous and the control is a bit... weird, the overall design of everything else really makes it stand out. If you're looking for a Nintendo game that isn't another Mario or Zelda title, I think Pikmin is a good game to try out. Overall Game Grade: B+ Next Review: Pikmin 2 (By the way, I have all three endings here, so if you want it spoiled for you, I've got them all right here for your amusement!) Bad Ending: Semi-good ending: Good Ending:
  16. Like the title already said, Is somepony also playing Starcraft 2. I kinda like it but I'm always playing against complete strangers cause i don't have any friends who like it. I'd love to play against another brony (or pegasister). I'd also like to say that I'm not really good at the game so if you're really great don't expect a big challenge .
  17. Gamer_Luna27

    MLP Strategy Game Idea

    Ever been playing a video game and thought of a way that you think it can be improved? I was playing Age of Empires earlier today, and as I was sending my units in to flatten the enemy base, I had a sudden vision of what it would be like ponified. Now, I'm not all for the mane 6 going to war and killing each other, but AoE deals with the history of civilizations and how they evolved and got to where they are today. This made me think of the history of Equestria (don't ask me how playing a war strategy game got connected to MLP, I couldn't tell you why), and how little it has been explored. I had questions like: -Who where the original inhabitants of Equestria? -How did the multiple races expand to such a large area if no war was involved? -How did the races of ponies defend themselves against invasions and other threats (eg. King Sombra)? -When did the Zebras and Griffons emerge? Where are their respective empires? Those are just some of the questions I had popping into my head as played, and I thought how it would be cool to have an AoE-like version for MLP:FiM explaining the rise of the various empires. I assume I am not the only one who thinks this, or at least wants an MLP:AoE, as there are a few animations out there that showcase ponies in the AoE setting. So with this in mind, I have thought of several campaign arcs, along with 5 different races/focus races (I say focus races because all 3 races of ponies worked together after the Windigo incident). As the post is already lengthy, I will leave those for a later date. I wish to see if any other bronies or pegasisters out there would like to see this game created. Please post your opinions below. Edit 1: Race Ideas Main race focuses: Earth Pony- + Health (5%) -Piercing Damage (5%) + Food gathering from plants/farms - Slashing Damage (5%) + Maximum population limit (+30) Pegasi- + Unit speed -Armor (5%) +Dodge chance (10%) - Siege Damage (10%) + Building Health Unicorn- + Spell Damage (5%) -Health (10%) + Research Speed (5%) - Food production (5%) + Build Speed (10%) Misc race focuses: Zebra- + Research Speed (10%) - All Damage (5%) + Chance to inflict poison each hit (10%) Griffon- + Unit speed (10%) -No ranged units + All units have flying (excluding siege) -Health (10%) Dragon- +Armor (10%) -No damage upgrades, claws only +Damage (10%) -Building and unit speed (15%) + Learn flying after living 5 minutes in real time Changling- +Armor (5%) -Health (5%) +Can disguise units as enemy units -resource gathering (10%) +1 food per 2 second
  18. LowfatEnvelope

    Gaming Age of Wonders Series

    Didn't see a topic for this game series, so thought I'd make one. I recently got Age of Wonders: Shadow Magic off of GOG and I am loving it! For those who don't know what Age of Wonders is, here's a brief overview (I'll add to this post as I get more experience with the games): Anyway I was wondering if there was anyone else out there on here that plays these games. If so, which AoW game is you favorite? Favorite tactics? Favorite group composition? Tips? Tricks? Discuss! At the moment I'm enjoying the Nomads the most (though I haven't just fired up a scenario, I've been doing the campaign). Halflings are cool but I don't like them quite as much. Their rogues are nifty for scaling walls though. I'll be adding more stuff to this post later as I think of it. Also if anyone else does play this, it might be fun to do some Multi-Player sometime.
  19. Recently I've been playing the hell out of a game called Hotline Miami. In short, it's a top-down action game about strategic manslaughter. It combines elements from crime, platformer, and stealth games to create an utterly exhilarating and satisfying experience. Every move you make must be carefully planned, but at the same time you need to be able to react to new situations that arise in the blink of an eye. You also wear funny masks. In addition to the actual gameplay, there's a superbly understated story that's slowly exposed between missions. It reflects the protagonist's imperfect mental state, and even subtly introduces sub-plots, often without saying a word. In my opinion, this is destined to become a new indie landmark, just like World of Goo, Braid, and Super Meat Boy before it. It deserves way more exposure than it's been getting so far. So there's all I have to say about that. Has anyone else played this incredible game? Or is there another recent indie game you think needs to be known about? I'd love to hear about it!
  20. The Awesome One

    Gaming Stick Empires

    Everyone's played those online games where there is this plain with bases on either side and you have to collect resources and stuff and train units and destroy the other guy's base/statue. Well, if you like those kind of games then this is the perfect one for you! It's a sequel to a game called Stick Wars. Which in comparison to this game is nothing. This game boasts online play and a campaign mode as well as two sides which you can play as. Order- your regular good guys. Chaos- Creepy Creatures and Co. (You need premium to play as this faction) Here's the link to the game, you need an account to play on it though. It's currently in Beta testing so expect some bugs. http://stickempires.com/play
  21. SorteKanin

    Gaming XCOM: Enemy Unknown

    When I saw someone play the old X-COM: UFO Defense I knew that I was going to love that game. I found it on Steam and have a complete playtime of over 90 hours. I loved the original X-COM. Now I heard of the remaking of the old X-COM game and I was immediately extremely excited. I prepurchased it on Stream and It came out yesterday (Oct. 12). I've played it a lot now and it really lives up to my expectations. Like the original it's filled with strategy and intense turn-based battles. It got some cool new mechanics too like cover, abilities and a much wider array of content like weapons, researches and base facilities. So have any other bronies here played the original XCOM? Have anyone played the new XCOM? What do you think about it?
  22. Musical-Mettaur

    Mafia Games I: Just Business

    MAFIA GAMES I: JUST BUSINESS Rules are, during the day, people send a PM to me as their vote for who should be lynched. The one with most votes, is executed! During the night, you can kill or protect others, if you are able to! Those without night powers, just hope you survive! There will be narrations, where in the day the damned person will be killed and role revealed, and the night narrations will have kills and such, yes, but your night actions will leave clues as to who you are! The other players will attempt to decode these clues, to find out who killed whatshisname. Roles are randomized, and will be sent to the players who have them only. Except the mafia, they gets to know who is in their team. Roles: PRO TOWN: 1 Paramedic 1 Vigilante 1 Paranoid 3 Townie Criminals: Mafia: 1 Godfather 1 Hitman ELECTED/GRANTED POSITIONS These are additional roles and powers that can be granted to some of the players, via election or random selection. Use them wisely. Mayor The Mayor is elected at the start of the game and has numerous roles. His special abilities are: Seal of the Mayor: Increased vote count of 2 during lynching. Did you ever know that you're my hero...: The mayor cannot be killed during the night while the bodyguard remains alive. The mayor will be informed of the identity of the bodyguard. Time for serious action!: You can, once in the game, call for a double lynch! Players get two seperate votes to vote on two seperate people. Pardoner As a check and balance to the Mayor, the pardoner is the runner up to the Mayor. The pardoner has the ability to cancel a lynch. The pardoner will have to notify me within one hour of lynch vote results before the lynch is actually posted. The pardoner will also receive protection from the bodyguard but will not be informed of his/her identity. You can only use this ability twice in the game. Bodyguard Some random Townie will receive the role of bodyguard once the mayor has been elected. The bodyguard and the mayor will be informed of his.her identity. As long as the bodyguard is alive, the Mayor and the Pardoner cannot be killed via night hits. PRO TOWN! Lynch a bad guy during the day. Survive the night. Rinse and repeat. Players who are Pro Town are in business to save Townston from corruption. Vigilante You are the caped crusader of Townston, the vigilante who prowls the darkened streets for the vermin of crime and vengeance. It is your self-imposed duty to protect the weak and meek, for you are the Vigilante! Strike forth, noble paladin! I am the law!: You have the ability to kill once a night, private message me a target for you to attack. But beware, for you are unable to discern friend from foe! Perhaps this is due to your vision obscuring mask you are so determined on wearing? Paramedic You are the lawful assistance to the town, he who heals not burns. You are the paramedic! Bustling around town in your paramedic van, you seek a charge to protect for the night. You are the angelic guardian of this town, and for your years of medical training you seek to heal the burn. Don't worry, I'm a doctor: Once per night, you can pick a player to protect for the night. This will essentially give them one extra night life for the night. But if they are attacked by say, two people, they will die. If a player is attacked and survives, a clue is given for both you and the attacker. Paranoid The paranoid is a wee bit unhinged by his experiences in some horrible and bloody war. During days, he's perfectly normal but during the night he keeps to himself and relives the horrors of his past. The Paranoid will kill whoever was the first person to target him in any way during the night, whether it be mafia or townie (such as a hero opting to protect him). The Paranoid is unable to NOT kill, but will only kill one person a night. Should two persons interact with him during the night, the first person will die but the second will not. Also, the paranoid is not aware that he's insane and thus believes himself to be a normal townie. That means you get sent a townie role. Townie As a townie, you stand to loose big, should the mafia ever manage to take control of the town. Be critical! Be suspicious! Most importantly, be on time to vote for a lynch or you won't have any fun at all. CRIMINALS! MAFIA The mafia's win condition is to kill all the townies and rival opposition. Unlike townies, all mafia members know who each other are. All mafia members can kill once per night cycle. A mafia member cannot kill fellow mafia. Godfather You have a nice suit, laundered city income, and a pudgy cat to stroke. Classic and cliche, but who cares, you are loaded! So, in charge of the mafia, you get some special powers. Behind the Curtains: As long as you have your hitmen alive, you cannot die via night attacks. This power is revoked if you use the "Now it's personal!" power. Money Talks, in many languages: You can cancel a lynch in the game, however, you cannot cancel your own lynching. Now it's personal!: Time to take it into your own hands. Brandishing your pistol, you take to the streets. Now you can kill once a night, but you lose all benefits of the Behind the Curtains power. The "Now it's personal!" ability is automatically activated if all hitmen are dead. Hitman You are the mafia hitman. Each night you get to stab somebody in the face. Don't forget to have fun. Players In The Contest: 1-Jubilee van Neikos-Pardoner 2-Valiant 3-NeverNeverland-Mayor 4-SuperTheAwesome 5-Legendary Emerald 6-Nevermore and Arya 7-Luna Sparkle 8-Trixies Apprentice Leona DAY ONE- Start of the End. The bus shot down the road like Ork Fighta-Bommer. Thick, oily smoke streamed out of the engine hood and the occupants were screaming loudly, while the driver was drinking straight from a bottle of Jack Daniels. A concerned and completely normal citizen leaned forward in their seat and shouted over the din that drinking an driving doesn't wo- but the driver turned his eyes from the road to assure the passenger he drives better drunk than sober any day. A more unhinged citizen was clutching their knees to their chest, and rocking back and forth, wailing that the bus would crash. Surprisingly, the bus did not crash. It exploded. Scrap metal and brown-trousers flew all about the place, and although injured and in need of new shorts, most of the occupants were just fine at the new town gates. The driver however, was still strapped in his seat and flying toward an active volcano in the distance, mumbling that something just might be wrong with the bus. The eight victims of transport looked up to the new town gates. They looked shabby indeed, but a man was there all the same. A man in a blue silk suit, with a Mettena helmet and a rusted pickaxe. His face was obscured, but his eyes shined from under the helm's brim. "Welcome my friends, welcome to Townston! This is the town you have been waiting for, oh yes! No more the corruption and lies of Villagevale, this is a town free of the mob, free of organized crime. Step through these gates into a town without fear of a blade in the night or a blood craving lunatic." The eight settlers eagerly stepped through the gates and found nothing but a Town Hall, active volcano, lake, and billboard. The man then stepped through the gates as they collapsed into timber and scrap metal. "And now, I cannot call this town mob free." A settler in fatigues looked about nervously,"What was that? Enemy has breached the gates! Get to your posts!" until a settler dressed in a doctor's coat handed the nervous settler a bottle of pills. The mysterious benefactor continued."Yes, I'm sorry, but this was a lie. Townston is empty of all former participants, excluding myself. My clever and well designed property advertisements were just a trap for the Villagevale Mafia. You see, six of you are nothing but good, honest settlers, but two of you want blood. As I speak, they are plotting your very downfall. There were many applications, but I only accepted a few. A skilled surgeon, a war veteran, and a private detective. And some of you are just average men and women, I did need to make some money. But two of you, are both the infamous Godfather of Villagevale and their right hand made-man, the Lieutenant. It is the job of you six to root out these ne'er-do-wells and bring them to justice. Now, if you'll excuse me, I need to disassemble that billboard. 'Ole Harkovast stopped paying the fee years ago." The mysterious man went over to the billboard and started unscrewing bolts and using a hammer to loosen rusted bolts. The eight players huddled together nervously and suspiciously, and finally agreed that the only way to determine the guilty and bring justice would be to elect an authority figure. As the combined group approached the benefactor cheerfully, the billboard creaked, leaned forward, and apparently smashed him flat. Musical-Mettaur the Veteran is dead. Left with no real leader, the eight men and women were left with one thing- to vote. Votes!: Jubilee van Neikos: 2 In second. NeverNeverland Junilee van Neikos (Self Vote) NeverNeverland: 4 In the lead! Valiant Nevermore and Arya Trixies Apprentice Leona Luna Sparkle
  23. Musical-Mettaur

    Mafia Games Sign Up Thread!

    So! Mafia Games! Here is how it works, I am just going to start a game here..again, not sure if I already started one here, and if I did, fresh start! Rules are, during the day, people send a PM to me as their vote for who should be lynched. The one with most votes, is executed! During the night, you can kill or protect others, if you are able to! Those without night powers, just hope you survive! There will be narrations, where in the day the damned person will be killed and role revealed, and the night narrations will have kills and such, yes, but your night actions will leave clues as to who you are! The other players will attempt to decode these clues, to find out who killed whatshisname. Roles are randomized, and will be sent to the players who have them only. Except the mafia, they gets to know who is in their team. Roles: PRO TOWN: 1 Paranoid 1 Hero 4-5 Townie Criminals: Mafia: 1 Godfather 1-2 Hitman ELECTED/GRANTED POSITIONS These are additional roles and powers that can be granted to some of the players, via election or random selection. Use them wisely. Mayor The Mayor is elected at the start of the game and has numerous roles. His special abilities are: Seal of the Mayor: Increased vote count of 2 during lynching. Did you ever know that you're my hero...: The mayor cannot be killed during the night while the bodyguard remains alive. The mayor will be informed of the identity of the bodyguard. Time for serious action!: You can, once in the game, call for a double lynch! Players get two seperate votes to vote on two seperate people. Pardoner As a check and balance to the Mayor, the pardoner is the runner up to the Mayor. The pardoner has the ability to cancel a lynch. The pardoner will have to notify me within one hour of lynch vote results before the lynch is actually posted. The pardoner will also receive protection from the bodyguard but will not be informed of his/her identity. You can only use this ability twice in the game. Bodyguard Some random Townie will receive the role of bodyguard once the mayor has been elected. The bodyguard and the mayor will be informed of his.her identity. As long as the bodyguard is alive, the Mayor and the Pardoner cannot be killed via night hits. PRO TOWN! Lynch a bad guy during the day. Survive the night. Rinse and repeat. Players who are Pro Town are in business to save Townston from corruption. Hero! You are the caped crusader of Townston. A masked man who has decided to take the law into his own hands. Each night you can target and kill someone who you believes to be a villain. Be careful who you chose though because you just might be taking out a friendly. Or, you can decide to watch over another player during the night, you must tell me before the night is over. You essentially give this person another night life, but if the attacking numbers are greater than one person, your survivor you protect dies. It doesn't matter if you protect that person before or after they get attacked, you still save them. Paranoid The paranoid is a wee bit unhinged by his experiences in some horrible and bloody war. During days, he's perfectly normal but during the night he keeps to himself and relives the horrors of his past. The Paranoid will kill whoever was the first person to target him in any way during the night, whether it be mafia or townie (such as a hero opting to protect him). The Paranoid is unable to NOT kill, but will only kill one person a night. Should two persons interact with him during the night, the first person will die but the second will not. Also, the paranoid is not aware that he's insane and thus believes himself to be a normal townie. That means you get sent a townie role. Townie As a townie, you stand to loose big, should the mafia ever manage to take control of the town. Be critical! Be suspicious! Most importantly, be on time to vote for a lynch or you won't have any fun at all. CRIMINALS! MAFIA The mafia's win condition is to kill all the townies and rival opposition. Unlike townies, all mafia members know who each other are. All mafia members can kill once per night cycle. A mafia member cannot kill fellow mafia. Godfather You have a nice suit, laundered city income, and a pudgy cat to stroke. Classic and cliche, but who cares, you are loaded! So, in charge of the mafia, you get some special powers. Behind the Curtains: As long as you have your hitmen alive, you cannot die via night attacks. This power is revoked if you use the "Now it's personal!" power. Money Talks, in many languages: You can cancel a lynch in the game, however, you cannot cancel your own lynching. Now it's personal!: Time to take it into your own hands. Brandishing your pistol, you take to the streets. Now you can kill once a night, but you lose all benefits of the Behind the Curtains power. The "Now it's personal!" ability is automatically activated if all hitmen are dead. Hitman http://www.die2nite....ilies/knife.gif You are the mafia hitman. Each night you get to stab somebody in the face. Don't forget to have fun.
  24. Monstermistress

    Forum Strategy. (Now in Equestria :D)

    You are a small tribe of primitive creatures, you have just formed this tribe and are planning on expanding, however this world is harsh. LAND ONE: Starting simple, this is a grassland with 3 Tribe Starting Points (Reddish Brown), you will be able to build settlements on these later but for now you can only have one. Which do you choose? Point One: Near a small forest but with fertile land ready for farming. Point Two: Near a large forest but the land is rough, infertile, and filled with hostile animals. Point Three: Near a large mountain filled with ores, but with the least wood.
  25. Master Thread here ================== Okay, I'll get right to the point, I need class ideas for the game I'm trying to make, codenamed "Project Equinox". It's a Tactical RPG. If you don't know what that is, youtube search 'tactics ogre' or 'final fantasy tactics'. I need class ideas right now, mkay? I have some, but I need MOAR. Srs, I only have a few Mage Tier classes, and 2 Melee ones. Ima put a crappy MS Paint diagram down below in a minute, showing the skill trees. NOTE: I just have numbers there right now because I don't have enough classes. I just need ideas, mkay? One rule: It has to fit in with the MLP universe. No "Chain Gun Pony" or "Vampire Pony". It's not a gory game. Bout the violence level of Fighting is Magic. ======== Diagram | V List of classes: Mage Tier === Earth Pony: 'Farmer' - They grow plants to attack for them. Nuff said. 'Gypsy' - Not quite sure how this'll work, but they inflict status damage on enemies. Pegasus: 'Nimbus' - The Pegasi's Summoner class. Summons clouds to deal damage/heal/whatever. 'Prism' - Locks abilities and causes status ailments by kicking beams of pure color at enemies. And other weather related classes. (aka Snow/Rain/Hail/etc.) Unicorn: 'Stargazer' - They use their powerful 'Galaxy Cross' ability to summon constellations to battle for them Melee Tier: ============ 'Baker' - Attacks by ASSAULTING ENEMIES WITH CAKE!. No, srs. They chuck baked goods at enemies. 'Thief' - They steal. Hence the name Thief. And that's all I got as far as classes go right now. Please post any class ideas.