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Gaming I turned the ponies into Pokemon!


Zephyrspark
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So a while ago, I was messing around with a few different competitive Pokemon strategies and me being the pony fan that I am, a sudden thought popped into my head: "hey... how would the ponies hold up against Pokemon in a fight?" So I decided to make these. I posted something like this once before on here a while ago but now I've made EVERYTHING. From leveling up movements to something small like catch rate (although, some of the stuff I don't have right now because it's on a different computer). But anyway, since there's way too much text to post at one time, I'll post them one pony at a time starting with everypony's favorite princess of friendship!

 

 

 

...I have way too much time on my hands.

 

 

 

 

 

 

 

 

Example:

Species Name (@ Mega Stone if applicable)

Element 1/Element 2 (if applicable)

Primary Ability/Secondary Ability ((Hidden Ability))

HP ???

Atk ???

Def ???

Sp Atk ???

Sp Def ???

Spd ???

Total ???

 

 

Twilight

Psychic

Magic Bounce/Analytic ((Flame Body))

HP 75

Atk 55

Def 80

Sp Atk 135

Sp Def 115

Spd 60

Total 520

 

Mega Twilight @ Twilanite

Psychic/Flying

Magic Bounce

HP 75

Atk 55

Def 90

Sp Atk 160

Sp Def 135

Spd 105

Total 620

 

Moves Learned by Level

Confusion Start

Kinesis LV 5

Calm Mind LV 8

Stored Power LV 14

Psybeam LV 20

Teleport LV 24

Reflect LV 29

Psychic LV 35

Safeguard LV 41

Future Sight LV 46

Recover LV 49

Mirror Coat LV 53

 

Moves Learned by TM/HM Gen 5

TM03 Psyshock

TM04 Calm Mind

TM10 Hidden Power

TM15 Hyper Beam

TM16 Light Screen

TM17 Protect

TM19 Telekinesis

TM20 Safeguard

TM24 Thunderbolt

TM27 Return

TM29 Psychic

TM30 Shadow Ball

TM32 Double Team

TM33 Reflect

TM43 Flame Charge

TM44 Rest

TM45 Attract

TM48 Round

TM50 Overheat

TM51 Ally Switch

TM52 Focus Blast

TM56 Fling

TM63 Embargo

TM70 Flash

TM73 Thunder Wave

TM77 Psych Up

TM90 Substitute

TM92 Trick Room

 

Moves Learned by TM/HM Gen 6

TM03 Psyshock

TM04 Calm Mind

TM10 Hidden Power

TM15 Hyper Beam

TM16 Light Screen

TM17 Protect

TM20 Safeguard

TM21 Frustration

TM24 Thunderbolt

TM29 Psychic

TM30 Shadow Ball

TM33 Reflect

TM43 Flame Charge

TM44 Rest

TM48 Round

TM50 Overheat

TM52 Focus Blast

TM73 Thunder Wave

TM88 Sleep Talk

TM90 Substitute

TM92 Trick Room

TM97 Dark Pulse

TM99 Dazzling Gleam

 

Moves Learned by Toutoring Gen 5

Last Resort

Magic Coat

Block

Zen Headbutt

Gravity

Dark Pulse

Role Play

Helping Hand

Magic Room

Wonder Room

Trick

Endeavor

Skill Swap

 

 

 

 

If this somehow for some unfathomable reason gets the Mane 6 a page on Smogon, I'm gonna flip.

  • Brohoof 1
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