Unicorncob 5,499 April 11, 2015 Share April 11, 2015 Chances that we can get these survivors to tag along? Link to comment Share on other sites More sharing options...
Chip Circuit 1,842 April 11, 2015 Share April 11, 2015 frak em, if it's power armor Dashia can equip it since she's trained in it. go in kill the rest and then she can remove the virus containment unit, once it's aired out we can go in and chip can make sure that tank is no longer usable at all. Link to comment Share on other sites More sharing options...
Midnight_Aurora 571 April 11, 2015 Share April 11, 2015 All you have to do is ask her. However she seems to see an opportunity for a new friend. Open minded upbringing. Link to comment Share on other sites More sharing options...
Chip Circuit 1,842 April 11, 2015 Share April 11, 2015 wanting to double check if it is power armor or not otherwise chip will do it lol Link to comment Share on other sites More sharing options...
Defender of Tomorrow 323 April 11, 2015 Author Share April 11, 2015 (edited) Just the commander and his lieutenant were in power armor, the rest were wearing metal armor and oxygen masks, most of which were damaged during the fighting. So chip can use the mask he picked up actually. Edited April 11, 2015 by Defender of Tomorrow Link to comment Share on other sites More sharing options...
Steel Accord 6,657 April 11, 2015 Share April 11, 2015 (edited) I would love to join in! I understand there might be some things I need to change, especially with the skills list. If I could get some help with that, I would appreciate it. Also, is there a kind of system or proper character sheet format that needs to be filled out? Below is my best guess for it. Name: Ezekiel Race: Zebra Faction: None Appearance: Ezekiel is surprisingly well groomed when compared to the typical Wasteland Wanderer, no pipbuck though so he's clearly not from a stable. His stripes are very brightly colored both gleaming white and shimmering black. He wears his mane in braided dreadlocks with a few beads here and there. He typically wears a cloak when traveling and a necklace with a sun pendant. Cutie Mark: Glyph mark: A swirling flame-like pattern. On the surface it symbolizes his shamanism but it's deeper meaning is that he carries a torch of light in the darkness of the Wastes. Personality: Ezekiel virtue is sincerity. He says what he means and he means what he says. He prefers direct and open action as opposed to deception and subterfuge. He would prefer somepony rob him at gun point than lie to him with a smile because at least the mugger is honest with his hostility. Ezekiel has great faith, in the spirits, in the goddesses, and in ponies. These are good qualities under most circumstances but they also make Ezekiel very gullible. Not helping is that sarcasm, or other forms double speak go right over his head, whether they are intentional or not. S.P.E.C.I.A.L. STR: 8 PERC: 4 END: 7 CHA: 6 INT: 3 AGILITY: 5 LUCK: 7 TAG! SKILLS: Melee, Unarmed, Barter Traits: Spiritually Awakened, Shaman Perks: Foal at Heart, Lethal Swordbuck Skills: (SP: 70/70) Barter: 29 Battle Saddles: 17 Explosives: 10 Firearms: 12 Lockpick: 10 Magical Energy Weapons: 10 Mechanics: 8 Medicine: 8 Melee Weapons: 35 Science: 8 Sneak: 12 Survival: 14 Speech: 16 Unarmed: 31 Items: Cloak, saddlebag, Zebra sword (scimitar), prayer beads/necklace Bio: Ezekiel was born to a small community based in and around the grove where the Tree of Harmony stood. They called themselves "the Treeminders." The harmonious community meant the magic from the tree kept the dangers of the Everfree Forest at bay while those very dangers also kept out the predations of the Wasteland. So the Harmony Oasis had been very much undisturbed and isolated. Nevertheless, the occasional lost soul stumbled their way through the Everfree Forest and found this little paradise in Hell, from an orphaned filly to a Steel Ranger ex-pat. The Treeminders were always eager to welcome new members into their circle if they wished to stay. Ezekiel was also the first born of the community itself. Taking this as a good sign, Archdruid Birchbeer decided Ezekiel would be his eventual successor. The nascent leader was trained in the ways of the shaman as well as the Rising Sun Style, a pre-war martial art that was a variation of the more famous Fallen Caesar Style created by Zebra immigrants to Equestria who incorporated their new home's ideals into a new art form. As he grew and was trained, Ezekiel was beloved and respected by his entire extended family. The Zebra stallion hoped to one day repay that love by serving them to the best of his ability. Unfortunately, a pony named Grifter took advantage of the Treeminder's hospitality. Feigning weakness, Grifter stole their most holy relic and left when nopony was looking. No mere golden calf, this enchanted item was a gift from the Tree of Harmony itself. It contained talismans for water, heat, food, and other necessities, as well as kept the tree itself alive and strong as long as harmony existed around the totem. With the relic stolen, the Tree of Harmony's magic began to weaken . . . and the plunder vines began to appear at the edges of the oasis. It seemed the Powers that Be granted Ezekiel his wish to serve his home much sooner and in a wildly different way then he thought. With the others either being too young or too elderly to venture forth into the Everfree Forest and the Wasteland beyond, Ezekiel packed what he needed, steeled himself, and left the only home he ever knew to reclaim the stolen holy object. Edited April 11, 2015 by Steel Accord Link to comment Share on other sites More sharing options...
Defender of Tomorrow 323 April 11, 2015 Author Share April 11, 2015 Wow I can't say no after that, however before I accept I want to know if you really want to do this roleplay, I've had three other members drop out, two of which just disappeared without a word. Salvation might not be a faction you want to join either hehe. 1 Link to comment Share on other sites More sharing options...
Steel Accord 6,657 April 11, 2015 Share April 11, 2015 Wow I can't say no after that, however before I accept I want to know if you really want to do this roleplay, I've had three other members drop out, two of which just disappeared without a word. Salvation might not be a faction you want to join either hehe. I signed up for another FoE RP and it pettered out into nothing. Trust me, I could use a legit stab at this. The next couple days might be a little rough because I'm going back from spring break, but once I'm settled next week, I'll be regularly available. With that in mind though, could we perhaps talk specifics about rules, perks, etc.? If you have a moment of course. Link to comment Share on other sites More sharing options...
Defender of Tomorrow 323 April 11, 2015 Author Share April 11, 2015 Yeah what do you want to know? Link to comment Share on other sites More sharing options...
Steel Accord 6,657 April 11, 2015 Share April 11, 2015 Well are we using any kind of "system" or anything beyond the standard Fallout character calculations? Link to comment Share on other sites More sharing options...
Defender of Tomorrow 323 April 11, 2015 Author Share April 11, 2015 We do use this...sorta. https://docs.google.com/document/d/1fsNLwKTWEt0pawFWLRzBtEPfvDQGitGPh8NN3Zk0xo4/edit Link to comment Share on other sites More sharing options...
Steel Accord 6,657 April 11, 2015 Share April 11, 2015 Oh good! That's exactly what I was hoping for! Second question, how many perks can I pick right off the bat? Link to comment Share on other sites More sharing options...
Defender of Tomorrow 323 April 11, 2015 Author Share April 11, 2015 I think I opted for two..if I remember Link to comment Share on other sites More sharing options...
Steel Accord 6,657 April 11, 2015 Share April 11, 2015 Okay so I'm right in line with that. Next, as you can see, shamanism and spirituality is a big theme for the character. Will the RP present opportunities for that skill to be useful? I don't want to only be of use in a fight, and even then under specific circumstance considering my skill and weapon selection. Link to comment Share on other sites More sharing options...
Defender of Tomorrow 323 April 11, 2015 Author Share April 11, 2015 Well what do you mean by the rp presenting opportunities for the skill to be useful? Link to comment Share on other sites More sharing options...
Steel Accord 6,657 April 11, 2015 Share April 11, 2015 Well what do you mean by the rp presenting opportunities for the skill to be useful? I mean like could I summon a spirit for information or to power a machine or do something else useful? Link to comment Share on other sites More sharing options...
Defender of Tomorrow 323 April 11, 2015 Author Share April 11, 2015 Oh absolutely! However if you're trying to access say...the door of the main enclave base don't expect it to happen so easily or quickly. Also I was reading up on the spirituality stuff too, I think you'll be using a ton of your abilities for what I have in store for the rp. 1 Link to comment Share on other sites More sharing options...
Steel Accord 6,657 April 11, 2015 Share April 11, 2015 @@Defender of Tomorrow, Awesome! Okay, is there anything else I should know? Link to comment Share on other sites More sharing options...
Midnight_Aurora 571 April 11, 2015 Share April 11, 2015 Defender hope you don't mind me detonating the unused mine On the virus. Plants and an explosive make for a realy big fire. The way the combat went made it seem that they bypassed the mine I set near the door to the farmhouse. Link to comment Share on other sites More sharing options...
Defender of Tomorrow 323 April 11, 2015 Author Share April 11, 2015 The virus is really resistant towards fire and resilient in general so it'll be burning a long time and has a chance to extinguish itself. Link to comment Share on other sites More sharing options...
Steel Accord 6,657 April 11, 2015 Share April 11, 2015 @@Defender of Tomorrow, Awesome! Okay, is there anything else I should know? I also updated my initial post with some more info on Ezekiel. Link to comment Share on other sites More sharing options...
Midnight_Aurora 571 April 11, 2015 Share April 11, 2015 Well action posted. Guess the group finds out it is resiliant to fire. But the enemies inside aren't as resilient. Link to comment Share on other sites More sharing options...
Scribblegroove 565 April 11, 2015 Share April 11, 2015 Hold on, we can start with 2 perks and 2 traits? At level 8 that means we have 6 perks in total right? I have only selected 4 Link to comment Share on other sites More sharing options...
Midnight_Aurora 571 April 11, 2015 Share April 11, 2015 It shows you only have 2 on your sheet. Did you accedently delete two perks? Link to comment Share on other sites More sharing options...
Scribblegroove 565 April 11, 2015 Share April 11, 2015 Traits: Heavy handed, Skilled Tagged Skills: Melee and Survival Perks: [4 allowed] Cannibalism, 2x Toughness, Super slam! 4 perks and two traits. Though i might change a few things because Cannibalism doesn't seem very appropriate after all. But can we have 6 or two perks now? I'm confused :s Link to comment Share on other sites More sharing options...
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