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Time Shield

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(edited)

Destiny Askew





Life in Equestria during the past year has been far from perfect.  After the disappearance of Princess Celestia, and her successor struggling to reunite her confused and disheartened subjects, order was gradually re-established.  Just when things were beginning to look optimistic, rumors of a greater threat began to spread, bringing a sense of uncertainty and helplessness once again.  While some struggle in hopes of returning peace to Equestria, most others have accepted the harsh reality of the situation, that this is their lot in life.

 

One pony, however, has had troubling visions over many years, and knows the truth: that none of this is right.  Things are not as they were meant to be.  The destinies of only a few have been lead askew, but that is all it took for the fate of Equestria to change.  This pony also knows that he is helpless to fix this alone, but his visions tell of others that can help him set things right again...

 



 

RP System Info

 

This game will be played using GURPS 4e.  Even if you're not familiar with it or do not have any books, it's all right because GURPS is pretty easy and doesn't really require the books if you already have a completed character.  Character creation will be the only difficult part without a book, but I will take you through the process in any case.

 

Characters will be built on 50 points.  I have made racial templates already for the three major pony types, and each of them are 35-point templates.  During creation I will recommend taking disadvantages to help flesh out the character and provide more points for other stats, skills and advantages.

 



 

Rules of Character Creation


  • Rule 1:  Only Earth Ponies, Pegasi, and Unicorns are allowed.


  • Rule 2:  No overly exceptional abilities or crazy backgrounds.  For all intents and purposes, the ponies who join the adventure are average or above-average, but not exceptional (i.e., nothing at the level of the mane six).


  • Rule 3:  No pony that knows the mane six, at least not in their normal incarnation (they are different in this world, and are not particularly notable here).  If your character does know one of them, it would most likely just be in passing.


  • Rule 4:  No abilities relating to time travel (since it would break the story).

 



 


Rules of Roleplay


  • Rule 1:  OOC is allowed in the main thread, so long as it is marked as OOC (it will be necessary to facilitate using abilities, making rolls and such)


  • Rule 2:  Don't worry about a post being too short, particularly at moments where there might be a lot of back and forth conversation or ability checks.


  • Rule 3:  Don't dictate another NPC or character's reaction to something unless it has been discussed ahead of time (or if it is an extremely obvious reaction to something).


  • Rule 4:  Don't use OOC knowledge (that should be a given).  For instance, chances are you do NOT know any of the Mane 6 in their current state (if they even make an appearance at all).

 




 

Player List (*NOTE*: Since it is an alternate Equestria timeline, characters in this setting may be different than they are described in the links below):


  1. Hidden Antler - The Only Joe
  2. Aurora - Midnight_Aurora
  3. Wilhelm de Winter - Orion Caelum
  4. Alex VanGamer - Alex VanGamer
  5. Beraha - BerahaKrahn
Edited by Time Shield
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It's going to be awesome guys. Come and join the fun!

 

@Time Shield. IS there going to be a minimum amount of players needed?

 

That's a good question.  I don't think it would be good to have more than six, but I'd think we'd need at least 3 to make it worthwhile, and 4+ would be best.

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Curiously interested. Haven't played GURPS before but have heard of it.

 

You're welcome to join if you'd like.  You can make pretty much any type of character (within reason) and I can figure out how to make it in the system.

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Ah ok. Didn't know the tech advancement of the setting. Well we could have the main items, IE the wings be an ancient artifact given by somepony of power or as a family heirloom to her. Something from a time long forgotten. The legs could be normal her purpose would be something new and not really understood.

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Ah ok. Didn't know the tech advancement of the setting. Well we could have the main items, IE the wings be an ancient artifact given by somepony of power or as a family heirloom to her. Something from a time long forgotten. The legs could be normal her purpose would be something new and not really understood.

 

I'm also concerned about how unusual it is overall.  I was aiming for ponies who are more or less average (Rule #2 up top).  So if we did this, I could do it as general artificial replacements, but not as powerful artifacts.  More than likely, they would come with disadvantages to counteract any advantages they have.  If you're okay with that, we can come up with something for the setting.

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That's fine. They only granted her flight. They could also funtion as a shield for defensive reasons. As for drawbacks, one could be, She isn't as good a flier as others because of the wings. She can only become an average flier. It could also have been harder for her to learn to fly.

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That's fine. They only granted her flight. They could also funtion as a shield for defensive reasons. As for drawbacks, one could be, She isn't as good a flier as others because of the wings. She can only become an average flier. It could also have been harder for her to learn to fly.

 

Ok, that'll work.  I'll send you a PM so we can go over the rest of the character creation details.

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I'd like to join this with Wilhelm. I would have joined earlier,but I wanted to make sure I knew GURPS first. (Quick note- What's the skills setup for this RP? Are there any particular genre-speficic skills such as Vehicle Piloting in a modern RP? Also, will the point templates include minor point changes from Quirks/Perks?)

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I'd like to join this with Wilhelm. I would have joined earlier,but I wanted to make sure I knew GURPS first. (Quick note- What's the skills setup for this RP? Are there any particular genre-speficic skills such as Vehicle Piloting in a modern RP? Also, will the point templates include minor point changes from Quirks/Perks?)

 

If a skill is needed that isn't currently available, I can always add one for the setting.  Up to this point, I've been able to find things in the basic system to cover everything that's come up so far.  And yes, Quirks/Perks are allowed; Joe's character has a few of them.

 

I am a bit concerned about the high level of skills mentioned in your character profile though.  All the characters are being built on 50 points since they're average to slightly-above-average, and I was leaning away from characters with abilities that are too exceptional since it'd be hard to make them with 50 points without a huge amount of disadvantages.

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If a skill is needed that isn't currently available, I can always add one for the setting.  Up to this point, I've been able to find things in the basic system to cover everything that's come up so far.  And yes, Quirks/Perks are allowed; Joe's character has a few of them.

 

I am a bit concerned about the high level of skills mentioned in your character profile though.  All the characters are being built on 50 points since they're average to slightly-above-average, and I was leaning away from characters with abilities that are too exceptional since it'd be hard to make them with 50 points without a huge amount of disadvantages.

Ah, I see. In that case, I'll simply eliminate his swordsmanship and materialism altogether and remove the bow in favor of a simple semiautomatic rifle, if at all possible. That way, I can take the ST points that would result from his bow skills and take them off. Considering that he's a exceptional marksman, I would say that that would take around twelve points off the total character sheet, which I can use for other things... Like IQ points, which he has many of.

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Ah, I see. In that case, I'll simply eliminate his swordsmanship and materialism altogether and remove the bow in favor of a simple semiautomatic rifle, if at all possible. That way, I can take the ST points that would result from his bow skills and take them off. Considering that he's a exceptional marksman, I would say that that would take around twelve points off the total character sheet, which I can use for other things... Like IQ points, which he has many of.

 

Uh, this is modern-day Equestria.  There are no semi-automatic rifles.

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Uh, this is modern-day Equestria.  There are no semi-automatic rifles.

"....if at all possible"

 

So I suppose I will keep the bow. I apologize for the confusion. If I removed the materialism magic and the swordsmanship, would he balance out? I have various little Quirks like his OCD that provide me with one or two extra points, as well.

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"....if at all possible"

 

So I suppose I will keep the bow. I apologize for the confusion. If I removed the materialism magic and the swordsmanship, would he balance out? I have various little Quirks like his OCD that provide me with one or two extra points, as well.

 

Yeah, I think so.  This'll put us at two bow users so far (Aurora's character is shaping to be a non-combatant).

 

I'll send a PM so we can go over the details once we get Aurora's character completed.

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I've never done GURPS before, but this story's really intriguing, so I'd like to give it a shot.

 

https://mlpforums.com/page/roleplay-characters/_/alex-vangamer-r8235

This is the only pony OC I have in the forums at the moment, but hopefully she still fits.

 

I think it could still fit.  I've always pictured Equestria as being in the early-to-mid-80s when it comes to gaming technology...

 

Would you still want to give her the same name, or something more... well, pony-like?

While I do not entirely understand the system that is being presented, this does look interesting. I'm simply not sure if my characters are what you had in mind.

 

https://mlpforums.com/page/roleplay-characters/_/steeleye-sungazer-r1455 For example.

 

I kind of wanted to go with characters that are mostly average, as in, they weren't already leading extraordinary lives.  If we wanted to do this character, it might have to be a little bit earlier in his development, before he makes all his royal connections.  Or, since this is supposed to be an alternate timeline anyway, maybe he just never made those connections in this version of history.

 

It's a pretty unusual ability either way, one I'd have to dig through the books to find a way to represent.  I do know that there's a Mana Enhancer advantage that, with the right modifiers, can recharge the magic of other spellcasters nearby.

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I think it could still fit.  I've always pictured Equestria as being in the early-to-mid-80s when it comes to gaming technology...

 

Would you still want to give her the same name, or something more... well, pony-like?

Yes, I am aware of the lack of gaming technology when compared to today's times when looked upon in MLP canon via tv series and comic books. That's why her cutie mark isn't based on modern game controllers and still has that retro-type look aside from the four multi-colored buttons. She's usually always found at the arcade, but I didn't want to give her a joystick cutie mark since I've seen it used before and wanted to try and spicen it up a bit.

 

And what, pray tell, would you suggest I change her name to so that it's more 'pony-like'?

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(edited)

I keep forgetting to ask this. Time shield, are you going to be controlling the Pony who has the Visions of what should be, or are you going to be acting as more of the Dungeon master, just controlling the NPC's?

I'm controlling him as well, so technically that makes him an NPC too.

 

Yes, I am aware of the lack of gaming technology when compared to today's times when looked upon in MLP canon via tv series and comic books. That's why her cutie mark isn't based on modern game controllers and still has that retro-type look aside from the four multi-colored buttons. She's usually always found at the arcade, but I didn't want to give her a joystick cutie mark since I've seen it used before and wanted to try and spicen it up a bit.

 

And what, pray tell, would you suggest I change her name to so that it's more 'pony-like'?

That's fine, I don have a problem with it.

 

All I meant by the name is that Alex is a very human-like name, where ponies tend to have names revolving around objects or concepts. Granted, Trixie and Maud Pie are two exceptions (even though they KIND of work as pony-style names), so I guess I'm okay keeping it as Alex if you want.

Edited by Time Shield
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