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ooc Strifes of Pandora [Light-Hearted, Survival]


FancyHorse

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Well, can still try to work with whatever's left in it. :P

I love how your enthusiasm knows no bounds, I shall make a clever disguise using strips of blackened fabric and bullet casings!

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I love how your enthusiasm knows no bounds, I shall make a clever disguise using strips of blackened fabric and bullet casings!

 

MacGuyver of Disguises - NICE! 

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Hewwo! I'm interested in joining. Though quick question will I need to catch up on any recent events occurring? Could I get a brief summary on everything that's occurred? While I would love to sit down and read the lot. I do wanna jump into the action soon. X3

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@IllusivePony Though I'm not the person who accepts possible rpers I can give you a brief summary. The story takes place in a ponified Pandora (borderlands) after the death of handsome jack. It began focusing on two characters, one a hitman and the other a well armed vigilante trying to rescue a influential individual's daughter. Wiping out a few bandits along the way they make it to sanctuary. Where two bounty hunters are currently hunting them for a multimillion dollar reward. Another person is there for a reason unique to herself.

Edited by Ranger22
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@IllusivePony Though I'm not the person who accepts possible rpers I can give you a brief summary. The story takes place in a ponified Pandora (borderlands) after the death of handsome jack. It began focusing on two characters, one a hitman and the other a well armed vigilante trying to rescue a influential individual's daughter. Wiping out a few bandits along the way they make it to sanctuary. Where two bounty hunters are currently hunting them for a multimillion dollar reward. Another person is there for a reason unique to herself.

 

Aren't you quite the gentleman! Thank you ^^

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@,

 

Like I said, please do leave your character behind still, because there is even a chance it could be a character that could be needed NOW. But, yeah, that is kinda slim. I can also somewhat drift to giving you a chance to join in because it is clear some people will very possibly drop out eventually or we'll need a new character.

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(edited)

Fallskir Taj'iar (Fahl-skeer, Tahge-ir)

Age: 41

Height: 4' 4" (A little over average Pony height)

Weight: 170 LBS (With full equipment and such)

Description: Classified as a "Forested/Desert" Canine his complexion is wolf like in appearance. With sharp narrow eyes (brown colored), firm slender frame (but not lithe or such. Just not as bulky as say a typical diamond dog) and the usual bipedal appendages. His coat is a sharp tan/brown with a darker complexion around the head and limbs while lighter on the torso and lower body. ((This following is not official concept of the character. Just a reference to his bodily appearance:  https://derpibooru.org/1075203?scope=scpe7b6967a25efab64f4f0c9ed5ea6431e28c9ab712))

 

Equipment: Wears a nano mesh composted ceramic plate rig as main armor with a kevlar mesh covering his head and cranium but exposing the face, snout and eyes. Ear holes are open to allow them to be exposed. He wears simple worn Maliwan bounty BDU's with their signature blue, orange and white coloring's, Think the Maliwan Grace uniform but with more dark blue and less black. On his knees he wears light ceramic plated pads and standard durable boots. Over the top of his usual armor he wears a durable kevlar meshed scouts coat from Maliwan Apparel surplus. ((An image ref for the coat : https://cdna2.artstation.com/p/assets/images/images/000/878/962/large/jonathan-fletcher-vasili-l.jpg?1443930234)) Carries a simple Phobia Shock pistol as his standard side arm. His main starter weapon is a modified Umbrage pistol fitted as a submachine gun with an optic and stock for accuracy while still maintaining rapid fire and uses fire element. His melee weapon being a Maliwan issued shock baton. His sheild is an enchanced capacity Anshin fast charge shield. 

 

Originally Equestrian born Diamond Dog, Fallskir is of Malteesian* descent from the eastern regions of the world (More so an Arabian type location, deserty and what not) .

Travelling often between his Equestrian home and Malteese he spent his usual time in the armed forces before his minimal service requirment was up. Becoming interested in corporate contracts with militarized intervention he was hired by Maliwan Weapons Co. as a apart of their newly found Bounties and Contract Interventions group. Given access to many of their latest elemental technologies Fallskir roamed the galaxy taking odd bounty jobs and other security contracts. 

((*Malteese is a self created country that's located on the Equestria earth like planet. If this is okay with you?))

 

 

From his youth up till his mid 30's he had since grown rather wealthy with his mass of experience throughout the many star systems. When word had came to him about the planet Pandora a new spark emerged in his newfound interest in ridding a deslolate planet of more degenerate scum for no particular reason. He was bored, he was itching for action and it helped to make profit on the side. 

 

He wanted to be put to the test. Not too casual yet not so serious. Give him a target. Give him reward. He'll get the job done.

 

Class: The Seeker (of shooting things with firey shtuff and maybe earning money on the side) 

 

Special ability: E.C.A.T !

 As equipment for his services with Maliwan Co. he has an E. C. A. T. ... Eh Cat, E-cattie? A Cat? He just simply called it Cat whatever. Elemental Combat Alteration Tool. Selected at random this gauntlet device will choose one of the three elemental mods (This device was created before the discovery of slag) And of its choice he can use this to assist him in combat.

Fire: Inferno Wall, allows Fallskir to fire a blazing wall of flame to attack large groups of enemies in a direction. 

Shock: Electro Pulse allows Fallskir to emit a wide area of electrical damge to those around him. Gives a slight boost into the air as added jump.

Corrosion: Acid Stream allows Fallskir to fire a concentrated stream of acid in a single direction.

 

Skill Tree is in the works. - (N) represents possible amount of points, [N] represents points allocated to skill. 

Tier One : Contractor (Basic Damage/Resistance Increases)

(5) - Earned Experience: Decreases weapon recoil by 10% Not applicable to Rocket launchers. [3]

(5) - Tac Resist: Increases shield damage resistance by 10%

(5) - Buffer: Increase weapon damage output by 10%

(5) - Dexterity: Increase aimed movement speed by 5%

(5) - Grenade Specialist: Decreases self-grenade damage by 5%

(5) - Feel the Heat: Increase Elemental damage output by 5%

(1) - Eye to Eye: Return the melee damage! Return double damage delt by a melee attacker within the timer with your own melee attack! (Active time 2 secs.)

(5) - In the Zone: For every kill, a random weapon skill (Damage, Recoil red., Accuracy etc) will be boosted within the allocated time. (Active time 4 secs.)

(5) - Passive Mode: While shield is full, health regenerates slowly (Current rate 3% per sec)

(1) - Double Tap: Allows a second melee strike to follow with the first for two consecutive melee attacks.

 

Tier Two : Natural Instinct (Movement/Mobility)

(5) - Tappy Feet: Increases strafing movement by 3% [2]

(5) - Quick Paws: Increases Weapon Swap and Grenade Throws by 8%

(5) - Hold Steady!: Decreases optic sway by 3% 

(5) - Crab Walk: Crouch movement speed is increased by 5%

(5) -  Pulse Walk: Your electrical abilities from your ECAT give you increased movement speed when using your Electrical Pulse. (Active time 5 secs Ea. Rank)

(5) - GungHo Spray: Allows you to fire your weapon while sprinting (Sprint Fire Spread Decrease each rank by 5%)

(1) - Power Slide: While sprinting, use your melee attack to engage in a slide, able to knock down enemies (Cooldown timer 30 seconds)

(5) - Right on the Head: When at full health, increases chance of extra damage to critical melee hits. (damage chance 7%, increase by 2% per rank)

(5) - Push Up!: With a full shield sprint speed is increased by 1/3 of usual speed. (Increases 1/3 per rank)

(1) - Momentum Flow: After engaging in a power slide, use your jump for an incredible leap that's double the usual jump height. (Must have Power Slide rank)

 

Tier Three : ECAT Specialist (Special Abilities/Elemental Output)

(5) - Pulse Range: Increases Electro Pulse shock range by 5%

(5) - Juice Me: Each kill gives your ECAT attacks an additional damage output by 8% (Active timer, 3 secs)

(5) - Stimuli: Your Electro Pulse attack absorbs enemy shield's recharging your own (Absorb damage rate 4%)

(5) - Light my Fire!: Increases the width of the Inferno Wall attack and dealing extra damage (Size increase by 6% Damage output by 3%)

(5) - Neon Stick: Your shock baton now has a chance to stun/electrocute enemies (Stun chance 10%)

(5) - Icarus Spread: From certain height distances your landings have a chance to cause a small electric output to shock enemies (Chance by 2%)

(1) - Pollution Solution: Your acid spray now can corrode and stick to floors and surfaces.

(5) - Pyrophobia: Your Inferno Wall can now have a chance at inducing fear to low level enemies, causing them to runaway. (Flee/Scare chance at 6%)

(5) - Faith of the Elements: Your attacks do elemental damage when achieving a Second Wind (Active timer 3 secs)

(1) - Move Swap: Your ECAT has been re-calibrated for different move sets. Your Inferno Wall is now Inferno Blast causing area of effect damage instead of a wave. Electro Pulse is now Electro Whip concentrating electrical damage on a singular target. Acid Stream is now Acid Rain causing a massive array of corrosive damage to shower groups of enemies.

 

The ECAT also can accept Elemental Mods to set it to a certain element. (Slag mods however are unacceptable) However if the user must switch to a new element module it will destroy the previous one in the process.

Edited by IllusivePony
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@@Kronos the Revenant,

 

If you're willing and able, could you perhaps make a skill tree for Dusk Rose?  She's basically supposed to be an elusive hit-and-run fighter, if that's anything to go by.  

surely, I would love to. It'll take a while, but I can do it.

 

@, I can see that you made an effort to provide your own skill tree. Much appreciated. You did half the work for me :3 I'll just need to figure out what your third skill tree is.

Edited by Kronos the Revenant
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(edited)

surely, I would love to. It'll take a while, but I can do it.

 

@, I can see that you made an effort to provide your own skill tree. Much appreciated. You did half the work for me :3 I'll just need to figure out what your third skill tree is.

No need. I'll finish the rest. Edited by IllusivePony
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Well here's one for a neutral party if you guys will take him and a neutral party that is.

 

Name:Silvermoon

Gender:male

Appearance:midnight blue coat with a shorter version of shining armor's blue hair style mane and tail with silver stripes. Black hooded trench coat

(Now for the juicy stuff)

Class: summoner.

Special ability: "call of the pack" summons a small pack of wolves (colors, formations, and attacks depend on skill tree)

Starter weapons: a revolver

Melee (what you see when he does a melee attack): hunting knife

(Skill trees to come soon and personality)

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Okay, here it is, finally, @@Light of Night,

 

Skill Tree for:

Dusk Rose, the Artist

 

 

 

Action Skill: Invisibility. It's a spell that works best in darkness, since it doesn't take away her shadow. 45 second cooldown

 

Investigator (For Increased Survivability)

 

(5) Hit and Run: Whenever you damage and enemy or an enemy damages you, you gain increased Movement Speed for a short time (+30% Movement Speed per rank)

 

(5) I’m Outta Here: Whenever you come back from Fight For Your Life Mode, you gain increased Movement Speed for a short time (+20% Movement Speed per rank)

 

(5) Surprise!!: Buttsecks!! Just kidding. But seriously, you deal increased Melee Damage to enemies from behind. (+50% Backstab Damage to enemies per rank)

 

(5) Transfusion: Might as well try to make your situation a little easier. Whenever you deal damage to an enemy, you heal for a portion of that damage dealt. (Up to +5% Melee Damage and up to +2.5% Gun Damage is converted into Health)

 

(5) Know Their Weaknesses: You deal increased Critical Hit Damage (+150% Critical Hit Damage per rank)

 

(5) Know Your Strengths: You deal more Gun Damage the lower your Health is (Up to +25% Gun Damage per rank)

 

(1) Sherlock Holmes: You now have a skill that’s based off of one of the greatest detectives who’s ever lived. *No shit, Sherlock* Now, when you have a mission that gives area objectives, your mini-map will pinpoint your objectives to make it easy for you.

 

(5) Gift of Fortitude: Increases Damage Resistance (+30% Damage Resistance per rank)

 

(5) Guardian Angel: Increases Shield Capacity and Recharge Rate (+30% Shield Capacity and +20% Recharge Rate per rank)

 

(5) Determination: You slowly regenerate health (Regenerate +0.1% of Health per second per rank)

 

(1) For Mother: You’re so close to finding your mother, you can’t give up now. Whenever you’re about to take damage that will put you into Fight For Your Life Mode: If you have an ally with you, the damage will go to your ally instead and will restore your shields for the same amount of damage. If you’re on your own, lethal damage will heal your health instead. This skill has a 60 second cooldown.

 

Spy (For Better Use of Invisibility)

 

(5) Phantom: Increases the duration of Invisibility (+5 second duration per rank)

 

(5) Cloak Charge: Decreases Invisibility’s cooldown (-5 second cooldown per rank)

 

(5) Art of the Ninjas: Increases Melee Damage while you’re Invisible. The longer you’re Invisible, the more damage you can deal (Up to +100% Melee Damage per rank)

 

(5) Espionage Training: Increases Gun Damage while you’re Invisible. The longer you’re Invisible, the more damage you can deal (Up to +100% Gun Damage per rank)

 

(5) I’m in Another World: You regenerate health while you’re Invisible (+0.5% health regen per second per rank)

 

(5) Cloak and Shield Synergy: You regenerate shields while you’re Invisible (+0.5% shield regen per second per rank)

 

(1) Now You See Me: You’ve managed to modify your cloaking device to no longer cast a shadow, making it much harder for enemies to detect you, although you still collide with enemies.

 

(5) Excess Energy: While Invisibility is on cooldown, you gain increased Gun Damage and Melee Damage (+5% Gun Damage and +10% Melee Damage per rank)

 

(5) Energy Absorption: Dealing damage to enemy Shields decreases the cooldown of Invisibility (-0.1 second cooldown per hit per rank)

 

(5) Cloak and Dagger: While you’re Invisible, you can attack and gain increased Melee and Gun Damage the longer you are Invisible. Using a Melee Attack or firing your weapon will stop your Invisibility, but you’ll be refunded cooldown time based on how much time you were Invisible. Longer time while Invisible=More Damage and longer cooldown and vice versa. (Up to +100% Bonus Gun Damage and up to +250% Melee Damage per rank)

 

(1) Dead Ringer: Whenever you get hit while Invisibility is active, you drop a Decoy that explodes and deals Shock Damage to surrounding enemies and keeps you Invisible. Each Decoy dropped increases the duration of Invisibility by 5 seconds and you take 0.1% of damage you would’ve taken. This increased duration does not affect the Bonus Damage granted by Cloak and Dagger

 

Codex Artist (For Increased Elemental Effectiveness)

 

(5) Inferno: Deal increased Fire Damage (+25% increased Elemental Damage per rank)

 

(5) Tempest: Deal increased Shock Damage (+25% increased Elemental Damage per rank)

 

(5) Pestilence: Deal increased Corrosive Damage (+25% increased Elemental Damage per rank)

 

(5) Destruction: Deal increased Explosive Damage (+25% increased Elemental Damage per rank)

 

(5) Despair: Deal increased Slag Damage (+25% increased Elemental Damage per rank)

 

(5) Chaos: Deal increased Chaos Damage (+25% increased Elemental Damage per rank)

 

(1) Sacred Pact: Whenever you kill an enemy while they are being damaged by an Elemental Effect, that Elemental Effect will transfer over to your next target. In addition, if you take any form of Elemental Damage, your enemies will suffer the same Elemental Effect in exchange for a small amount of your Health being decreased.

 

(5) Ancient Tongues: Don’t take the name of this skill the wrong way, sicko. You deal increased Elemental Damage equal to a portion of your weapon’s base damage (Up to +20% of base Gun Damage is added to Elemental Damage per rank)

 

(5) Needs A Little More Red: You deal Increased Gun Damage equal to a portion of your weapon’s Elemental Damage (Up to +20% of Elemental Damage is added to base Gun Damage per rank)

 

(5) Arcane Glyphs: You deal increased Elemental Damage with ALL Elemental Effects (+50% Elemental Damage per rank)

 

(1) Everything’s All Backwards and Upside Down: Shields no longer resist your Fire and Corrosive Damage, Health is no longer resistant to your Shock Damage and Armor is no longer resistant to your Explosive Damage. Instead, Shields now take double damage from your Fire and Corrosive Damage, Health takes double damage from your Shock Damage and Armor takes double damage from your Explosive damage. Wow, everything really has gone backwards and upside down. What the hell did you do?

 

 

Edited by Kronos the Revenant
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