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Gaming do you play D&D? if so what is the best or worst thing that has happened to you?

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worst thing that happened to me was a luck role
the setting was deep in a cave where a perception role singled out a stereotypical treasure chest and a shadowy figure
and previously we where joking  that there where no girls that play D&D (i know its not true me and the boys are just losers and nerds)
so.. the DM decided to spice things up a little.. if i rolled high luck it would be a sexy cat lady.. (see image below)
or.. a chimera.. (right of the the cat lady) aaannnddd... i got a 2 in luck.... and was bitch slapped by a 3 headed beast ;-; that ate me and almost killed me if it weren't for my teammates coming to help.
 

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Edited by Ju88snow

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It's been years since I played a Tabletop RPG, but I still have a few stories. This didn't involve me personally, but at one point our group were slowly making our way through a cultist lair, when we stumble upon the Ceremony chamber, packed wall to wall with cultists. We pause for a moment and try and figure out how to sneak in, cause we are vastly outnumbered...

 

... right up until the Fighter kicked the door down and charged, shirtless and on fire, at the lead cultist, causing a massive explosion that killed everyone in the room save for the Fighter. We all just stood there for a few seconds in awe.

 

Also, during my very first game, me and my group all died during our first fight from being mauled by feral cats. Not the best beginnings, I'll admit.  

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I once got really annoyed at my friend because he was stealing all the items we found so I decided to kick him. I shouldn't of done it on a cliff though as I rolled a 1 and fell off the cliff and died XD

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There was one time when my rather arrogant gnome bard, who always titled himself a duke despite no-one having seen his duchy, was chased across a snowy hillside by a yeti after bravely volunteering to stay at the back. 

 

Most of the really memorable moments were in other systems though - my mercenary officer that failed every single command check (most at 50% or better chance to succeed, and usually making one or two a turn) over the entire three-session campaign, or the former Stormtrooper who made the 1/1296 chance to roll four ones on four D6 dice and miss a point-blank shot. 

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Tried to climb up to the roof of an inn to spy on city guard patrols and rescue the rest of the party. Rolled a 1 and fell, reducing my HP to 1. The DM threw in extra salt by having a random kid near the inn laugh at my misery... Still funny though.

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I had a Paladin that got used as a croquet ball by a 20 foot tall demon, It smacked me with the flat side of a massive battle-ax. killed me instantly, if not for my Full-plate mail being magical I would have oozed out the seams as jelly. Took the priests a LONG time to put me back together.

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I was playing a fighter in a 3.5 campaign. Epic level. He got 4 critical hits in a row with a heavily enchanted large size great axe on the final boss of the dungeon. Boss didn't even get a chance to act lol.

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I once got really annoyed at my friend because he was stealing all the items we found so I decided to kick him. I shouldn't of done it on a cliff though as I rolled a 1 and fell off the cliff and died XD

XD that's beautiful, i had a lot better luck with my team killing, (we play home brew so there are quite a few rule evasions lol) i was getting annoyed at a friend who wasn't paying attention during our game and it was wasting so much time so i decided to attack him, how i did this you ask? since he was in front of me i decided to sneak up behind him and kick him in the balls and swing at him with my sword, much to the DM's dismay this was a legitimate action so he did his job, but because it was pretty stupid the DM said i had to get 2 high roles on the D20 for it to work.. i got 2 20's. yeeaaaa ............................... ^-^

 

my teammates nuts got vaporised and he was thrown several feet into the air, upon hitting the ground and falling to his knees i took my swing and cut his head clean off.. he died instantly and the rest of our part was soooooo mad and all tried to kill me XD

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I am said friend. It really hurt.

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It's been a lot of years since I played D&D, but I still remember joining an existing group, and my character was a Cleric as the group was currently without one.  We were descending into a dungeon down a slippery spiral staircase and a run of bad dexterity throws led to my character slipping and plunging down the centre of the stairwell to his death.  A rather ignominious end to a very brief adventuring career.

Edited by Concerned Bystander

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Worst thing that happened was a DM that ended a 6 month campaign to get home with "well, i guess the rest of you get home. the end."  the build up to that moment, 6 months in the making, was ruined when he just threw the campaign away in a sentence. 

 

The best thing was when I realized RPing wasn't worth the time I was sinking into it and quit.

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Oh boy... I have a lot of fun D&D stories (Well, Pathfinder, technically for anyone interested in that minor difference).

 

I suppose my proudest moment in D&D was also my worst moment, and it was actually as a DM rather than a PC... Let me set the scenario... (For the sake of giving you the same experience that lead to this moment as my players had, I'll give all information that my PCs had yet to find out under a spoiler tag... Also know that the background information is a lot more complex to understand than what the PCs know, so if you only want a TL;DR, don't read what's under the spoiler tags :P)

 

 

My friends and I are playing a D&D campaign set in the MLP universe. And the story thus far involved a group of separatists who believed that Celestia had banished Luna to the moon in order to seize total control over Equestria and not share any power with her sister, as well as a group of 6 elements counter to the elements of harmony known as the elements of destruction. When the separatist group's protests grew increasingly violent, they were banished out of Equestria. These separatists called themselves the New Lunar Republic, and with a final vow to return one day, left Equestria.

 

 

 

The New Lunar Republic left Equestria and settled in the Everfree forest before Ponyville was founded, waiting for their queen, nightmare moon, to return and lead them in a new era of eternal night.

 

Fortune did not favor the republic, however, as their first plan involved the assassination of Celestia just before the return of Nightmare Moon. The one chosen for this task was the son of the current leaders of the separatists, who's name was Tenebrous, a gray unicorn gifted in the art of illusion magic. His magical training had been shifted from one of general use, to the art of devious ambush and stealth, and Tenebrous picked up fast. Yet when the time came to test his skills, Tenebrous was assigned with the task of assassinating one of Celestia's royal guards. Tenebrous stalked his prey as he had learned to do, yet as he saw the guard's interactions with friends and family, Tenebrous realized what he was doing. He could not bring himself to sever the bond of love between family and gave up his task. He still saw the Equestrians as misguided, blindly following Celestia, whom he was taught to be a tyrant, but at the same time, the republic had grown misguided even before their banishment from Equestria, resorting to violence to force their point onto others on the edge of a sharpened blade...Tenebrous was treated as a traitor for refusing to follow through with his mission, and the only reason he had not been banished was because he was the son of the leaders of the republic... Yet when Luna returned and was welcomed back into the family of Celestia, Tenebrous did not know what he could believe in anymore. Most of the republic believed Celestia had manipulated Luna into ruling beside her because Celestia knew she could not defeat nightmare moon, and their queen to be was foolish enough to value family over justice, but seeing the forgiveness Celestia showed Luna, and comparing it to the lack of forgiveness his own family gave to him for refusing to kill Celestia, Tenebrous could no longer find it in himself to pick a side in this fight. Tenebrous ran away from the New Lunar Republic and after recounting the night he decided he would not end the innocent life of one of Celestia's guardsmen, Tenebrous decided that the important thing in this conflict was not whether Celestia's empire or the New Lunar Republic was right, but rather that life itself was preserved throughout the inevitable clash between these two factions that was bound to occur.

 

The New Lunar Republic now needed a new plan, not only had their hero to be refused to carry out his duty of eliminating the princess to make way for Nightmare Moon, but even Luna herself refused to seize control of the throne. So, the New Lunar Republic decided to gather 6 elements, that are of the opposite side of the Elements of harmony; the elements of destruction. Using the power of these dark elements, the New Lunar Republic would return to the castle of the two sisters and revive the spirit of Nightmare Moon that still haunts the halls of the crumbled ruins of the palace. And so, the New Lunar Republic set out to gather these elements, the first of which being the Alicorn Amulet... This is where the player characters arrive on the scene

 

 

 

When Zecora reported the hidden Alicorn Amulet as missing, anypony with information as to its whereabouts were to report to Canterlot Castle immediately. The PCs happened to stumble across the amulet and of course, decided to take it to Canterlot, but they were ambushed along the way by a group of ponies in starry cloaks when a PC failed their slight of hand check to hide the amulet. The train station security broke up the fight, and took both parties in for questioning. When the PCs revealed that they had the Alicorn Amulet, they were offered an express emergency chariot directly to Canterlot. Once the PCs revealed what they had been through to princess Celestia, she told the players the story of the banishment of the New Lunar Republic, and that she feared they were the ones who took the amulet in the first place, attacking the player's party in an attempt to get it back.

 

Celestia then tasks the Player Characters to seek out the other elements of destruction before the New Lunar Republic can get their hooves on them.

 

The six elements of destruction are as follows:

 

Fury (Confirmed to have taken the form of the Alicorn Amulet)

Fear

War

Chaos

Resent

Deceit

 

With chaos being one of the elements, Celestia decided the one who would probably know the most about it would be Discord, and since that was really their only lead (much to the dismay of Celestia and the party), the players were sent to Ponyville with the task of inquiring about its location.

 

When the players reached Ponyville, they found out about a chariot that passed through nightly, singing a haunting melody that attracts fillies from out of their homes, and into the Everfree forest, where they would never be heard from again (You can probably guess the video that inspired this). Among the missing fillies, Sweetiebelle, Scootaloo, and Applebloom had been taken. When the party confronted this mysterious chariot, however, they found one of their friends was responsible for the singing, and was being manipulated by the New Lunar Republic into doing this task. When the conflict escalated a certain gray unicorn appeared from the forest (that you would recognize if you read what's inside the spoiler box :P) who proceeded to incapacitate the chariot pullers without harming them, allowing the party and the chariot singer, no longer being forced to help the new lunar republic, to escape from the over-leveled encounter unharmed... Yet on their way back, they ran into one of the missing fillies who claimed to be walking back to Ponyville from a place referred to by her captors as "the garden of shadows". The filly said that all of the children were held captive unless they agreed to join the New Lunar Republic, but she was freed by a group of filles who referred to themselves as the "cutiemark crusader rescue rangers", and that the group planned on continuing to set free fillies from their imprisonment.

 

With the news that the fillies were still alive, the party returned to Equestria, now focussed on finding the location of the element of chaos. Yet when they slept that night, the grey unicorn appeared before the party in their room at the inn and questioned the party on their involvement with the singer, the new lunar republic, and what their business was with the filly. Satisfied with the PC's responses, the unicorn warned the PCs that he was not their ally, as he decided long ago that he was to ally himself with life, rather than with the New Lunar Republic or with Celestia's empire, and not to view the republic just as enemies. They are only misguided, and believing in false information does not warrant death. The unicorn told the party he would be watching, and no matter how just they believe their cause to be, never to kill another pony, even if they are a member of the New Lunar Republic.

 

 

 

The Cutiemark Crusaders were rescued by Tenebrous (who was of course, the "gray unicorn" mentioned in this part of the story), and given insider information on guard rounds, structural weak points, and hiding places as well as basic training in stealth with the mission to set free the other kidnapped fillies. Tenebrous himself was to protect the fillies from the shadows during their trek through the dangerous everfree forest. Seeing the party in danger, he intervened to keep the republic from harming them once they freed the singer who joined the player party, but made sure to question that night them to make sure they meant no harm as well. All that is important to Tenebrous is that nopony gets hurt.

 

 

 

Okay, Now that you have the background information, I can skip the first dungeon and basically summarize it as the PCs talked to Discord who claimed to know the location of the element of chaos, the PCs cleared the first dungeon, and returned to ponyville where they were intercepted by a group of spies for the NLR that heard of their quest for the elements of destruction. The party killed the spies, a stalion, and a mare, who revealed quite emotionally that the stallion was her husband before charging in to attack and being slain herself.

 

That night, the gray unicorn appeared before the PC that had dealt the final blow to both of the spies and I delivered the following speech to the player:

 

"with a sudden jolt, your body ceases. You are surrounded by shadow as a familiar voice whispers in your ear... It's the grey unicorn from the forest.

'I told you I would be keeping an eye on you... and I must say I am dissatisfied... A long time ago, I acknowledged my existence was not to align myself with anypony, but rather with life itself. I am a protector of both light and dark, and I exist to ensure that ALL ponies can live their lives to their fullest... however, you have ended such a life, and I can no longer trust you... yet if I end your life, I'll become the very monster I swore not to be, and there would be no questioning that the New Lunar Republic would succeed and end many other lives in their wake. So from this day forward, you shall reap what you sow. Show responsibility for your actions; for you have thrust what I shall bestow upon you into the cold, dark world. You have ended her parent's lives, and now it is your duty to protect her as if she were your own. Show me that you really care about what is best for Equestria.'

Your body's tension relaxes as you can once again move, the darkness clears away, and the unicorn is nowhere to be seen. Instead, you see a small baby basket, with a sleeping filly inside."

 

 

 

This... Is why it is simultaneously my proudest, and least proud moment in D&D...

 

 

 

I made that player cry :lie: ...... oops.....

 

 

I mean, on one hand, it means I did a good job with the writing, if she was so emotionally invested in the story that she actually started crying when things reached that point, but at the same time.... I made one of my best friends cry and I feel really really flippin' bad about it :adorkable:

Edited by Hocus Pocus

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Worst: Got my head bit off by a white dragon. 

 

Best: Tie between getting a +20 damage hammer and rolling a triple critical damage arrow shot. On my possessed teammate.  

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I've only played D&D twice, but one of my teammates did basically commit suicide one time. We thought he was an idiot, but I guess he had his motives. It was 1 in the morning.

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Off hand, I'd say the worst thing was a blunder I made while playing The Duchy of Tenh, where I pulled a shield off a wall in a treasure room and there was a Sphere of Annihilation behind it. It sucked up almost my entire group and, well...annihilated them. Not my finest moment as a leader. 

My best moment was in the same module when my group and I battled a carnivorous whale at sea and defeated it, collecting it's treasure which included a Special Sword named 'Rebutter', my favorite weapon from that day forward.  

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Quite recently, in a D&D game I GM, a boastful thief who had managed to irritate all of the other party members (much to the amusement of the players themselves) got into a fight with them. He shot one of the tiefling characters whilst they were flying, sending them plummeting into the gorge below (and back through an inter-planar gate they had just come through) but was hit by their hellish rebuke, sending him to 0, and the group left him to die on the mountainside. 

 

Said thief had been rolling quite badly for a while, but for his death saving throws he rolled double natural 20s - so whilst the group believe him dead, he remains very much alive and out for vengeance... the last session of the campaign promises to be interesting. 

Edited by Once In A Blue Moon

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Gotta be the bucket incident.

 

Basically, my first session of D&D, 3.5, the party is in the midst of breaking out of jail, and attempting to sneak up the stairs.

The minotaur barbarian had, on one of his horns, a bucket that had been previously used as a toilet. He was also bringing up the rear.

My sorcerer rolled a one on the move quietly check... and with a loud crash, fell backward.... onto the minotaur's horn. Yes, the one with the bucket. Up the rear end it went...

 

And thus I was the first party member to hit negative hitpoints.

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Oh my Luna, the stories I could tell you whippersnappers... *laughter*  But, for the sake of this post, I'll stick to TWO.

 

The worst incident I ever had with a character was when the party killed me COMPLETELY by accident.

 

 

I was involved in an AD&D 3.5 campaign that lasted over a decade (it started with 2.0); I had just recently come into it, and was about six years behind the other players... and had to start at level ONE.  Well, no issue there, as I prefer to level characters slowly, so I can find their personality as I go.  But EVERYONE ELSE was playing some fantastical, magical fantasy race (including a few races that weren't TECHNICALLY character races) - and I prefer to stand out somehow in every gaming group I've ever been in.

 

So, much to my party's dismay (and against their advice) I chose to play a normal, average human Rogue.  His name was Rex.

 

Being the token human (and the new guy in the group), I caught a lot of character flak from everyone - but being of good cheer, I simply laughed along with them.  It felt good to be included in something like this, as I tended to spend more time alone then than I wanted to.  Yay, friendship!

 

Anyway, at one point our group was making our way through a labyrinth when we came across a MASSIVE treasure room; you couldn't see the floor for all the gold.  Though I was indeed a Rogue, I tended to be more of a team player - so my only concern was simply trying to glance through what was available to us, and toss anything inherently useful to the teammate who could use it best.

 

Finding a pile of cloaks, I began searching through them... only to have one of 'em turn out to be a nefarious little thing called a Cloaker - for those who don't know, think of a human-sized manta ray with nasty, pointy teeth that looks like a magical cloak when it's at rest.  The Cloaker then wrapped itself around me, attempting to eat me and restricting me from getting any actions other than Strength rolls to get free.

 

Our Ranger was being played by... how do I put this?... a very dim bulb in our group.  She saw that I was in trouble, and her heart was in the right place, I'm sure... but her elven Ranger screamed out "I'LL SAVE YOU!", and proceeded to fire arrows at the damned thing.

 

Which was wrapped around ME at the time.  I took half damage from every arrow - and they were +3 arrows.

 

She hit with nine of them.

 

But it was enough to kill the damned thing, so I managed to shove it off of me... but only to discover that the floor was MOVING... as it turned out, the entire wall-to-wall-gold room was nothing but an Epic level Mimic.  It promptly tried to chew up both the Ranger and I.  She, being elven and having better luck with dice, managed to escape the room before it completely unfurled; poor Rex, on the other hand, was actually BETTER at Dexterity than the elf was... but when it comes to dice rolling, I have horrific luck.  Hence, I was unable to escape the room, and the thing grappled me and decided that one meal was better than none, so it trapped me in one of its fake chests, and proceeded to try to slink off down the hallway outside the 'treasure' chamber.

 

This is where some of the other party members (a half-elven Bard, a dark elf Wizard, and a dragon Paladin) were busy holding back the swarms of bugbears that had been trying to get at us.  They all noticed the massive pile of gold trying to hightail it back into the maze, so they thought, "hey, there goes our treasure - let's stop it".

 

So, the Bard used his Necklace of Fireballs to throw a HIGH level Fireball spell at the damned thing, while our Wizard cast Lightning Bolt on it.  Simultaneously.

 

Well, the thing died from system shock.  They managed to beat back the swarm until they could seal the opening they were coming through, then they proceeded to begin checking the corpse of the Mimic to find what treasure they could.

 

The Paladin found me in the crispy remains of the chest I'd been held in - dead as a doornail.

 

Had to get resurrected, lost a level in the process, and the rest of the group had a good laugh over it.  Myself?  I was a tad butthurt, yeah - but I didn't take it too hard or personally, and they appreciated my humility enough to keep me with the group.

 

 

Flash forward five years later.  Same group.  Same characters (except for our new Dwarven Berserker).

 

 

Our mission had been to go after an Epic level Great Wyrm Red Dragon - the baddest of the bad.  Now, even though Rex had gotten MUCH stronger than he was before, I refused to multi-class - mostly because everyone else DID - so, even after years of adventuring, he was STILL just a Human Rogue.  

 

Of course, during the course of our adventures, we had all become Champions of our chosen Gods; Rex, specifically, was the Champion of Tymora, the Forgotten Realms goddess of good luck.  He'd been one HELL of a lucky bastard, and she'd taken him as her own; another story for another time.

 

But anyway, we'd found the dragon's lair, and the beast was home.

 

Now, our DM could be a real pain sometimes - including equipping ANY creatures we encountered with better-than-average intelligence with magical items.  In the case of this massively powerful and GENIUS level dragon, he had ARTIFACTS.  One in particular was preventing the party form getting ANY damage past the thing's Damage Resistance: The Ring of Elemental Immunity.  With the ring, no spells seemed to be capable of doing ANYTHING to the creature, and it looked as though we'd finally met our match.

 

Being Human and merely a Rogue, I couldn't even get through its' DR with my most powerful attack; its' armor and magics had the target number to roll too high for me to be able to do anything... so Rex stopped fighting, put his blades away, and spent the next two rounds looking the thing over, trying to find something he could exploit.

 

His eyes came to that ring, and he was certain he could make a difference if he could just get that ring.

 

Now, since his promotion to Tymora's Champion, he'd been calling himself 'The Luckiest Thief In The World'; he decided to make a prayer to her for guidance and luck in this moment, and dove right smack into the middle of the battle, intent on snatching that ring right off the Great Wyrm's claw!

 

I argued with the DM about it, and said that I should - at the VERY least - get a percentage roll to see if I could pull off what would no doubt be the heist of the century.  With much debate, he finally agreed:

 

"Fine!  Roll percentage dice - I'll give you FIVE percent; high or low, your call."

 

I yelled "HIGH!" as I tossed the ten-sided die into the air, completely convinced by my past history with dice that I was about to become either a target for a dragon's breath weapon, or a light snack.

 

They landed smack on the table without rolling or bouncing:  99%

 

And that was how my SIMPLE HUMAN ROGUE beat out the entire rest of an Epic-level party by literally snatching an Artifact Ring of Elemental Immunity off the claw of a Great Wyrm Red Dragon, hence leaving him vulnerable to the party's magics.

 

The thing was dead five rounds later.

 

As the DM had his own character in the party, he tended to utilize him by snatching up powerful treasures and challenging anyone who wanted them to a duel for it; a dick move, yes - but it kept the really imbalancing stuff from getting into the hands of players.  However, Rex stole that ring fair and square; as soon as the fight was over, the DM's character turned and looked at that ring.

 

Rex promptly said, "I relenquish all rights to any and all treasure found here, as long as I get to keep THIS RING!"

 

The GM thought about it, and the character nodded.  "Fine.  That's all you get."

 

Little did he realize what I'd just gotten hold of...

 

You see, I try to be a SMART player.  Wishes, though thrown about liberally before I joined the group, became EXCEEDINGLY difficult to find/cast after I joined.  But I DID manage to get one... and I used it to gain the ability to regenerate in the manner of a Troll.  This meant that it didn't matter HOW much damage the little Human took, he couldn't be permanently killed - except, of course, by acid and fire.

 

Which, thank to Rex's new ring, he was now immune to.

 

That's right folks - the simple Human Rogue was now UNKILLABLE.

 

By the time that campaign ended, there were so many other characters, including others of my own... but among all these legendary giants of Tamriel, Rex was still alive.  Still only Human.  Still only a Rogue.

 

A level 58 Rogue.  Completely unkillable.

 

 

And those are two of the biggest fails/victories I ever had in AD&D.

 

Other settings and systems?  That's a tale for another time.   ;)

 

 

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