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Rikifive

My Little Pony: The Game

Pixel VS HD   9 members have voted

  1. 1. Which style would you prefer, Pixel or HD? (Details on page 15)

    • Pixel Art
      5
    • HD Digital Art
      2
    • Both seem to be good...
      2

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356 posts in this topic

Or3kysV.png

 

Originally I planned to get this done much earlier, but I wanted to give it a more serious approach, to have a better preview, hence the delays. Sorry about that. :twi:

 

So, getting to the point~
At first, the game was going to be in pixelated style, but I started thinking about going into HD resolution.

Why?
I'm not quite sure, but I think it would match the source material better and perhaps would look better? There were times when I was bumping into a wall of limits thanks to small resolution. Sometimes it was hard to catch all the details I needed in HUD and interface, thus I had to give up on few little features. However, pixelated-simpler style also has its pros, so at the moment I'm just not sure.

 

Honestly, I like both styles-- and let's talk about them a little.

PIXEL ART
I love pixel art, because let's be honest- our little pixels always make us think of games. It gives the retro feel and all that nostalgic stuff.

This is the style the game was developed so far and it would look more or less like this:
H2M13rj.png

Note: That pink pony will be removed. I've used the sprites I had already implemented in game for testing purposes.

The target resolution of the game would be 768x432, as seen in screenshot.

 

HD
In the show we have vectors, so it would be more accurate if there would be some fancy smooth graphics in the game. Much bigger resolution would allow me to make smoother and more detailed HUD and interface. However, it probably would require much more time to draw objects and animate them if needed.

I've gave it a try and it would more or less look like this:
GsBnCf5.png
Note: The bottom HUD (pony status) is a rough sketch at the moment. That's what I meant by saying, that it will take some more time. The reason is, that in pixel art I can move pixels one by one without any quality loss, where in typical digital art moving parts around may harm the lines and colors, which sometimes simply means having to redraw things. Not mentioning, that it's best to use paths for smooth curves and things like this. That's why it's better to make some sketches first, before approaching that.

The target resolution of the game would be 1920x1080, as seen in screenshot.

 


Honestly though, both styles have their pros and cons and that's why I can't decide. So... which one do you think would work and look better? Personally I'd lean more towards the HD, due to way more possibilities and the smoother look, but pixel art is great too...

 

Oooh what to do...

I know one thing- it will take years to get it all done. :adorkable: 

 

 


@Magic_Spark Hmm.. it all looks promising, but it's not even about the engine itself, but the scripting language it uses. It's not that easy to jump between scripting languages. :P 

 

On 1.09.2017 at 9:29 PM, Magic_Spark said:

Also I know how to develop for this engine as I have had a license since 2001. Just have not been able to get people to develop games with. :/ Last couple of game groups I was with were too much into wanting to do state of the art. I tried to get them to start off slow and do things gradually but no one bothered to listen. 

But I'd have problems, most likely. :D Yeah, I kinda know that feel. Personally I prefer to work alone, for the most part. It's not that I don't like teamwork, but that way I don't have that feel, that I may disappoint anybody and/or waste their work. I'm not a professional game developer, so there's always that possibility, that I'll simply fail -- or need more time to come up with solutions/ideas. ---but if somebody understands that and is willing to help anyway, then I'm always open for teamwork, for obvious reasons. It's also more fun and motivating that way.

Sorry to hear you haven't got a chance to work in a proper team yet- you seem like a really experienced person, so I can imagine, that you'd like to get into something seriously. I wish you good luck either way. 

On 1.09.2017 at 9:29 PM, Magic_Spark said:

Creating sprites by hand is very tedious and its why I said that most go with 3d models and then animate them and render the frames needed.

I have all the pony's geometry and can texture them any way you want. Rendering them out would be simple for me as I have all  the tools. 

Personally I don't have experience with 3D stuff, so I'd perform terrible there. :twi:
You made me curious though- I'm really interested to see how it would look like. The sprites with the required amount of them will surely take sooooo much time, so having a way to get this through would drastically make the development progress faster. I'm not hiding, that any help would be appreciated, as by myself, I'll be probably sitting for months, if not years making all the necessary sprites and animations...

 

On 1.09.2017 at 9:29 PM, Magic_Spark said:

I have a license for Maya, 3ds Max, Motion builder, Zbrush, 3d-Coat, Mudbox, Torque3d (I payed for the version that allows web publising) and several other applictions for programming and digital painting. Too many to list.

---and I don't have much. :P That's quite impressive. I can imagine, that you're way more experienced at everything than I am. :rarity: I wish I had time to get into all of this and be able to come up with something good.

 

On 1.09.2017 at 9:29 PM, Magic_Spark said:

Hope your game gets going well and it looks like your off to a good start. :)

Thank you very much! :) This game (and basically the show itself) started my whole adventure with game development, so I really hope it will get somewhere. I won't be able to feel accomplished if this project will fail. It's not just a game for me. :twi:

 

Sorry I haven't replied sooner- I've noticed the notification, but was so busy back then, that I forgot to reply afterwards. :rarity:

Edited by Rikifive
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2 hours ago, Rikifive said:

Honestly though, both styles have their pros and cons and that's why I can't decide. So... which one do you think would work and look better? Personally I'd lean more towards the HD, due to way more possibilities and the smoother look, but pixel art is great too...

 

Oooh what to do...

I know one thing- it will take years to get it all done. :adorkable: 

I know the feeling of working on something for years---I'm working on adding ways for data to flow through the if-statement dialog commands my level editor right now :)

But which of those two options will get you a better chance of finishing sooner?  It sounds like switching to HD will basically press the reset button on all the progress you've made so far.  And plenty of modern games still use pixels; Sonic Mania's a terrific example.

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31 minutes ago, HereComesTom said:

I know the feeling of working on something for years---I'm working on adding ways for data to flow through the if-statement dialog commands my level editor right now :)

But which of those two options will get you a better chance of finishing sooner?  It sounds like switching to HD will basically press the reset button on all the progress you've made so far.  And plenty of modern games still use pixels; Sonic Mania's a terrific example.

I'm pretty sure many developers know that feel. :D What does that exactly mean? :P How the works are going? :) 

I think pixel art-- but it really depends. Some things are easier to draw normally, than build out of pixels- some work the other way around. That's why I can't decide... I enjoy drawing the typical digital art, because I can practice my drawing skills better that way. :P As for the current progress- to be honest I don't have much. There's literally not much, so having to redo things will not be the problem here - that's why it's a perfect time to consider which path should I take. As for the progress visible in screenshots in the main post- well they're pretty much irrelevant now, as I'd have to edit them either way. (They're from the game I had in other engine, back before I have switched to GM). Sooooo everything basically is up to be made.
I know, but the HD one seem to look nice. :P Aww, I don't know! :D 

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You know that I'm not a gamer. However I have some idea about this threat. If you need my advice Riki please send me a PM. It will be easier to me to write it in Polish. 

Edited by Fluttershy Friend
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Haven't had much time to visit this thread in a while, woopsies! I hope your game's coming along well.

As for the poll, I'm throwing my vote into pixel art, but feel free to ignore that. I have no idea how hard it is to do one version over the other for various aspects of the game. My reasons for choosing pixel are purely selfish unfortunately. I'm much more partial to the older games than newer ones. It doesn't have to look lifelike to be good.

Here's a thought, you could possibly mix the styles. Ok, ignore that. I typed something up but reading through it I think I had just made your problem a lot worse. xD

 

Anyway, good luck with this game! :D If you ever need help from someone pretty inexperienced with this stuff, I'm more than happy to contribute. (I actually have a little programming experience, but I've, uhh, been letting it slip)

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On 19.09.2017 at 5:34 PM, Fluttershy Friend said:

You know that I'm not a gamer. However I have some idea about this threat. If you need my advice Riki please send me a PM. It will be easier to me to write it in Polish. 

If you'd like to share your ideas, feel free to message me. :) 

19 hours ago, Totally Lyra said:

Haven't had much time to visit this thread in a while, woopsies! I hope your game's coming along well.

As for the poll, I'm throwing my vote into pixel art, but feel free to ignore that. I have no idea how hard it is to do one version over the other for various aspects of the game. My reasons for choosing pixel are purely selfish unfortunately. I'm much more partial to the older games than newer ones. It doesn't have to look lifelike to be good.

Here's a thought, you could possibly mix the styles. Ok, ignore that. I typed something up but reading through it I think I had just made your problem a lot worse. xD

 

Anyway, good luck with this game! :D If you ever need help from someone pretty inexperienced with this stuff, I'm more than happy to contribute. (I actually have a little programming experience, but I've, uhh, been letting it slip)

And these purely selfish reasons are more than enough! Seriously though, I don't require you to know how the works would look like behind the scenes, I'm just asking for the simplest opinions regarding which one would you like to see. As for difficulty in making- both styles have their pros and cons, that's why I can't decide, so I was thinking of some random thoughts from the others, to help me decide. :P I'm also a fan of retro games (Amiga and NES will be always remembered), so I know, that the game doesn't have to be in majestic HD to look good. I value gameplay over visuals. ;)

Actually a mix of pixel and non-pixel art is pretty common thing nowadays. Sometimes you may notice pixelated characters in not exactly pixelated environment, such as slightly blurred backgrounds for visual effects and such. I may also 'cheat' a little like this, but that's another story. :P 

Just sharing opinions and helping improving things are more than enough. :) Ah, the fun fact is, that I haven't touched the code that much lately, as these graphics took the whole spotlight now. :D Either way, thank you! :) 

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