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Help with Blender Cube Ponies


PacificGreen

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Hi guys!

 

I'm a little new to Blender (still trying to figure out how to achieve certain looks and how all the tools work :) ), and I'm working on a low-poly cubic model for a pony base. I'm trying to make it as close to the style of the game Crossy Road as much as possible, but I'm just not sure how to achieve that with a cube- almost everything makes the pony either look bulky like they're wearing armor, or just makes them look kinda goofy.

 

In this picture I feel like the shape is too alpaca-like...any suggestions on how I can improve?

post-35320-0-60885000-1474577344_thumb.png

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Off the top of my head, I would say narrow the muzzle a tad, flip the ears so that the point is forward instead of back, and break the body into two cubes rather than a rectangular prism; the rear cube being slightly smaller and offset upwards a bit to give the impression of a deep chest and a narrower waist.

 

I haven't tried it myself yet to be sure of this advice, but that was what popped into mind when looking.

 

Blender is kinda neat, but as a warning: it's really easy to accidentally reset shortcut keys and then get really lost. Figuring out how to undo that is a pain. ;)

  • Brohoof 1
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Off the top of my head, I would say narrow the muzzle a tad, flip the ears so that the point is forward instead of back, and break the body into two cubes rather than a rectangular prism; the rear cube being slightly smaller and offset upwards a bit to give the impression of a deep chest and a narrower waist.

 

I haven't tried it myself yet to be sure of this advice, but that was what popped into mind when looking.

 

Blender is kinda neat, but as a warning: it's really easy to accidentally reset shortcut keys and then get really lost. Figuring out how to undo that is a pain. ;)

Thanks for the help. I'll give that a try.

 

Blender seems to be one of the few popular free 3D art programs available, so I guess I'll just roll with it XD

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