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   So, any one have any good D&D stories they would like to share? Which version it took place in doesn't matter, as long as it's a good story. I'll try to start.

   In a champaign I was in with a group of friends that was new to D&D, let alone DMing, I didn't know what to expect. The day before, we were sent into the forest to kill some ghouls, and was invited to stay the night at an old lady's house. As you would expect, she was the cause of the undead. After a fight, we tie her up, but she kills herself.

   Here's where the real story begins. We go into the basement, and we find a Bearded Dragon Shepard with his leg cut off. After a little conversation, we take him home. After we see the empty fields surrounding the home, we become suspicious. He directs us to his room, where we're to wait for him to return with our "reward". After awhile of shuffling, he emerges with a knife. Thinking he's trying to kill us, a member of the party shoots an arrow at his leg, and crits. He doesn't die, but he loses his other leg. His wife emerges, and has the head of a bearded dragon, size and all, and screams. Then a flood of bearded dragons come running out of their bedroom, and we learn the knife was a key to unlock a locked door. We left after that, feeling terrible. There's a story about the pregnant women in our, whose child is going to be a ghost since she got pregnant from a shadow, looking for some drugs, and ends with us killing some hookers, but that's for another day.

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This was a long time ago, so I don't remember much.

My dad, my two brothers, my stepmom, and I were fighting some cyclops monster thing, in a goblin infested cave system.

My youngest brother, who's 5 years old, is a spell caster. He rolled to shoot a beam of ice at the monster's... balls. He succeeded and froze the monster's gonads solid. Then, my stepmom, who was a warrior, charged in and shattered the beasts frozen organs, finally killing it.

 

We then collected all the treasure, and made our way back to town.

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Wow, these sound so cool and surreal! That's what D&D is all about; going with the flow and having fun. My favorite campaign was Tomb of Horrors (old school) and trying to figure out the clues found hidden in the mosaics of a painted dungeon hall. We went over it so many times I can still remember it to this day: "Go back to the tormentor or through the arch and the second great hall you'll discover. Shun green if you can but night's good color is for those of great valor. If shades of red stand for blood the wise need not sacrifice aught but a loop of magical metal. You're well along your march. Two pits along the way will be found to lead to a fortuitous fall, so check the wall. But beware of trembling hands and what will maul. If you find the false you'll find the true and into the columned hall you'll come, and there the throne that's key and keyed. The iron men of visage grim do more than meets the viewer's eye, you've left and left and found my tomb and now your soul will die." Most of our group got destroyed my the Demi-Lich in this one but the player characters survived. On this campaign my character and those of my brother and sister really got fleshed out and we never looked back. From there we went on to Vault of the Drow. Very cool stuff.  :o

Edited by Dreambiscuit
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I badly wanted to play D&D when I was in school! But the problem is that I wasn't able to find anyone who would like to play too among my friends. Such story. Maybe one day I'll try )

 

Also here's some funny show from Rick & Morty creator:

 

 

Total improvisation animated as cartoon.

Edited by Crypty
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"Godbox" Everytime it wakes up, one of the players becomes the gm.

Coherence or madness is decided by tossing a coin. You might have to continue on with the story natural progression. Or risk your own character's life, as the mad god.


My pc being a stripper midget, had the lowest hp, but it was damned beautiful. Which I translated as fear of death. They had exactly one hour to infiltrate the mascarade and rescue my crazed halfling from this family of "excentric embalmers" He was obsessed over being embalmed alive. Which was gonna take place at midnight, in front of all guests.

It ended up with the glamourous touch of subterfuge, also a minataur, a half-elf and and a crowned pig, sliding over a corridor of ice, on my coffin. Quite clever spell usage.

To see our D&D world, twist and turn to the box whims, was something. We managed to open the god prison, upon which the coin was tossed one last time.

The box turned white, everything else turned red.

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My friends from high school and I played a silly, mostly rules-less version of D&D (largely in name only) when I visited them at their place roughly a hundred years ago; I was appointed DM, GM, or whatever.  I then proceeded to populate the dungeon with strange beasties; one of which was an obese genie I named Abu Dhabi.  One of my friends was smarting off to me, so I abruptly killed him (in the game).  I made him a ghost that was trapped in some remote section of the dungeon, and I think I later resurrected him just so I could immediately kill him off again.  Later that night (and I mean outside of the game), some teen named Tony fell down the stairs, and I asked him to do it again (I missed most of it).

 

The End

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Lots of stories. :) I've been playing D&D since the 80's, so there's quite a storehouse of them in my head.

 

Here's a simple one. I was playing a simple Fighter, back in 2nd edition AD&D, just as a change from the more complicated classes I usually play. I can't remember the level, but it was something middling for that particular edition. The party was travelling through a pass in a mountain range, and we noticed a cave quite a way up a cliff-face. The Thief climbed up, dropped ropes and the rest of us struggled up there. It turned out to be a lot bigger cave than we had realized because of the distance we needed to climb. Well, the cave was the lair of an ancient red dragon. I looked at how far down the pass was... I looked at the dragon... back at the pass... figured I had a better chance of surviving the falling damage than taking on that dragon and jumped. I didn't survive the fall, but the rest of the players agreed that the odds had been more favorable...

 

Oh, here's another one, but more complicated and needs some D&D knowledge. I was playing a high level Paladin in... I think 2nd edition, but it might have been 1st edition AD&D, in a deep, deep dungeon going up against some kind of Lich who had a magic artifact that allowed him to cast two spells simultaneously. One of my party members was a Dwarf who had a fully loaded Helm of Brilliance. (A Helm of Brilliance is a high-level magic item that's a borderline artifact. It usually has a bunch of gemstones all over it, each one can be used to create a specific fire-based magic spell, like the rubies are fireballs, the emeralds are burning hands, or something like that. This particular one had *lots* of gems still on it.) He is *also* carrying a cursed item that causes him to fail all his saving throws, but he doesn't know that. Well, we finally reach the Lich, and he fires off a Maze spell targeted on me and a Fireball spell on the rest of the party. Being a bit dim, my Paladin goes off into the alternate dimension Maze and takes awhile to get back. In the meantime, the Dwarf automatically fails his saving throw... and the DM makes what is possibly the worst or best decision ever depending on your point of view. According to that edition, if a character fails his saving throw all his equipment must make a saving throw vs the same thing. Usually this is pointless make-work because magic items are pretty durable and only low-level stuff like potions get affected. However, the DM decided that the cursed item affected *everything the Dwarf was carrying*, completely forgetting about the Helm of Brilliance. Which has a slight glitch in that if it is damaged in a fire attack, each gem has to checked to see if it detonates and it's stored spell goes off. Which they all automatically do, thanks the DM's ruling. We all look in horror as we realize what this means, and the Dwarf player starts rolling damage for every spell... several *hundred* fire-based spells all going off simultaneously, centered on him.

 

My Paladin finally bumbles his way out of the Maze spell, and looks up at the stars even more confused. The detonation of all those magic spells in a confined space blew a hole all the way up to the surface. The party, and the Lich, are all crispy along with everything else that had been in that dungeon. Basically that D&D campaign discovered nuclear weapons...

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Lots of stories. :) I've been playing D&D since the 80's, so there's quite a storehouse of them in my head.

 

Here's a simple one. I was playing a simple Fighter, back in 2nd edition AD&D, just as a change from the more complicated classes I usually play. I can't remember the level, but it was something middling for that particular edition. The party was travelling through a pass in a mountain range, and we noticed a cave quite a way up a cliff-face. The Thief climbed up, dropped ropes and the rest of us struggled up there. It turned out to be a lot bigger cave than we had realized because of the distance we needed to climb. Well, the cave was the lair of an ancient red dragon. I looked at how far down the pass was... I looked at the dragon... back at the pass... figured I had a better chance of surviving the falling damage than taking on that dragon and jumped. I didn't survive the fall, but the rest of the players agreed that the odds had been more favorable...

 

Oh, here's another one, but more complicated and needs some D&D knowledge. I was playing a high level Paladin in... I think 2nd edition, but it might have been 1st edition AD&D, in a deep, deep dungeon going up against some kind of Lich who had a magic artifact that allowed him to cast two spells simultaneously. One of my party members was a Dwarf who had a fully loaded Helm of Brilliance. (A Helm of Brilliance is a high-level magic item that's a borderline artifact. It usually has a bunch of gemstones all over it, each one can be used to create a specific fire-based magic spell, like the rubies are fireballs, the emeralds are burning hands, or something like that. This particular one had *lots* of gems still on it.) He is *also* carrying a cursed item that causes him to fail all his saving throws, but he doesn't know that. Well, we finally reach the Lich, and he fires off a Maze spell targeted on me and a Fireball spell on the rest of the party. Being a bit dim, my Paladin goes off into the alternate dimension Maze and takes awhile to get back. In the meantime, the Dwarf automatically fails his saving throw... and the DM makes what is possibly the worst or best decision ever depending on your point of view. According to that edition, if a character fails his saving throw all his equipment must make a saving throw vs the same thing. Usually this is pointless make-work because magic items are pretty durable and only low-level stuff like potions get affected. However, the DM decided that the cursed item affected *everything the Dwarf was carrying*, completely forgetting about the Helm of Brilliance. Which has a slight glitch in that if it is damaged in a fire attack, each gem has to checked to see if it detonates and it's stored spell goes off. Which they all automatically do, thanks the DM's ruling. We all look in horror as we realize what this means, and the Dwarf player starts rolling damage for every spell... several *hundred* fire-based spells all going off simultaneously, centered on him.

 

My Paladin finally bumbles his way out of the Maze spell, and looks up at the stars even more confused. The detonation of all those magic spells in a confined space blew a hole all the way up to the surface. The party, and the Lich, are all crispy along with everything else that had been in that dungeon. Basically that D&D campaign discovered nuclear weapons...

Thanks. There's just something about imagining an nuclear explosion caused by a bad saving throw that just makes my day.

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Oh, I have a few stories. There was the time me and my group ended up facing up against this almost legendary monster (that I can't for the life of me remember the name) that was way out of our league and we somehow managed to corral it to the very edge of a cliff. I had the highest strength, so it was my job to give it that final push over the edge. I needed just higher than 10, so I couldn't take ten on this, so I rolled.

 

And I got a 1. Not only did it not budge, but I bounced off it like a rubber ball and hurt myself. I have no idea how we came out of there alive. 

 

Then there was the time we broke into an orc infested volcano because the King of the Sea asked us to deliver both a Nymph and a Phoenix egg (that we had pilfered from a previous dungeon) there. After dealing with the giant ants outside, we invoked Solid Snake and stealthed our way inside (which was amazing cause more than one of us was wearing heavy armor) and managed to make it to the central chamber, where we hurled the Phoenix egg into the heart of the volcano. Just as we were discovered and Orcs stormed into the room, the egg hatched and spawned a full grown phoenix cloaked in fire, scaring the Orcs into running for their lives. Then, as it flew towards the mouth of the volcano, a swarm of Rocs (the birds) swooped down from where they had been sleeping near the edge. They all took one look at the phoenix flying towards, gave a great big "NOPE!" and booked it as fast as their wings could take them.

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Which has a slight glitch in that if it is damaged in a fire attack, each gem has to checked to see if it detonates and it's stored spell goes off. Which they all automatically do, thanks the DM's ruling. We all look in horror as we realize what this means, and the Dwarf player starts rolling damage for every spell... several *hundred* fire-based spells all going off simultaneously, centered on him.

 

This is exactly why you do not go around carrying sacks of alchemist fire just so you can make fire attacks every round.  In the words of Spoony:  "That guy is going to set you on fire!" 

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Have anyone here ever have their *yay* kicked by three children, one 1st level? My older brother (Our DM) gave us a quest to fight some children that's terrorizing people. The funny part is that they're level 1, 12, and 13, and we're level one, with one Favored Soul of Garyx,(me), a chaotic good Wizard, and a swashbuckler with an identity crisis. We somehow won (the Soul and Swashbuckler are unconscious, and the Wizard near 0), and went straight to 4th level.

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