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Describe your OCs with TV Tropes


Will Guide

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Just for fun, without it being a game, please list the TV tropes that describe your OCs. Description of how it applies to your OC as well as an external link to the trope on the website is optional.

I'll start with what I have for Unicorn Will Guide so far:

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Will Guide (Pony)

Amnesia Danger: Had he had all his memories about Disney clear from the get-go, he would have been able to defeat Maleficent right after she escapes from his mind.

Amnesiac Hero: Our main character who has to get his memories back to save this unfamiliar land of Equestria

Animorphism: He’s a human turned into a pony.

Audience Surrogate: Even without his memory loss, Will is new to the world of Friendship is Magic and silently has impressions most skeptics about the show would have at first.

Awesome, but Impractical: His unique ability to create Disney objects doesn’t have much use outside defeating the Disney Villains

Big Damn Heroes: Jumps in after a falling Spike to protect him from being killed.

Brick Joke: At the start, Pony Will Guide reaches for his glasses to discover his hands turned into hooves. At the end, Human William tries to pick up his glasses with his unicorn magic, but cannot use unicorn magic, so he reaches for them with his restored human hands!

Driven to Suicide: By Discord, in an nightmare caused by the Tatabus. Equestria goes to Tartarus after that.

Easy Amnesia: The amnesia was caused by a special poison apple made by the Disney Villains. When he truly defeats them, he gets ALL his memories back.

Five Stages of Grief: Actually Seven: Denial when he first wakes up; Anger quietly building up as he feels that he’s not getting any closer to home meeting the Mane 5; Being Guilt-tripped en route to Canterlot ; Begging during the fight against Dragon Maleficent for the needed weapon to appear; Depression when it seems he’s accidently killed Spike; Acceptance when he chooses to stay; This all leads to Hope

Honorary True Companion: He’s a true companion enough to have his Unofficial Element of Harmony, Hope, help the Offical Elements of Harmony save Equestria from Disney Villains. 

I Choose to Stay: Zig-zaged. Despite the only known way home for him closing forever, he chooses to stay to defend Equestria from the Disney Villains. Then the real way home opens after the defeat of the Disney Villains. In the end, he’s able to return and literally live a double life in both Equestria and the Real World

Identity Amnesia: Forgets his real name, William, and his personal background.

Instant Expert: Knows how to use the Disney objects he conjures up right away. The only thing holding him back is the amnesia that caused his memories about Disney to become foggy at first.

Laser-Guided Amnesia: His amnesia was given to him via a special poison apple.

Liar Revealed: After Maleficent escapes, Will confesses his (somewhat-but-not-fully) restored memories of what he really is to the Ponies. They chose to help him go after Maleficent and get the rest of his memories back.

One Character, Multiple Lives: After his 1st adventure in Equestria, he’s given the gift of this, switching between being Will Guide the Unicorn in Equestria and William the Human in the Real World.

Poor Communication Kills: Fails to say everything he currently remembers to the others. Justified as Maleficent manipulates his conscience by saying they wouldn’t believe him.

Quest for Identity: Travels through Ponyville and Canterlot to rediscover himself.

Sharing a Body: With a Changeling

Trapped in Another World: Feels this way throughout most of the story.

Trapped in TV Land: When he remembers how Equestria is just part of a t.v. show, it goes from the above trope to this

You Remind Me of X: His mental catchphrase as meeting the Mane 5 reminds him of Disney

 

 

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  • 4 years later...

Cinny was focused by four main tropes.

Killer Rabbit, Game-Breaking Injury, The Unchosen One, and Dream-Crushing Handicap

As I've grown I tended to add more tropes to her so that she can make sense as a character since I wanted her to be able to be interchangeable with the characters in the main show. 

Chuck Channingham Syndrome, Lesser Star, Fall-in Angel, It Began With A Twist of Fate, Dwindling Party, Misery Builds Character, Samaritan Syndrome, Mortality Phobia, Good feels Good, Loner-turner-Friend, and Oppose What You Have Suffered.

She's really fun for me to think out those tropes to try and make her fit around that group of tropes, even though they can be very basic at times.

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Dang, this sounds awesome... but I'm not familiar with TVtropes enough to pin them down past his actual superhero traits.

Determinator: His sole purpose in life is to not die, and he will go to any length and push through any limit to keep going.

Jerkass: See Hates Everyone Equally. He looks down on just about everyone in Paragon and won't hesitate to put down or insult others, including his own teammates.

Hates Everyone Equally: He looks down on everyday citizens for relying on superheroes to save them literally all the time. He despises superheroes for treating it like a hobby {take MMORPG behaviours, including socializing, jokes, costume contests etc. and play it straight}, he hates the city government for what he sees as enabling them all, and so on.

Combat Pragmatist: His original "superpower" was minute psionic talent for creating electric charges. Not much to do with that... except trigger epilepsy, hallucinations, damaging muscle spasms, short-circuiting delicate electronics... or numbing pain centers or stimulating adrenal glands

Technical Pacifist: He doesn't kill or not save anyone if he can. But when fighting, all bets are off and pain, trauma or permanent injury are all on the table. Fortunately, Paragon City's medical technology is off the charts, so most of it doesn't last.

Aloof Ally: He doesn't work well just by himself, and he knows it, meaning he's forced to assemble ad-hoc teams of other superheroes. But he doesn't sky from treating them as nothing more than support or even just ablative armor.

Badass Normal: Zig-zagged. While he might not originally be fully normal {in a city full of superpowered beings, the baseline is a bit hard to define}, once he lost his psionic abilities, he still retained all his skills.

Brought Down To Normal/De-Power: At one point, he came across a captive Kheldian {symbiotic and/or parasitic energy alien} and chose to merge with it in order to save its life. The coexistence was very brief, as they did not get along to put it mildly, and they separated and went their own ways. Unfortunately and unexpectedly, doing so also took away his psi powers to the point where just trying to use them would cause headsplitting pain. With plenty of enemies he'd made and no way to defend himself, he scrambled to reinvent himself, using whatever contacts, assets and know-how he gathered before to figure something else that works.

Clingy Costume: His hot-pink-and-lime rocket boots which he literally stole off a defeated hero. He literally can't get rid of them no matter how hard he tries, although why remains a mystery.

Hero Does Public Service: Zig-zagged. His homebase also serves as safe haven for synthetic intelligences, who technically have no rights in Paragon City, up to and including being bought, sold and disassembled for parts.

Hero with Bad Publicity: With his charming and magnanimous personality, the only question is how?

How Do I Shot Web?: With each of his iterations - controller, blaster and tanker - he had to gradually figure out either how to make the best of what he has, or just how to make it work.

Powered Armor: After losing his powers, he got a hold of a Vanguard prototype power armor, codenamed the Crumplesuit. Of course, prototypes that perform up to spec get mass-produced, and there was a reason why he was able to get a hold of this one - after some field testing, it turned out the concept of armor that works by hoping it can pop its dents out faster than it can crush its occupant to death doesn't really work in practice as well as it does on paper.

Punch Clock Hero: Being a public sector mercenary, as he describes himself, is a full-time job and then some, so he's getting whatever payment he can get from the town hall he can get - plus whatever he can skim, requisition or straight-out haul out from villain hideout and bases.

Secret Identity: Averted. The Superhero Crime-Fighting Act that allows heroes to skip due process also requires them to have their full identities known and documented.

Superhero Packing Heat: As part of his reinvention, he got a hold of an assault rifle from one of Nemesis' abandoned warehouse predating the Rikti War. Actually, he got a hold of a lot of them, with accompanying ammunition, because thanks to madman-grade steampunk engineering, a lack of any documentation, and very little mechanical training, it took weeks of trial and error, plus more than one exploding close call, to so much figure out how to just make it fire. Over time, though, he learned how to make the most of them, including the flamethrowers, grenade launchers, beanbag shells and all the other fun stuff.

With Great Power Comes Great Responsibility: Subverted. He's not fighting for the greater good, a sense of morality or even to make himself feel good. Instead, he believes - and not without good reason - that the world is teetering on the precipice of collapse, annihilation, takeover from literally dozens of villainous groups and unless he keeps pushing back as hard as he can, the whole planet is going to go, taking him with it.

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  • 1 month later...

 

On 2021-10-23 at 11:14 AM, Cagey said:

Ghost is Beware the Nice Ones.

Wood Winds is an Unreliable Narrator.

Cinnamon Soul is Children Are Innocent.

I won’t recount their life stories, but most of my OCs fall somewhere under Beneath the Mask.

Shadow Scootaloo

 

   

 

Shadow Scootaloo (or just The Shadow)

Living Shadow -   a Shadowy entity that taken shape and form of Scootaloo, and shapeshift into any form she wants.

Sharing a Body -    sharing a body with Scootaloo

Blood Knight -   Love Fighting if she gets a chance, when Scootaloo let her out.

Hero-Worshipper -   just like Scootaloo, she too Idolize Rainbow dash. (well in a distorted and twisted kind of Idolizing rainbow dash)

Beware the Quiet Ones -   opposite to Scootaloo confidence, the shadow is very quiet and shy.

Enemy Within -   is the inner demon of scootaloo, probably try to consume Scootaloo soul and take over her body

Straw Nihilist -   Believe That Life Is Completely Meaningless. Protect  Scootaloo from harm way (believe if scoot die than The Shadow die too)

Made of Evil -  The Shadow is the embodiment of darkness and only know how to be evil and cannot understand what is right or wrong

Edited by Scootaloo9074090
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