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EDIT:  please see the latest post to see the latest versions of these animations.  Once I get some more feedback on the tail wireframe-animations and get a finalized version of the animations, I'll be updating this OP with the revised bases.

 

I noticed that there weren't any base animations of Celestia walking---at least, none proportionate to the animations of the mane six (see my signature for an example of what I'm talking about).  So when someone on deviantart requested an animation of Celestia, I took it upon myself to create such a base.

It's a work in progress; I can tell that I need to fix the animation of her left front leg (the animation kind of jumps).  I could use some pointers on what else I should do with it; for instance, should I have a frame or two where her flank is a pixel lower, to make it look more like she's walking?

I used the frames of Celestia pacing back and forth, worrying whether Twilight would run into a manticore, from the Celestial Advice episode to make this.  It's not an exact match, but I figured it didn't quite need to be.

59f53c70e9ed6_celestiawireframegaittestD.gif.2f5cf4516817b812248d7f39470f8700.gif

Please let me know what you think.

 

(older EDIT):  based on feedback I've received (thank you very much ShadOBabe!), I've created a wireframe base of Celestia walking, made to be to-scale with the existing pony pixelart animations.  Feel free to use it!

celestia_wireframe_base_by_lookouthereco

Edited by HereComesTom
need feedback on a new animation, so I updated the OP
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Yeah making the torso bob up and down slightly would make it a lot less stiff looking.

Also I think her back hooves need to bend a little more when they step forward. The current frames make it look like she can’t bend her ankles/fetlocks.

Edited by ShadOBabe
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On 10/29/2017 at 0:02 AM, ShadOBabe said:

Yeah making the torso bob up and down slightly would make it a lot less stiff looking.

Also I think her back hooves need to bend a little more when they step forward. The current frames make it look like she can’t bend her ankles/fetlocks.

Thanks for your critique; does this look better?

59fa76fa3e6fb_celestiawireframegaittestJ.gif.d3101e08b2bd0f6f84527eda216a62ec.gif

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1 hour ago, HereComesTom said:

Thanks for your critique; does this look better?

59fa76fa3e6fb_celestiawireframegaittestJ.gif.d3101e08b2bd0f6f84527eda216a62ec.gif

It does. When her back feet are about to step forward, there seems to be a rather sharp pixel poking out. But other than that, I think it looks pretty good. Can’t wait to see it finished. Celestia is my favorite character. ^^

EDIT: Perhaps shorten her muzzle by a pixel as well. Celestia’s nose is actually rather short in profile.

latest?cb=20130721145201&path-prefix=th

Edited by ShadOBabe
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Thanks for your help; I'll be sure to post it here when it's done, but...well, I discovered that Celestia's mane and tail have 80 frames in their animations, so I have my work cut out for me...!

FYI, I found a part of the show where Celestia was alone on the screen with nothing to block her for several seconds, during the episode Magical Mystery Cure from Season 3.  It took me a while to find an episode with an unobstructed view of her...if I ever decide to do this with Luna, I wonder if I'll be able to find an episode of her with a good walking-animation and a good holding-still animation for use as references...?

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On 11/1/2017 at 10:56 PM, ShadOBabe said:

Perhaps shorten her muzzle by a pixel as well. Celestia’s nose is actually rather short in profile.

I shortened her muzzle a little more than that; this is a rough draft of her without her shoes and without her mane or tail being animated (yet).

What do you think so far?

5a025e64e115a_celestiawireframegaittestL.gif.d03a0db996154939c02749297a019463.gif

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2 hours ago, HereComesTom said:

I shortened her muzzle a little more than that; this is a rough draft of her without her shoes and without her mane or tail being animated (yet).

What do you think so far?

5a025e64e115a_celestiawireframegaittestL.gif.d03a0db996154939c02749297a019463.gif

Eeeeee, my horse!mom!! She looks great so far!! :love:

Good luck with that flowing hair animation! XD

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On 11/7/2017 at 11:27 PM, ShadOBabe said:

Good luck with that flowing hair animation! XD

Thanks.  I've discovered it's 80 frames long!  It'll be a while before I can crank that out, but here's the same animation with her shoes:

5a066826b33b7_celestiawireframegaittestM.gif.0bb7f12c22ababe1f10c0f60b82245ee.gif

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1 hour ago, HereComesTom said:

5a066826b33b7_celestiawireframegaittestM.gif.0bb7f12c22ababe1f10c0f60b82245ee.gif

Yay! She’s coming together little by little!

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Great job indeed buddy, can't wait to see the final product. ^^

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Looking great. I would like to suggest constructively that the back legs look like they're moving like sticks. The entire leg below the bend moves as one and it almost looks like she has no bend. It just looks stiff to me sorry, like a chicken walking. They walk completely stiff with no movement in the leg bend, as IIRC their legs don't have one

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2 hours ago, Lektra Bolt said:

They walk completely stiff with no movement in the leg bend, as IIRC their legs don't have one

That's odd; I thought I added a subtle bend in their hooves as the hind legs did their forward-moving animation.

...Or did I forget to apply that to the wireframe base?

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Possibly. The back hooves just look stiff, sorry to say

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On 11/11/2017 at 10:30 AM, Lektra Bolt said:

Possibly. The back hooves just look stiff, sorry to say

I might go back and fix the hooves, but at the moment, I'm working on Celestia's mane.

My plan is to start by creating a frame for my animation every 10 frames of the show's, and build more frames around those.  What I'm doing isn't quite tracing, and traces wouldn't work anyway in my case, since I'm taking screenshots from the Magical Mystery Cure episode, where Celestia isn't quite in profile (it's surprisingly hard to find a place in the show where Celestia is standing still and has enough of her body visible to get all 80 frames of her mane's and tail's animation), but I am copying them in a way---it's hard to describe; I'll probably post a youtube video here explaining how I'm doing the copying.

I've gotten 8 frames so far, 1 frame in my base for every 10 frames on the show; this is just my starting point.  My plan is to create another 9 frames in between the frames that I have so that they flow properly.  Once all that is done...I get to start all over working on her tail.  Hard work, but I think it'll be worth it!

Here's the animation I have so far; it's 10x faster than what the show would have and obviously choppy as a result, but again, it's my starting point, not my destination:

5a10bc19bdb75_maneskeletal10xspeed.gif.45268a0e6d7357b44bb7b0df501d79af.gif

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That looks great.

What will this be used for BTW? Are you making a game about the princess? :)

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On 11/18/2017 at 6:16 PM, Lektra Bolt said:

Are you making a game about the princess? :)

She'll be a character in my fangame eventually---maybe not the first chapter, but I know I'll need her at some point, and since (a) someone on deviantart gave me a request for a Celestia animation, and (b) there were no bases out there for Celestia, I figured now was a good tie to take a break from coding and work on this instead.

 

EDIT:  here's the video of how I'm getting the first eight frames to work with:
 

 

Edited by HereComesTom
added a video
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On 11/11/2017 at 7:38 AM, Shadow Beam said:

Great job indeed buddy, can't wait to see the final product. ^^

 

On 11/18/2017 at 6:16 PM, Lektra Bolt said:

That looks great

I'm hoping this isn't bad for a first draft; I'm expecting I'll need to make some revisions, but what do you guys think of this?

5a34951c86309_maneskeletalfull1.gif.5aacf9b2940e658101c0be0f360f4d0c.gif

 

There's a few things I'm not sure about; the green line doesn't have all that smooth an animation, the blue line is jerky (how did I miss that the first time?)...what do you think of the purple line?

 

Also, the red outline seems to kid of go "boing" at one point, shortly after the tip of her mane has waved so that it's pointing to the right.  Is that "boing" too unsightly?

 

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On 10/28/2017 at 10:27 PM, HereComesTom said:

 

Wow, I love the work you're doing!

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On 12/15/2017 at 11:13 PM, cuteycindyhoney said:

Wow, I love the work you're doing!

Thanks :)

I took a break for several weeks to get back to coding my game, and now I think I could use another break from coding to finish up this base-project.

Here's the mane animation with the one out-of-place frame fixed; if you guys think it looks decent enough, I'll post a base with all 80 frames so anyone can use it:

5a5ffacfb1b84_maneskeletalfull2.gif.020ee4ed33f34869929e751ef6a81afe.gif

 

Probably next I'll fix up the animation of her hind legs, and then I'll start on another 80-frame project with her tail (wish me luck!)

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On 11/11/2017 at 8:02 AM, Lektra Bolt said:

Looking great. I would like to suggest constructively that the back legs look like they're moving like sticks. The entire leg below the bend moves as one and it almost looks like she has no bend. It just looks stiff to me sorry, like a chicken walking. They walk completely stiff with no movement in the leg bend, as IIRC their legs don't have one

I've come up with two different versions of her back-hooves animation; I could use some feedback on them---which do you think is better?

This one, I made only a few changes close to her back hooves:

5a640e813ccd3_celestiawireframegaittesthoovesmodone.gif.64b824b7adf5c9c6c1bd5a1421639fba.gif

 

This one I made more changes, making her red hind hoof curl a little bit more for a frame or three:

5a640eae30450_celestiawireframegaittesthoovesmodtwo.gif.cfcdcb82f19ab33fd6e8a413e86b3e80.gif

 

Which do you think is better?

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Second one, but it's really too close to call

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Thanks :)

I'll start on the tail-animation soon, but it could take a while.

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Well, the tail-animation isn't off to the best start; this is the animation at 10x normal speed---I try to start out with eight frames, then build on those to sixteen, then fill out the full eighty, but these eight frames make her tail's animation look...jiggly.  Especially at the top.

I think I'm going to have to smooth things out a bit before I can move forward...

 

5a7aee3099082_celestiatailx10speed2.gif.01ab119957b87a8af622938314d5f30b.gif

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I'm hoping this animation is smooth enough; I think I'll build on this one to finish up the tail-animation:

 

5a91dbf3a0883_celestiatailx10speed8.gif.bd9e7d7bfe1eda089fd39104565d777a.gif

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I've completed my first draft of the tail-animation.  I worry that it bounces around a little too much; maybe I should've had my camera mounted on something instead of hand-held when I was taking pictures of Celestia standing in profile.  There were 80 frames to capture...

Please let me know what you think of this draft:

1217352572_celestiataildonedraft1.gif.4a2bacbefa76cb802b7d908edfdaa296.gif

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