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Need ideas for a Java game?


BronyMan

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Is this for a class or something?

 

Have you done much in the way of text-based adventures? Writing string-based processing to handle all the things people might write, etc. Or, how about this: A top-down shooter in which you use multiple weapons, but rather than manually reloading each gun, guns are reloaded by accomplishing certain things. For instance:

Pistol reloads after 3 seconds (even when stowed)

Shotgun reloads after getting 3 kills

Rifle reloads after you've moved 10 feet

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