Jump to content
Banner by ~ Ice Princess Silky

Temporal333

Muffin
  • Posts

    10
  • Joined

  • Last visited

Posts posted by Temporal333

  1. Looks great!

     

    MLP eyes are hard to get right in 3D, but at least you tried and it turned out decent. What programs are you working in? (edit: I see the Blender tag, nvm on this question) Can you show us wireframes?

     

    Glad you like it. Yes, eyes are so tricky, the worst part of modeling. For main 3d application i used Blender, Vray for rendering and Photoshop for texturing and postproduction.

     

    Wires:

     

    the_great_and_powerful_wire_by_temporal3

     

    the_great_and_powerful_wire_2_by_tempora

     

    the_great_and_powerful_wire_3_by_tempora

    • Brohoof 1
  2. I have something for modders and animators: http://www.mediafire.com/download/86vcq3tjpo10dnt/Flutterbat_by_temporal333.7z

     

    img-3396324-1-flutterbat_3d_downloadable




    This file has been released by Temporal333 under the following license:
    Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
    http://creativecommons.org/licenses/by-nc-sa/4.0/

    This scene contains:
       - model of Flutterbat
       - textures (color map)
       - simple rig (FK body, IK Hair and Tail)
       - skinned character
       - 1 pose in PoseLibary
       
       
       
    Layer1 - Geometry
    Layer 11 - Control Bones
    Layer 12 - Deform Bones


    This scene doesn't includes:
        - fix shape keys
        - face shape keys
        - advance setup of renderer and material (originally scene was created for vray rendering)
        
        
    MY LITTLE PONY IS OWNED BY HASBRO

    • Brohoof 1
  3. It was created from scratch. The sfm's model are diffrerent. I'm 3d artis for so long and i don't need other person's assets.

    PS. Sorry for my bad english.

     

    EDIT: Thanks for positive feedback :)

    • Brohoof 2
  4. The final render of Flutterbat. Don't make fluttershy... flutterbat cry =p.gif


    Software:
    Blender 2.7a (modeling, skinning, rigging)
    Vray standalone 2.0 (for rendering)
    Photoshop CS3 (for texturing and compositing/postprocessing)

    I will realase the models and blend file soon.

    I hope you like it.

     

     

    flutterbat_3d_by_temporal333-d89xyvp.jpg

    flutterbat_wip4_by_temporal333-d89k51c.j

    • Brohoof 6
×
×
  • Create New...