1. Canterlot

    1. Welcome Plaza

      New ponies should introduce themselves here!

      But don't come trotting in with muddy hooves - that's what the welcome mat's for!

      160709
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    2. Throne Room

      Important updates on the continuing development of MLP Forums are posted here.
      All members are expected to keep up with new topics here to remain informed of major changes that may affect them.

      16145
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    3. Feedback

      Provide feedback on MLP Forums - tell us what you like, what you don't like, and what you think we can do better!

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    4. Site Questions & Technical Support

      Got a question about MLP Forums? Experiencing a technical issue with the site? Staff are standing by to help!

      10590
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  2. Events

    1. Forum Events

      Celebrate special events created for the MLPF community. Characters, holidays, and random shenanigans abound! 

      3686
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    2. Golden Oaks Library

      Live and recorded fanfic readings will be found here

      17
      posts
    3. BronyCon 2019

      Planning, lodging, hype, and some secret events for attendees and those who can't attend.

      69
      posts
    4. Making Christmas Merrier

      The sixth annual charity drive; Making Christmas Merrier is an Poniverse wide event. Inside you will find all the events, announcements, and festivities related to this inspiring Poniverse event.

      5178
      posts
    5. MLPF Pony World Cup (2018)

      The event that comes up every four years to celebrate the characters created through the years, The MLPF World Cup pits characters against each other in a series of team based and head-to-head matches. 

      4678
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    6. Poniverse AMA's

      This forum is used to host Q&A’s with Guests of Honor

      2482
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  3. My Little Pony

    1. FiM Show Discussion

      What will happen in the next episode? What adventures await the Elements of Harmony? This is where we talk Friendship is Magic 'til the ponies come home.

      414924
      posts
    2. Sugarcube Corner

      All pony talk that doesn't directly have to do with Friendship is Magic belongs here. Fandom discussions, merchandise, meetups -- you name it!

      438758
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    3. Equestria Girls

      Everything to do with the Friendship is Magic spin-off series of movies and shorts, Equestria Girls!

      39447
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    4. My Little Pony: The Movie

      Ponies on the big screen! This section is for the movie based on MLP:FiM!

      12596
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    5. Classic Generations

      Celebrate the old school (pre-FiM) generations of My Little Pony here.

      2399
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    6. Generation 5

      Coming .... soon?

      • No posts here yet
  4. Roleplay World

    1. Everfree Planning, OOC & Discussion

      Plan, prepare, and discuss your roleplay here.
      Post count will not increase in this section.

      243008
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    2. Everfree Roleplays

      All in-character roleplay topics belong here.

      43366
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    3. Equestrian Empire

      Do you want to roleplay as a member of the cast? Do you want your OC to interact in the world that's presented in the show? Then sign up for the Equestrian Empire: the place for roleplays that follow show canon. Explore the land of Equestria, and play out your own adventures within its vast expanses!

      13263
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    4. 278
      posts
    5. 476807
      posts
  5. Octavia's Hall

    1. Commissions

      Looking to buy some custom artwork? This is the place to go!

      1763
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    2. Requestria

      Whether you're looking for a new avatar or to offer your artistic skills to other members, this is the place for you. This is for free requests of any media (text, music, drawings, etc.).

      89635
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    3. Visual Fan Art

      Post completed pony artwork you've made, here!

      143611
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    4. Fan Music

      Post completed pony music you've composed, here!

      17665
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    5. Written Fan Works

      Post completed pony stories, lyrics or any other written pieces, here!

      17249
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    6. Video Fan Art

      Post your completed video and YouTube projects here!

      8167
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    7. Pony Games, Apps, and Dev Projects

      Built an app or game you want to show off? You can do it here for feedback on your UI/UX or code.

      1793
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    8. Other Fan Works

      Post any completed creative works of yours that are not covered by the other sections, here!

      37284
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    9. Non-Pony Artwork

      This is the place to post all kinds of creative works you've made that are not based on My Little Pony: Friendship is Magic.

      22489
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  6. Beyond Equestria

    1. Everfree Forest

      Chat about anything that doesn't have to do with ponies here, in the depths of the Everfree Forest.

      815826
      posts
    2. Cloudsdale Colosseum

      Interested in forum games or a bit of random silliness? Look no further!
      Post count will not increase in this section.

      2148737
      posts
  7. Poniverse

    1. Canterlot Avenue   (3685 visits to this link)

      The newest addition to Poniverse! Canterlot Avenue is the social media and roleplaying site. Mind the dust, and wear your hardhat, as it's still squeaky new in there.

    2. Equestria.tv

      Friday Mare-a-Thons are a weekly event as old as the site itself! Grab a cider and chat with your fellow members while watching movies, videos, and ponies.
      Streaming here: https://equestria.tv/

      7318
      posts
    3. Pony.fm

      Come on in to talk about Pony.fm!
      Or visit Pony.fm itself: https://pony.fm/

      1903
      posts
    4. PoniArcade

      Poniverse's own Minecraft server! We've got survival, creative, and soon we'll be adding a brand new freebuild world! What are you waiting for? Come build with us!
      Server address: play.poniarcade.com (Supports Minecraft versions 1.8 through 1.12.)

      825
      posts
    5. Ponyville Live!

      Ponyville Live! is the pony community's leader for live and streaming pony radio, video, podcasts, convention coverage, and much more. Join the community and chat about the best in pony media or share your own ideas!
      See Ponyville Live! here: http://ponyvillelive.com/

      316
      posts
    6. Gallery of Goodwill

      Know someone feeling down and needing some cheer? Are you an artist wanting to do good with their art? Drop by the Gallery of Goodwill and lend you support!

      31
      posts
  8. Conventions

    1. Everfree Northwest

      Everfree Northwest is an annual convention for fans of MLP. Located in Seattle, WA, it's a one-of-a-kind, family-friendly event created by fans for fans of all ages.

      1644
      posts
    2. BABSCon

      BABSCon, the Bay Area Brony Spectacular located in Burlingame, CA, is a nonprofit organization established to promote the arts and culture surrounding the television show, My Little Pony: Friendship is Magic.

      1576
      posts
    3. FillyCon

      FillyCon welcomes you to Pennsylvania's first My Little Pony fan convention. We will be hosting 3 fun-filled days of My Little Pony themed activities. Attend panels, play games, meet celebrities, rock out at our laser light show concert and so much more!

      49
      posts
    4. Pacific PonyCon

      Pacific PonyCon is a fun weekend full of ponies, good times, and friendship! Located in beautiful San Diego, California and complete with panels, guests, and music!

       

      7
      posts
    5. Project SEAPonyCon

      Project SEAPonyCon is Southeast Asia's most anticipated pony convention and the first pony convention in Asia to feature a VA in person!

      238
      posts
    6. BronyCAN (archived)

      BronyCAN, Canada's premier brony convention, ran annually in Richmond, BC from 2012-2017. This forum is archived as the con has had its last event.

      803
      posts
    7. BUCK Events

      BUCK was Europe's largest Brony convention and while the con is over, the organizers are continuing to produce Fan-based Events in the UK.

      52
      posts

Announcements

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  • Recent Status Updates

    • DivineGuard1000

      Out of just Celestia, Luna and Chrysalis, who would you compare me to?

      · 1 reply
    • Emerald<3

      Yep, my cover photo is a bunny now, y'all. 
      · 1 reply
    • Prometheus

      Alright, not a bad start, just finished episode 5 there. Gotta say, it's looking pretty good so far! Think I'll continue sometime tomorrow, I could do with some sleep. 
      Night everyone! 
      · 1 reply
    • Zarosian

      Why I stopped taking Cutie Mark Requests (And Artwork Requests in general): 

      People just don't listen, or act completely ungrateful when I actually do things for them.
      Granted most of the people who I did the re-designs for were very happy with the work and grateful for it. But this always happens every time I open a request board. People start to ask for things without reading the requirements, such as telling me EXACTLY what they want...
      When people don't read the requirements I post, (e.g. having a reference image, or a pre-existing image of some kind to work with) I lose all my motivation, because people want me to do something for them which makes the job harder for me. There is always a reason why I ask for those things, it makes my job easier, and stops me from struggling too much with colours or shapes they want.
      I might re-open requests in the future, but until people can actually learn to read properly (and not blame me when they don't...) I just can't deal with making them. I'm sorry.
      · 0 replies
    • Bakugou Is My Man ❤

      Gallus is best student.

      · 0 replies
    • Xelto.r

      Good night to all those still here
      · 0 replies
    • Twilight and Starlight

      Awww how cute mini Rainbow dash is an alicorn.
      · 1 reply
    • Twilight and Starlight  »  TheAnimationFanatic

      Awww how cute Mini Rainbow Dash is an alicorn. 

      · 0 replies
  • New Posts

    • Oh my goodness, I can't believe this worked: // This is a counter whose range is [0, some_arbitrary_max] // Setting the max really high mimics a range of [0, infinity); this is also the default // This can be used for all sorts of applications, including a healthbar public class Counter { private int _count; private int _max; // Constructor with a preset max public Counter(int presetMax) { Max = presetMax; _count = 0; } // Default constructor public Counter() { _max = int.MaxValue; _count = 0; } // Increment the count by an arbitrary value; decrement using a negative value public void IncrementCount(int amt) { int newCount = _count + amt; if (newCount < 0) _count = 0; else if (newCount > _max) _count = _max; else _count = newCount; } // Additional functions for zeroing or maxing out the counter public void ZeroOutCount() { Count = 0; } public void MaxOutCount() { Count = Max; } // Increment the max by an arbitrary value; decrement using a negative value // If the max ever becomes less than the count, the count should be reassigned // to be the same as the max; this ensures the count stays within [0, max] public void IncrementMax(int amt) { if (_max + amt < 0) _count = 0; else _max += amt; if (_max <= _count) _count = _max; } // Setter-getter for the max; this can also force the count to be any value, but // will readjust the count if the max falls below the count to keep the count within // the range [0, max] public int Max { set { if (value >= 0) _max = value; if (_max < _count) _count = _max; } get { return _max; } } // Setter-getter for the count; this can also force the count to be any value public int Count { set { if (value >= 0) _count = value; } get { return _count; } } // This is the same as the regular counter but instead of having a count // within the range [0, max], there are two counts (count1 and count2) such that // 0 >= count1 >= count2 >= max; since this class encapsulates two instances of // a counter, any and all calculations are handled by the individual counters public class Bicounter { Counter _ctr2; // Effective range of [0, max] Counter _ctr1; // Effective range of [0, ctr2.Count] public Bicounter(int presetMax) { _ctr2 = new Counter(presetMax); _ctr1 = new Counter(_ctr2.Count); } public Bicounter() { _ctr2 = new Counter(); _ctr1 = new Counter(_ctr2.Count); } public void IncrementCount1(int amt) { _ctr1.IncrementCount(amt); } public void IncrementCount2(int amt) { _ctr2.IncrementCount(amt); _ctr1.Max = _ctr2.Count; } public void ZeroOutCount() { _ctr2.ZeroOutCount(); _ctr1.ZeroOutCount(); } public void MaxOutCount() { _ctr2.MaxOutCount(); _ctr1.Max = _ctr2.Max; _ctr1.MaxOutCount(); } public int Max { set { _ctr2.Max = value; } get { return _ctr2.Max; } } public int Count2 { set { _ctr2.Count = value; _ctr1.Max = _ctr2.Count; } get { return _ctr2.Count; } } public int Count1 { set { _ctr1.Count = value; } get { return _ctr1.Count; } } } I may need more tests, but this is the healthbar-inside-of-a-healthbar thing I was talking about a few weeks ago such that 0 >= count_1 >= count_2 >= max, and I achieved it by encapsulating two separate counters inside of a bicounter class. No, I'm not gonna think about making a tricounter or an ncounter; even though the code can be generalised, I don't have a use for anything beyond a bicounter. No, I have no idea how this would be done using ECS since the counter is an overly generalized healthbar. I can't justify using Unity's data oriented tech stack when I have a fairly puny project where everything would be represented by a UI. If this was a healthbar, then the counter works fine. However, I have a situation where I may need the bicounter instead; EG, instead of distinguishing between occupied buildings and unoccupied buildings, I have to distinguish between unused plots of land, plots of land with an unoccupied building, and plots of land with an occupied building. Now that I think about it, a bicounter may not be needed if a plot of land can contain more than one building; instead, it'd have to be two separate counters, one for used and unused plots of land, with a means of getting the number of individual buildings, and another for occupied and unoccupied buildings.
    • @Blitz Boom Selena had a concerned look directed at the sisters when they finally left the room, but didn't say anything about how long it took them to leave. "This way then, try to keep up. You'll be able to set your stuff down and freshen up a bit before dinner. I wasn't going to say anything with the others present, but you two clearly haven't properly showered in a while." There was a slight smile to her face at that. She led them down the hall, opposite the direction of the office Illiad had spoken to them in, and near the end of it she opened a door and gestured inside. It was a small room, but the bed was large enough for the two of them to share comfortably, they could even fit a few more ponies without any crowding. There was an empty dresser opposite the bed with a large mirror, and on the far side of the room was a door that likely led to a bathroom, which if they entered they'd find the standard compliments of a full bathroom. The only downside of the room was that it was primarily lit with the magical crystals that seemed rather prevalent in Trojan architecture, and Selena noticed this, "I'll have some candles brought in after dinner to brighten this room up a bit, but until then feel free to make yourselves at home. I'll come back for you when dinner is ready." When Selena left, they would quickly find that they weren't alone in the slightly darkened room, as the shadowy silhouette of a pony seemed to step out of the shadows, it looked around for a bit before it focused on Void, waving in a sort of pantomime, which was accompanied by an odd humming noise. It was a similar noise to what she might have heard when Pen was talking with the thing she called Seen.
    • We've finally reached it. After so many weeks, I've finally finished the last of the randomized ponies from this challenge. And here she is, submitted by Clear Vision on discord.   It's a little hard to believe that it's over. It almost makes me a little sad. maybe I'll rename this thread, and continue to use it for more challenges in the future. I've got at least one other one in mind I'd like to do eventually.