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Rikifive

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Rikifive last won the day on January 8 2019

Rikifive received the most brohooves!

Brohooves Received

17341

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About Rikifive

  • Rank
    Pixie Pink Pony
  • Birthday August 20

Contact Methods

Profile Information

  • Gender
    Male
  • Location
    Poland
  • Interests
    Game Development
    Games
    Digital Art
    Pixel Art
    Music Composing
    MLP (apparently)

MLP Forums

My Little Pony: Friendship is Magic

  • Best Pony
    Rainbow Dash
  • Best Anthropomorphic FiM Race
    No Preference
  • Best Mane Character
    Rainbow Dash
  • Best Episode
    Winter Wrap Up // where it started :')
  • Best Song
    Winter Wrap Up // ah memories... c:
  • Best Season
  1. Some certain pony told me they didn't see jumping Twilight in a while -- how about seeing Twilight and her speedrun strats? kaZdxtE.png

    tAZoax6.gif

    Ran the game just to get some material (screenshots) to work with and I didn't have to play long to break the game with my epic skills. ut1EJDR.png

    I mean, it's kinda fun to have such glitches, so that people can creatively use these in speedruns, but thaaat one is too easy to perform, too OP. 77EqXXE.png

    I haven't checked the code yet, but at first glance I suspect the code order is to blame.
    The thing is, that when Twilight is squeezing, unable to get up (the forced ducking state), she's also unable to jump (to prevent from these things happening lol). Buuut it looks like if you start squeezing through such passages and immediately jump (basically approach the wall, then hit DOWN+RIGHT+JUMP), she will enter the passage and jump even though she should not and due to her hitbox getting stuck in the walls, she'll end up being teleported away.

    It's been ages a while since I was working with her code, but obviously the 'forced' state is applied too late, by a single frame. If I remember my code correctly, the check for forced ducking state is executed before or after the movement in general (walking&jumping), so she can move by these few pixels and jump in a single frame, before the next check will be run (either at the end of the code or at the beginning in the next frame). I didn't think of it, heh. Well anyway, the solution is simple, I'll have to move that check, so that it is executed after movement, but before jumping. ez  A4N3pr8.png8aTHiLb.png

    The teleporting though... It's how I wrote collision (cheap magic to keep player away from walls) and while everything works, it doesn't like when somebody manages to get stuck in the wall, heh. Generally there should be no way to get stuck, but the more I play, the more features I add, the more I realize, that ... things just happen and I definitely should consider handling such circumstances in a less aggressive way. Someday I'll have to reimagine how everything should work and I guess... I'll have to rewrite a lot of code. 2FujfG0.png

    1. Show previous comments  2 more
    2. Sparklefan1234
    3. TomDaBombMLP

      TomDaBombMLP

      She has the cutest little jump! :adorkable:

    4. HereComesTom

      HereComesTom

      I know the feeling of needing to pay attention to how collision-detection is coded!  I went through my collision-detection algorithm about six times before I got it right!

  2. Rikifive

    Hello everypony!

    Hello and welcome to the herd! I hope you'll find what you're looking for ~ have a good time here!
  3. Rikifive

    Technical Issues Forums on mobile issue.

    Looks funny kinda like a budget tantabus turning reactions into nightmare Hmm that is interesting, looks like the ring animation after reacting, except it goes wild. The mentioned animation in slow-motion; I tried toying with that, but still couldn't recreate it on my end. This is.. intriguing.
  4. Rikifive

    Technical Issues Forums on mobile issue.

    No worries, take your time. It's not that I don't believe you, it's just that I can't recreate it myself, so I'm not sure what exactly it might be.
  5. Rikifive

    Technical Issues Forums on mobile issue.

    I tried looking around on mobile & tablet views, gave some reactions here and there and I can't seem to be able to see the thing you're mentioning - everything appears to be correct. Would it be possible for you to take a screenshot of it?
  6. Rikifive

    hay hay hello

    Hello and welcome to the herd!
  7. Rikifive

    Technical Issues Forums on mobile issue.

    Where exactly? I can't seem to find the black circle anywhere.
  8. Ooookay, I think I'm done toying with these icons, at least for now. :darling:

    5lXzPsI.png

    ...and with that, I've did some progress on the game's page (nothing epic to see there tho). Of course, it all is still a work in progress, but I got it to a state, where it doesn't look like a complete mess. qgWC76l.png

    ---A thread on the forums will be posted once there'll be a playable build---

    1. Show previous comments  8 more
    2. Splashee

      Splashee

      @Rikifive, you are usually in the forum issues thread, I have two issues that I have seen as distracting, that you can report there (for me):
      rep.png.48e0d7fd5d5aa1177e356c88b102b378.png

       

      First one is really obvious in mobile view, in the Welcome Plaza, as the width is too small for the green text, it gets overlapped. You can see this by resizing the window on desktop view as well, as I did in the screen shot.

       

      The other one is the purple "events" tag that is almost impossible to read. I have also seen this kind of formatting happening in copy/pasted tags of user names in appreciation threads as well. Sometimes the text is white, but sometimes it is black and kinda unreadable.

    3. Rikifive

      Rikifive

      I could always use ~15MB wavs. big filesize, big brain ut1EJDR.png
      but mp3/ogg are good enough for a game I guess. I initially have wav files I need to convert afterwards, so I could upload these somewhere separately, should audiophiles desire to listen to epic quality. bVuh5CM.png Shattered Harmony OST DLC confirmed kaZdxtE.png

      Yeah, it's like a midi file, that's kinda what trackers are about basically.

      At the moment I'm using Famitracker, configuring instruments, putting notes and effects myself- if you're not familiar with that one, that's basically how it looks and what it can output-

       

      It does have an option to export tracks as .nsf files to be used in real nes(-ish) hardware, hence I mentioned that, as other than making the game be able to "play" these, there would be no extra effort required from my side. Writing it myself--- That is what I've been thinking about multiple times, but yeah, that does seem like it would be a rather bigger project of its own. Sounds fun though, I'd gladly toy with that, but I have enough of work, heh. I should focus on the game more. :P 

    4. Rikifive

      Rikifive

      Regarding the forum issues with stylization, yeah, these two is what I've seen myself a lot, but I kind of assumed they're aware of these rather obvious inconveniences, and that they might be working on that once they'll have some time. I did mention one another thing (dark burger on mobile like it was with initially dark user bar at the top on pc), that has been left unanswered. Welp, I'm afraid I can't make things any faster, so it's best to report such things/make threads and await replies from relevant ponies, who can work on the site layout, because I can't.

      I'll bring that to their attention nevertheless. Edit: Done, and that's all I can do I'm afraid.

  9. Rikifive

    resolved "Banished" Users

    In that case I'll lock this thread, marking as answered. You're welcome Sparklefan.
  10. Rikifive

    resolved "Banished" Users

    Banned accounts being automatically moved to the Banished group was a custom feature that isn't supported anymore after the upgrade, and therefore, the Banished badge no longer exists. The Banished group was a separate thing from the actual account ban, where the badge was mostly an optional visual sign. So, let's say that just the badges are gone, but the banned accounts remain banned. What was said above is one of the reasons why the banished badges probably won't be implemented back. There's no really a reason to publicly mark users that way. There also were many threads created b
  11. Rikifive

    A new Pony

    Hello and welcome to the herd! I'm sure you will, no need to worry. I hope you'll have a good time here.
  12. Rikifive

    New Pony Here!

    Hello and welcome! I hope you'll have a good time here. c:
  13. Mmm polished spoilers on the site :P 

    tchIVqA.gif

    It's like opening treasure chests! XDlaR1K.png

    And I've been working further on the actual content (the page for Shattered Harmony) and after preparing some images (namely drawing more spell icons to show them all on the page), I kind of came to the point, where I want to modify the spell icons, because I kind of drew stuff randomly at first and next icons kiiiiiiiinda don't match, so I'll have to approach it all properly and try to keep one style.

    For example, here's element of honesty;

    28FmKcH.png BEFORE (already was in game for a long time, looks more like a pineapple)

    n7fhz9H.png AFTER (new icon, more accurate to the original look, colors also more accurate)

    What kinda irks me is that there's no center in these 16x16 icons. It's hard to align these nicely without making double-pixel-center, which is what I did at first.

    The thing is, that double-pixel centers make the icons less accurate to their actual look by making them.... fat. :P

    Some more examples I worked on today:

    GJ0UOLO.png BEFORE (new icon in old style)

    8Bb9ka1.png AFTER (new icon in the new, thinner style or something)

     

    rc3c9Ij.png BEFORE (new icon in old style, too fat but actually looks somewhat niiiice in pixel art(?) )

    CNVb525.png AFTER (new icon in new style, now it looks too squished on the other hoof lol)

    ...Hmm... Now when I look at these when placed next to each other, the old style didn't look thaaat bad I think... maybe..?

     

    Anyway, these are work in progress; haven't really finished them, as it's past 7AM and it's time for me to go to sleep!!!

    1. Harmonic Revelations

      Harmonic Revelations

      Amazing work as always, Riki. Enjoy your well deserved rest.

    2. Totally Lyra

      Totally Lyra

      Looking awesome! :pinkie:

    3. Rikifive

      Rikifive

      Thank you! XDlaR1K.png

      also nested spoilers appeared to have the animation bugged a bit, but I fixed it now; *css intensifies* 77EqXXE.png

  14. i sold my soul to the anime gods and im playing genshin impact
  15. Rikifive

    Hey everypony!

    Hello and welcome to the herd!
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