Making Christmas Merrier Donor
  • Content count

  • Joined

  • Last visited

  • Days Won


Everything posted by Rikifive

  1. I have accidentally bit a fork so hard, that I damaged my tooth. I cannot express how disappointed I am, that this happened. That kinda makes me regret, that I dared to wake up today. Just one careless moment... and I'm not sure what it will lead to. It bothers me so much. :sunny:

    1. Show previous comments  7 more
    2. Rikifive


      @Lord Valtasar oh yes, it was. I believe my teeth in general are okay- I just bit it really, really hard in a relatively weird angle. :twi: That damaged the front surface of my tooth. So far I don't feel any pain, nor it isn't that visible, though I feel slight discomfort there as it's not smooth anymore. But when it comes to teeth, you never know if it magically decides to cause more troubles.... :sunny: 

      @Cash In I hope it won't get worse. :adorkable: Ouh sorry to hear that. The fact they don't regrow irks me. The evolution could have tried harder. :twi:

      @Kevin Tang Aww I can imagine that.. Sorry to hear that. 

      @Fluttershy Friend I will be worrying, because not everything will be good. :twi: If I'll notice something wrong, I guess I'll have to visit one.. but oh the hassle it will require, not mentioning the costs it will generate... :sunny:

    3. Cash In

      Cash In

      @Rikifive Humans are seriously filled with design flaws. I was on the waiting list for a replacement tooth for four years, until they decided to tell me I'm ineligible.

    4. Rikifive


      Exactly. *sigh* It's often like this... >_>

  2. Rikifive

    Hello from the Darkness...aka HOWDY!!

    Hello there! Welcome to the herd!
  3. Rikifive

    Do you judge people by their avatar?

    I do, though I don't assume their gender based on it. Profile picture usually reflects personality and interests. Whenever I see someone having a relatively hostile-looking pic, I'm more cautious when approaching them. I tend to imagine them by how their profile picture looks, as it is supposed to represent the user after all. Well, that at least makes the first impression and gives hints, the rest is up to their behavior obviously.
  4. Check this out! mU2DJ4V.png

    I did science and now it will take less time to summon twithonks! EqE4vfd.png

    I'm a genius! YOg17Aq.png




    Imgur had an upgrade months ago and I constantly had troubles with session - I mean, back then when I opened my imgur gallery from bookmark bar, everything was fine. After the upgrade though, I was always receiving an error and being redirected to home page at first - and now from there I had to access the gallery from the top-right menu. It was kind of annoying, as getting to the image required many clicks.

    That motivated me to write a little thing, that will quickly provide me the necessary links and here it is! I did science! :love:

    Now all I need to do is to press [ CTRL+ALT+; ] anywhere to call the little soft and type the name of image I'm looking, then hit enter, similarly to how emoticons here work. It's quite cool! 


    Also... during the development I noticed, that Imgur seems to be fixed, though I'm not sure yet. But if that's true, then that will be the worst timing ever! :love:

    Well my 'Picflip', as I named it, will still come in handy nevertheless. :ticking:

  5. Well, there's "Lord" for a reason. Congratulations!
  6. Programming Pause Menu in progress...


    > also some more stuff ~ see blog entry. ;) 



    Goodnight! :fluttershy:


    1. Show previous comments  3 more
    2. Tacodidra


      Awesome! :yay:

      Good night, my friend! :)

    3. Phosphor


      Looks pretty cool! :mlp_grin:

      Have a good night

    4. Rikifive


      @Fluttershy Friend Except there's Twily only, for the most part at least, but yeah I suppose.

      Thank you everyone! :mlp_grin:

  7. Programming Pause Menu in progress... > also implemented 'pause' --- , so that everything stops while the menu is opened. > also added background && shading to Twilight's Profile Pic in the menu --- now it doesn't look that plain. > also configured fonts --- now that was time-consuming, I had to nicely align each character, then load that to the project properly. For example, here's my hand-drawn font for GUI with just few characters: The font used in the commands however, uses small and large cases, numbers and all the potentially needed characters for dialogues and such... It is also hand drawn, for the most part at least. I used an existing font to start with. ...Comic Sans turned out to be pretty good for a pixel font. Well, that's all for now! Thank you for visiting!
  8. Hmm.. so after few days of wondering on how things will work like, I think the pause menu will look like this: Of course the ABCDEF thing will be replaced by proper description of highlighted option/item/spell. What these below spells are? These determine the spell's tier. Basically you'll be able to improve them along with progress, sometimes it will be a slight change, sometimes a major difference in behavior and whatsoever. To give you an idea on how more or less it will work like, here's the table I've prepared for the basic spell: is TIER I is TIER II is TIER VI -and if someone is wondering what "A-F SPD" means, it stands for Auto-Fire Speed. This spell doesn't have auto-fire, hence [ - ]. This is what Element of Laughter specializes in, for example. Anyway, as you can see, not much changes there, as basically it's a 'default' spell. It gains damage, speed and size, but still behaves as a normal straight projectile. Note, that things may be changed in the future, as I suspect I'll keep re-balancing things over and over again along with progress (development-wise). I probably won't be updating this, nor posting more tables, because nu spoilers for you. It is meant to be discovered on your own. Thank you for visiting!
  9. Actually none of my projects are JRPG's. The one you see above is a 2D Adventure Platformer Shooter, where the other, bigger one is an RPG, though far away from JRPG's. Nevertheless, JRPG's are RPG's, so yeah. Either way, I hope to not disappoint you.
  10. Rikifive

    Hello! I’m new!

    Hey, hi! Welcome to the herd!
  11. Hmm.. so after few days of wondering on how things will work like, I think the pause menu will look like this:


    Before you'll be asking questions, please take a look at my blog entry, that contains more information. ;) 


    I'm going to sleep, goodnight! :fluttershy:

    1. Show previous comments  1 more
    2. Tacodidra


      Awesome! B)

      Good night, my friend! :D

    3. ILoveRara


      Looks awesome! 

      Goodnight, and sleep well! :fluttershy:

    4. Rikifive


      Thank you all! :catface:

  12. Rikifive

    Haven't been on in a while!

    Hello there and welcome back to the herd! As for troubles with editing your profile - You need to make 5 posts, which will advance you to the Muffin Rank (currently you have Blank Flank). This will unlock profile customization as well as some other features, that aren't available for new accounts. Note, that posting in some sections (such as this one) doesn't count towards the post count to prevent from 'farming' potentially leading to spam.
  13. Everything is where it was, it may be the browser - does the issue still persist? If yes, how does that look like? Is this space empty? What browser do you have?
  14. Rikifive

    Been a long time

    Hello there and welcome back to the herd!
  15. Hello everypony! Finally the HUD has been reprogrammed! ~And length of the HP bar increases along with maximum HP! For some reason I always like that little feature in games, because that makes increasing max HP more interesting --- especially checking if you can go off-screen with this. I thought it all will take few hours, but it ended up taking two days, heh. Why it took so long? I had to replace most of the HUD graphics in game files and reprogram the HUD in general, mostly spell icons, due to their new switching animation. I also have optimized the code, now it's shorter, organized better, thus more efficient & readable. I also have added some script functions that will come in handy when programming features in the future. ...Also I discovered, that previously there were two typos in the code. It wasn't a big deal, as things still worked in the end without crashing the game, nevertheless it's of course better to not have any of this floating in the code. I guess this design will do, at least for now. And as always, thanks for visiting!
  16. Rikifive

    Hopefully It Will Do for Now... | MLP:SH Devlog #10

    It won't hurt and that may also give you some inspiration, you never know. Yeah, real life doing its best as always.
  17. Rikifive

    Hopefully It Will Do for Now... | MLP:SH Devlog #10

    Ah yes, for a game you probably will need an idea. Not knowing what to do and constant failing surely is disappointing, I've been there and that's normal (I still fail once in a while). It will take time and patience to get somewhere, but in the end it is doable, so if you're interested in these kind of things - don't give up.
  18. "Certified Brony"? That was a complete disrespect for pegasisters.
  19. Rikifive

    Hopefully It Will Do for Now... | MLP:SH Devlog #10

    Thank you! Aww we all 'suk' at the beginning. The worst part is start, things become easier to learn at later stages. I've never played it, but I'm pretty sure Roblox has a pretty big community, maybe you could ask them for some tips?
  20. Progress for today: Pause Menu Sketch (WORK IN PROGRESS)


    (well except the font, as I was working on that yesterday ~ but don't mind that, it's just temporarily there - there'll be help/information box in the end)

    It's bad I know, I know; I'm not done with that yet, but I had to pause, because it's reeeeeeally late for me. :darling: I'm not quite sure what to put there and how to organize it all yet - I'll be thinking about it at work. ^_^

    1. Tacodidra


      I think it looks great! :D Especially that cute little Twilight! ^_^

    2. Rhythm Red

      Rhythm Red

      Looks fantastic, man. :D 

    3. Rikifive


      Thank you, both. c:

  21. Rikifive

    Hi all! New Colt here!

    Hello there and welcome to the herd!
  22. Rikifive

    Hello i'm new here

    Hello there and welcome to the herd!
  23. It took two days, but finally I have reprogrammed that HUD. :darling:


    More info in my poorly designed hideout. :ph3ar:


    1. Show previous comments  5 more
    2. Rikifive


      The Magic of Friendship in her is so strong, that it explodes! Literally! :love:

      Thanks! :mlp_grin:

    3. HereComesTom


      This UI looks like it works really well!  It doesn't feel like they're mana bars so much as ammunition for different weapons, but it works.

      So...Twilight's magic missiles have unlimited ammo but short range, Pinkie's streamers are rapid-fire but individually don't do much damage, while AJ's fireballs have low ammo but deal massive damage?  Interesting balance; I can see different abilities working well against different kinds of opponents.  Bring spread-shots and the ability to cancel enemy projectiles into it, and there's quite a range of possibilities for how to balance it all!

      Question, though:  how do the mana bars/ammo bars get replenished?  Do they recharge over time, or does Twilight need to grab items in order to recover ammo?

    4. Rikifive


      It works, it works ~ after I tested it all in game I can totally say it's way better now. :darling:

      Yep, that magic missile acts as a default spell. Has infinite energy, but is the least effective spell.
      Pinkie's streamers are fast and have 'auto-fire', so you can just hold the button down.
      AJ's is yeah, self-explanatory. Deals high Area of Effect damage, but way less maximum energy.
      But that's not all...

      Apart from the 'default' magic projectile, there will be 6 additional spells unlocked through the story, each representing the element of harmony. 2 of these are already revealed, the rest I'll keep for myself for now, as I don't want to spoil that much right away. :mlp_icwudt:

      As you said, each spell will have its own usage, performing better in certain circumstances. That -- and of course just having fun with these. ;) 

      On top of that, each spell can be improved along with progress through leveling up. Will it be maximum energy, range, speed, amount and size of explosions or simply damage. Along with stats, spells may also change their appearance and behavior upon improving, especially Element of LoyaltydfEG13d.png

      The energy is replenished by picking Elements of Harmony, that enemies drop, as seen here:


      (note: this is a gif from previous updates) 

      Each Element of Harmony replenishes some energy of its corresponding spell.