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Everything posted by Rikifive
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Yeah, this unfortunately happens, it's not your browser. Does it happen when you load the game for the first time, or have you tried to load the game multiple times in a short time? MLPF server refuses to provide music files when requested more often than it would like, I guess the audio files are just too heavy. If it is really problematic on your end, you could try the other version of the game. At the bottom of the game page I added a link to it. That version of the game is exactly the same, except it uses a different, compressed audio format, which is much lighter. These files don't seem to trigger these security measures, and were loading fine for me even when I was spamming the loading screen. That format isn't as widely supported by browsers though, I've been told it doesn't work on mac at all. So, unless you're on mac, perhaps try the other version and see how it works. Perhaps later, I may add a toggle button on the main game page to let players switch between different formats until finding one that works best.
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OoooooOOOOOOHH that's what I've been waiting for! Let's gooo! Just like last time, I enjoyed the video, I love your vibe! You're such a lovely person! And honestly, you're actually doing well if you ask me! These are very good scores for casual first tries, while also talking, so yeah! The new things you've noticed in the song select screen are indeed new, the previous version didn't track your best scores at all, so aside two new songs, I've added plenty of little other things to the game. I'm glad you enjoyed the game, this event wouldn't be the same without you! Thank you for playing! WOOOOOOOOOOOOOO and not only a Full Combo, but actually SOOOoooooOOO CLOSE to 100% too! I beg to differ! This is definitely something to be proud of! Congratulations on reaching your goals!
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Epic! And this close to 100% too! AAAAAAAAAAaa that close! AAAAAAAAAAAAAAAAaaaaaa EVEN CLOSER! That's the worst possible thing! Oh come on! These are actually pretty decent scores! Especially as for first/few attempts. There's definitely potential, totally far from "laughably incompetent"! To be honest I'm not great at rhythm games myself, and while I enjoy these games occasionally, I can't say it's my type of games, so yeah, I get 'ya. In any case, I'm glad you had fun! Thank you for playing!
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Hello, hi, and welcome to the herd!
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Winter Wrap Up has a sweet spot for me too, it was the first FiM song I've heard, and the first FiM episode I have ever watched. The Magic of Friendship Grows though, heh, I still haven't watched two last seasons. Anyway, these are decent scores! Yeah it becomes more satisfying the better you get. I played osu years ago. Not good? There are pretty decent scores if you ask me. I'm sure you could go pretty crazy with scores with enough attempts. I'm glad you liked the game, it means so much to me! Thank you for playing!
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New Person. Came to play Friendship Melody. Writer of Equestria Gaming
Rikifive replied to Scanteie's topic in Welcome Plaza
Hello and welcome to the herd! -
So that's what you were cooking @Totally Nyx EPIC! Congratulations on maxing all the songs! Glad you liked the changes! And thank you for feedback and sharing your thoughts on each song! It means a lot to me Rules of Rarity is definitely a rather unique song compared to others, I had some dilemmas while mapping it. While I admit I was actually considering something like this during development, that was never a thing. Thank you for playing and achieving an absolute victory!
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Yeah the touch/mouse tends to have calibration issues when the canvas isn't scaled properly to view. For some reason there are no built-in functions to get accurate cursor position relative to canvas, or at least there weren't any when I was initially developing the game. I did some manual maths myself to ensure correct calibration in some scenarios, but it still gets all weird when the browser view is upscaled, for example. Anyway, do buttons not work there? Fullscreen can be toggled with start/menu button. I wonder if controller input is recognized at all there... Hah, touch without fullscreen is a challenge in itself You still did great tho indeed!
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TACO!!! Oh, how come? I tested it on Win10 / Firefox and it seemed to work fine. What exactly broke? The audio? I think the more songs I add, the more problematic it becomes. Hey, these actually are decent scores! The effort you've put into collecting stars for Coco in the previous years totally paid off!
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But still, not bad! Perhaps starting with easier difficulty would help get the hang of controls. Either way, thank you! Woooo you're actually getting close there! I'm sure you can do it! Very nice score! Thank youuuu!!! Aww that's a problem indeed.. This is unfortunately a bit more complex, than it may seem. There's no magic that will do the work for me. I drew the button icons myself, and at the moment I made icons for two common layouts: for PlayStation and Xbox. How the game detects gamepad type strictly depends on how your browser sees the gamepad. I tried to apply layout based on the gamepad ID the browser returns when the gamepad is connected. Currently it is like this: - if the gamepad ID contains term "xbox", it will display XYBA layout - if not, it defaults to PlayStation layout Ideally, the gamepad ID would contain terms like "Xbox", "PlayStation", or any brand or type, that would allow me to identify the gamepad and its layout. Unfortunately, when I connect my Xbox pad to PC via Bluetooth, the browser sees it as "STANDARD GAMEPAD", so yeah, that's very helpful... I totally expected it won't be ideal. I suppose I'd have to add an in-game setting, that would allow to manually select the preferred button layout, because trying to identify that automatically isn't reliable. The mapping though, is indeed an issue. Actually, behind the scenes, I'm not referring to buttons by typing "triangle", "A", "B", nor anything like this. All buttons are mapped to numbers by the browser, and typically they should follow the standard gamepad layout, regardless of controller brand or fancy naming they use for their buttons. Perhaps the problem here might be X-Input mode you're using. I don't have various controllers to test stuff on, so I wasn't aware there could be such issue. I could try to remap the controls for your gamepad, but I'd need your help to define which number corresponds to each button. As seen above, for standard layout the buttons I used in the game are like this: up: 12 down: 13 left: 14 right: 15 Face Bottom - cross on PS, (A) on xbox : 0 Face Right - circle / (B) : 1 Face Left - square / (X) : 2 Face Top - triangle / (Y) : 3 Left Trigger - L2 / LT : 6 Right Trigger - R2 / RT : 7 Start/Menu/Options : 9 If you'd be able to provide me such list, I could try to make it work for you. You can use my post to identify buttons: ------------------------------------------------------------- Gamepad ID: Connect controller and press any button Last Button Pressed: --- awaiting button press --- ---------------------------------------------------------------- Connect your gamepad and try pressing buttons. The text above should update when you press any button. If it works, type the keys in your post in the format I specified above in blue, and add numbers you get, so that I'd know which is which. Also copy&paste the Gamepad ID you'll get. I suppose the controller support will need some more work... But I need more information first.
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Hello, hi! Welcome to the herd!