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So that's what you were cooking @Totally Nyx EPIC! Congratulations on maxing all the songs! Glad you liked the changes! And thank you for feedback and sharing your thoughts on each song! It means a lot to me Rules of Rarity is definitely a rather unique song compared to others, I had some dilemmas while mapping it. While I admit I was actually considering something like this during development, that was never a thing. Thank you for playing and achieving an absolute victory!
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Yeah the touch/mouse tends to have calibration issues when the canvas isn't scaled properly to view. For some reason there are no built-in functions to get accurate cursor position relative to canvas, or at least there weren't any when I was initially developing the game. I did some manual maths myself to ensure correct calibration in some scenarios, but it still gets all weird when the browser view is upscaled, for example. Anyway, do buttons not work there? Fullscreen can be toggled with start/menu button. I wonder if controller input is recognized at all there... Hah, touch without fullscreen is a challenge in itself You still did great tho indeed!
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TACO!!! Oh, how come? I tested it on Win10 / Firefox and it seemed to work fine. What exactly broke? The audio? I think the more songs I add, the more problematic it becomes. Hey, these actually are decent scores! The effort you've put into collecting stars for Coco in the previous years totally paid off!
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But still, not bad! Perhaps starting with easier difficulty would help get the hang of controls. Either way, thank you! Woooo you're actually getting close there! I'm sure you can do it! Very nice score! Thank youuuu!!! Aww that's a problem indeed.. This is unfortunately a bit more complex, than it may seem. There's no magic that will do the work for me. I drew the button icons myself, and at the moment I made icons for two common layouts: for PlayStation and Xbox. How the game detects gamepad type strictly depends on how your browser sees the gamepad. I tried to apply layout based on the gamepad ID the browser returns when the gamepad is connected. Currently it is like this: - if the gamepad ID contains term "xbox", it will display XYBA layout - if not, it defaults to PlayStation layout Ideally, the gamepad ID would contain terms like "Xbox", "PlayStation", or any brand or type, that would allow me to identify the gamepad and its layout. Unfortunately, when I connect my Xbox pad to PC via Bluetooth, the browser sees it as "STANDARD GAMEPAD", so yeah, that's very helpful... I totally expected it won't be ideal. I suppose I'd have to add an in-game setting, that would allow to manually select the preferred button layout, because trying to identify that automatically isn't reliable. The mapping though, is indeed an issue. Actually, behind the scenes, I'm not referring to buttons by typing "triangle", "A", "B", nor anything like this. All buttons are mapped to numbers by the browser, and typically they should follow the standard gamepad layout, regardless of controller brand or fancy naming they use for their buttons. Perhaps the problem here might be X-Input mode you're using. I don't have various controllers to test stuff on, so I wasn't aware there could be such issue. I could try to remap the controls for your gamepad, but I'd need your help to define which number corresponds to each button. As seen above, for standard layout the buttons I used in the game are like this: up: 12 down: 13 left: 14 right: 15 Face Bottom - cross on PS, (A) on xbox : 0 Face Right - circle / (B) : 1 Face Left - square / (X) : 2 Face Top - triangle / (Y) : 3 Left Trigger - L2 / LT : 6 Right Trigger - R2 / RT : 7 Start/Menu/Options : 9 If you'd be able to provide me such list, I could try to make it work for you. You can use my post to identify buttons: ------------------------------------------------------------- Gamepad ID: Connect controller and press any button Last Button Pressed: --- awaiting button press --- ---------------------------------------------------------------- Connect your gamepad and try pressing buttons. The text above should update when you press any button. If it works, type the keys in your post in the format I specified above in blue, and add numbers you get, so that I'd know which is which. Also copy&paste the Gamepad ID you'll get. I suppose the controller support will need some more work... But I need more information first.
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Hello, hi! Welcome to the herd!
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Hiiiii! Welcome to the herd!
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Hello and welcome to the herd!
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Hello and welcome to the herd!
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Sweet Celestia, that escalated quickly WOOOO LET'S GOOoooOOOOO! Your setup alone tells what was about to be cooked 👀 Wonderful! GG! Congratulations! Oh yes, absolutely, well said, and that is precisely why I'm happy to hear your feedback. Thank you again, it means a lot to me Yes, yes... You're doing well! Wooo nice! Looking forward to it then! Thank you for playing!
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Excellent! And you even got better score there! Hehe~ seeing someone having my silly game on their screen is a funny feeling Thank you for playing! OOOOOOOOOOOOOOOOHHHHHH somepony appreciating the interface!!! Nobody really comments on it, so I was kinda thinking everyone just ignores all of it. I worked hard on it, and you alone made it all worth it! Thank you so much! Also I beg to differ! You did great, and imagine how good you'd get after enough practice!
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Hey, it's actually a decent score! Please remember, that there's no reason to feel discouraged after first attempts, if the game seems hard at first, it's perfectly normal. It's a type of game that simply requires some patience and practice to get better at. Getting the hang of controls is the first step, that already requires some time to get used to. Last time there were users, who started with relatively low scores, but kept trying once in a while, and they were getting much better each time, achieving next goals they've set themselves! Anyway, that's not a bad score at all! You did great! Just remember to also post your score from "Rules of Rarity" to get the badge! I hope you'll have fun!
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Epic! Oh it's totally fine indeed! Of course you're improving! The more you practice, the better you get! One thing though, Dupluna - If you could, kindly ask @Livealarm to say hi here, so that I could give the badge. It seems like I'm unable to award your post, apparently you're too epic for badges.
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I see, I use Chrome myself, so it should be fine in that regard. I'm asking, because it was reported the audio seems to have even more troubles on Safari, which is a browser I don't have, thus can't test on. Nice! But you've posted two the same images. The plot thickens. Apparently I'm a villain, that has cast a curse on you, which prevents you from sleeping, eating and drinking. Riki the villain goes: "HAHAHA remember to stay hydrated!" Now, the only hope is to post a screenshot of the song select screen showing all songs at 6 gold stars. With the power of all stars, the villain can be defeated, allowing ponies to fall asleep, eat, and drink again. Remember though, time is your enemy. The longer you try, the weaker you become. Can you overcome challenges to save the day? To be continued... No worries, it's just that you're always welcome to come back if you'd like to challenge yourself
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Not bad at all! Thank you, happy to hear that! DYNAMO!!! Gaming and loving pony songs is a great combination, of course you had to participate! Woooo you almost perfected these! I think you're ready to tackle these on normal difficulty Thank you for playing! Ah the cursed audio! It really likes to cause problems... Maybe if I used heavily compressed audio with poo poo quality it would cooperate better, but butchering pony songs is just not the way. Not sure what I can do with the server refusing to provide files either. Making an audio-driven browser game with multiplatform support is quite challenging heh. Which browser you're on, if I may ask? Either way, glad you got it to work! And these are some epic scores actually! Thank you for playing!
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