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  • BE READY TO TRANSFER THESE CHARACTERS YOU WANT TO KEEP SOON! JUST SAYING ... SOMETHING IS A HAPPENING. 

  • Mary Brightstrings Anette


    Fractured

    • Age: 21 (3/31)

      Gender: Female

      Species: Unicorn

      Appearance: Body: Dark yellow coat with brown curly hair and freckles. She’s reasonably fit, but soft, with a little less muscle than what years of traveling should entail. Not very physically strong. Has average stamina, and high pain tolerance, but gets hurt easily regardless in a fight.<br /><br />Eyes: Light green. Usually bright, open, and curious.<br /><br />Scents: Smells faintly like vanilla from the perfume she uses.<br /><br />Voice:<br />Has no notable accent. Speaks in a very soft, very flat, very steady,“hopeful” voice. Puts emphasis interchangeably on every second or fourth word in a sentence<br /><br />Mane: occasionally wears a bun in her hair in order to put it back.

      Cutie Mark: Three marionette strings, representing her talents with puppeteering.

      Personality: Very open and friendly to those around her. Loves making friends, and to talk and interact with others, to the point of sometimes being open to a fault, and likes to see the good in others.<br /><br />Typically forgiving, but not very eager to trust ponies again when that trust has been abused. Carries within her a tiny but incredibly aggressive dark side brought from the anger she felt at the loss of Patience. Hardly ever comes up, but if she goes over the edge, will most likely need to be brought back by somepony outside herself.<br /><br />In general, however very peaceful and passable. Despite her past, tries to find the good in everything, and tries to inspire other ponies to be the best they can be. Holds her positivity in high esteem, and uses it to keep herself going.<br /><br />Strengths:<br />Knows how to read people, and is good at guessing thoughts and intentions. Good with children, has a sense of humor, and knows how to entertain others. <br /><br />Is very social, and knows how to communicate well. Loves trivia, and is good at collecting and remembering useful information. Is capable of holding her calm in high energy situations.<br /><br />Weaknesses:<br />She doesn't handle insults very well at all, especially those directed at the ones close to her, and she'll get very angry and offended.<br /><br />She can't swim; it was one of the few things not taught to her in the society, and something that she's never picked up on on her travels.<br /><br />Likes: Green, blue, and green and blue, because the contrast makes her head spin. <br />Chocolate. Has a dangerous sweet tooth.<br />Sour things.<br />Fall, due to all of the pretty colors in the leaves. <br />Hearth’s Warming Eve, because of the overall atmosphere <br /><br /><br />Dislikes: Yellow and pink, with a passion.<br />Spicy things.<br />Being insulted<br />Not being paid attention to or being condescended to when she’s trying to help someone.<br />Ponies mishandling her dolls<br />Fighting between friends

      Backstory: Anette's life began in Manehatten; she was one of two children born to Judy and Punch Anette, small time puppeteers. Like any child, she was absorbed in her parents life, and very eager to participate in their craft. By the age of seven, she was taking part in her parents shows, and even recieved her own personal doll; Patience.<br /><br />Every year after that, she'd receive a doll in return for her work, and Glory, Hero, Heartthrob, and finally Nightmare were all passed down to her, bringing her doll troop up to five. After the last doll was passed over to her, she was allowed to host her own shows as her own puppeteer, something that she took great pride in and tried her hardest to succeed in.<br /><br />Always looking for the next way to improve her performances, then, it was only a matter of time before Anette stumbled upon the Come to Life spell. After reading about in in a local library, she was desperate to try it. Not having any magical study, however, such a spell was beyond her by leagues, and took her over a year to finally master. She worked through it, however, confident that this would be the thing that changed her life forever.<br /><br />She got home, set her five special dolls down, and performed the spell as intended. She had accounted for every condition and detail...except receiving her cutie mark. The accompanying magical surge that she received increased the power of the spell, transforming it into something new. As she would come to discover quickly, the dolls were now alive, bonded unattachably to her soul, and hers to theirs.<br /><br />Naturally, once the shock wound down, they were used in shows and performances. Such a process caused an explosion in her family's puppeteering business, as plenty of ponies were interested in the dolls that seemingly moved without strings, sticks, or even magic. It also brought a lot of attention from others, however; ones who were more interested in the the mechanics of the dolls, rather than the show they could provide. Dr. Mind, leader of the Equestrian Society of Magical Advancement and procurement, believed that these dolls could advance magic for the whole of Equis, and he was desperate to prove it.<br /><br />With large ongoing financial support and the promise that Anette would not be harmed, he persuaded Anette's family to hand her over to them, making her the property of the society. For the next few years, she would live and be raised there, receiving high quality treatement in exchange for becoming the Society's new guinea pig. Anette herself didn't mind at first, because it was here that she first became aware of her dolls own talent's and personalities. For the first time, each doll was allowed to use their abilities to the fullest extent, both creatively and destructively, and she came to appreciate them even more.<br /><br />Anette's growing joy would be overshadowed by bigger problems, however. After years of study, the Society was ready to move on to its final tests. A process that involved removing Anette's dolls connections from her magically, then re-attaching them, which, despite the "complications" (such as removing two souls from each other through magical processes), they believed they could do successfully. So, leading Anette into the lab, they began the process, despite her protests at the time. In minutes, they severed the connection to Patience, the first doll, who laid limply in Anette's hooves as she watched in horror.<br /><br />They began the second process, hoping to re-attach the dolls and finish the experiment. They discovered to their horror, however, that they couldn't, and that Patience couldn't be revived, despite their attempts. A bright flash of light filled the room as Patience transferred the last of her power into Glory, making her the new alicorn. <br /><br />Anette, fighting through tears and shock, seized her chance while the scientists were distracted, and numb with horror. Having the dolls break her restraints, she fled the room, disabling anypony who stood in her way on her path out of the lab. She managed to find her way out, and took the first option available to her. She hitched a ride on a nearby caravan as it passed by and hid inside, hoping to get off at the next stop. Said caravan belonged to Sleight Mist who quickly discovered her, but decided to let her stay, at least until they got to the next town. It never happened as intended; it took an intense fight, but Anette's perseverance won out, and Sleight Mist allowed her to stay. The two now travel Equestria together, doing what they do best-surviving.<br /><br />Family:<br />Mother: Judy Anette<br />Father: Punch Anette<br />Sister: Polly Anette

    Mary Brightstrings Anette

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