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  • Swift Nimbus


    Damien Cremin

    • Age: 24

      Gender: Male

      Species: Earth Pony

      Cutie Mark: Triangular cloud, indicating precision and speed.

      Personality: Calm, cold, calculating, and with an ego roughly the size of Manehattan, Swift Nimbus is one of Whitegold's top agents. Using a mixture of stealth, cunning and hoof to hoof combat, Swift completes his missions with a signature flare, grace and confidence that is rivalled by his fellow agents. To many, Swift is the epitome of a Whitegold spy, smarmy, upper class and patriotic to the end. There are, however, flaws in his smooth personality, a lack of care for those around him, combined with his sarcastic, mocking attitude towards those of a lower intelligence often test his teammates to breaking point. He is also prone to foolish errors, usually while monologuing about his skill, or taunting a foe. Despite these blatant flaws, when it gets down to it, Swift is an excellent comrade, ever confident and with Whitegold efficiency and excellency.

      Backstory: The only child of Elisa and Custance Nimbus, Swift was quickly forgotten and bundled off to an expensive private school in Canterlot where, in his element, Swift began to mimic the snide, upper class personality of his school friends. It was in this school that Swift met Albuarn, an older student planning on becoming an agent for Celestia. Albuarn was an inspiration to Swift, and he spent most of his free time attempting to replicate his older friend's movement and personality. Swift had the perfect body for an agent, and he quickly reached Albuarn's level, stealing objects from teachers and completing various challenges set by eager friends. Among his age group, Swift soon became the most popular, the others amazed and impressed by his rebellious nature and steadfast daring. Albuarn, impressed by his apprentice's talent, began a dare game between the two, each daring the other to complete challenges. The dares steadily grew, until at last Albuarn took it too far, daring Swift to steal a considerable amount of money from the strict, unforgiving headmaster. Expecting Swift to decline, Albuarn was horrified to discover that Swift was preparing to do it. The older colt begged him to let it go, worried about Swift's wellbeing. Swift was too stubborn however, refusing to turn down the dare. He snuck into the room, expertly picking the locks as he'd been taught. The eight year old then stole the required amount, returning to his dorm to be met with a cheering crowd. It was then that Swift noticed his cutie mark, a triangular cloud to symbolise precison and agility. <br /><br />While Swift may have won the bet, there was no time to celebrate. The headmaster, furious at the disappearance of his money, called Swift and Albuarn to his office. It seemed that he'd heard of their exploits, and believed the culprit to be one of the two. The guilty one would doubtlessly be expelled, ruining any chance of them becoming a future royal agent. Albuarn bravely took the blame, and was expelled on the spot. His parents, too busy to deal with their son, had him moved to an institute for young troublemakers. Swift was devastated that his stubborn actions had ruined his friend's dreams, and he vowed never to use his talents again. Swift continued school normally, until the day that Celestia and Luna vanished. There was chaos across Equestria, and Swift's own dreams of becoming a royal agent were shattered. As the houses slowly began to form, Swift's parents had him moved to a different school in Manehattan, fearing persecution from the house Sun and Moon. They quickly joined him in Manehattan, and became key politicians as house Whitegold began to develop. Swift spent another year in school, watching with interest, as Manehattan became the home of house Whitegold. <br /><br />The day this all changed, was the day that Custance was assassinated by an unknown assailant. Uncaring as he was, of his distant father's death, Swift was keen to find out from which house the assailant was from, and what reason they had for killing his father. Swift snuck out of the school to investigate, and over the following days, followed a trail of blatant evidence overlooked by those investigating. His heightened cunning, and base intelligence, combined with his boyhood skills, allowed him to pin-point the killer as none other than his father's close friend and rival politician; Thaddeus Rowen. Thaddeus explained at last to young Swift, the true nature of Whitegold's politics and the corruption within. Entranced by this idea of political cunning, Swift quickly agreed to Thaddeus' idea of Swift joining a programme run by the government, to train children with potential into becoming Whitegold 03 agents.<br /><br />03 agents are trained agents, in a different league to the other mercenaries working for Whitegold. The agents are all citizens, and the programme is run directly by the government. Where Nighthooves are mysterious and elite, 03s are cunning and flamboyant, trading stealth for secrecy, and strength for agility. 03 agents are usually used to infiltrate small fortresses to capture data, or occasionally spy on groups and individuals.<br /><br />The top of his class, Swift passed the course with flying colours and soon became a real 03 agent. His final test, was to investigate his own mother, and he soon discovered that she was a member of the cult of laughter. She disappeared, and Swift went on to become one of Whitegold's main 03 agents. Since then, he has been moving across Equestria spying, stealing and tracking, all in the name of Whitegold.

    Swift Nimbus

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