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Console Drive - Version 2

Inactive
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  • Last visited

  • Player

    VinylWubs
  • Species

    Pegasus Pony
  • Age

    17
  • Gender

    Female
  • Residence

    Ponyville
  • Hometown

    Fillydelphia
  • Occupation

    Game Designer/Game Tester/Professional Complainer
  • Character Images

  • Physical Description

    Picture drawn by @MidnightFire1222 (commission them! they're lovely!)

    REVAMP - PLEASE STAND BY

  • Backstory

    Growing up in a very competitive city full of corrupt ponies isn't somewhere any pony would want to raise their children but that is where the story starts. Fillydelphia. Console Dream (before she changed her last name to Drive) was born on February 17th in the heart of Fillydelphia and raised there for the majority of her childhood. She was brought up by three important figures of her life: Her mother, Gentle Step, owned and ran her own dance studio in town; Her father, Quick Fix, who a hard working carpenter and finally her older brother, by two years, Dynamo Pad, who she looks up to and loved to spend the majority of her time with.

    From an early age, it was clear she didn’t fit the mold. While other young ponies boasted about their family's business empires or their "royal" bloodlines, Console preferred to spend her recess tucked away in corners, sketching fantastical lands or talking strategy over wooden chessboards with the few colts who didn’t mind her sharp tongue and even sharper mind. Though she was a tomboy with a wild mane and a stubborn streak, it wasn’t rebellion that fueled her—it was curiosity.

    At the age of seven, at a innocent birthday party that she was invited to, Console was lured into a so-called “makeover party” thrown by a group of spiteful classmates. Promised a fun game of pretend, she instead found herself humiliated, her mane hacked into an uneven mess as the others laughed behind their hooves. That day marked the first real fracture in her innocence.

    That day didn't just leave her humiliated — it left her changed. Something inside Console hardened. She learned that ponies didn't always say what they meant. That promises could be traps. That smiles could hide sharp teeth. Console became cynical, stubborn, quick to anger, blunt —even a threat to ponies who were trying to be nice. Of course she didn't trust them. In her mind, they were only pretending to be kind, waiting for a chance to backstab her like the others had.
    After that, Console kept every pony at a distance. She still observed, still analyzed, still wanted connection—but now there was always a wall between her and others, invisible but thick as stone. She relied on herself first, her brother second, and nopony else. If kindness came her way, she questioned it. If a hoof was offered, she hesitated before reaching back.

    Her parents, furious and heartbroken, pulled her from the toxic environment and enrolled her in homeschooling. But even at home, Console struggled. The vibrant noise of the city always found its way in, and her days often felt hollow and endless. Her only real escape was with Dynamo Pad, her anchor, who introduced her to something that would change her life: video games.

    Games didn't judge. Games didn't gossip. Games didn't attempt to cut her mane and tail.

    It started with just playing to pass the time, then to forget her loneliness, then finally to understand. It was something about said games that sparked a fire in her eyes. The way to tell a story, the way to interact with the environment around the character, to talk to NPCs and complete quests. She wanted to create something something similar, to get her voice heard among the crowd of screaming ponies. It was a dream. But the thought of what and how she could accomplish such a task scared the living daylights out of her. But the dream terrified her too. Game development wasn’t a one-pony job. It took teams of skilled artists, writers, programmers, designers. What could a scrappy, stubborn, angry little mare like her possibly have to offer? How could she ever compete with the polished, perfect creations of those giant companies?

    One night as she laid in bed, restless and frustrated, she turns to the one place she hated and loved in equal measure: the internet. That’s when she found it through multiple google searches. A small forum tucked away in a dusty corner of the web. Indie.io. A place where indie developers gathered — ponies just like her — sharing tips, ideas, ugly prototypes and broken code, encouraging each other to keep going. For the first time in her life, Console felt like she wasn’t completely alone. These ponies were wanting the same thing. To be heard among the crowd with their stories. Through scraps of free online classes, tutorial videos, late-night forum threads, and sheer stubborn willpower, she started piecing it together. Basic art. Simple coding. Game engines that were free to use if you knew where to look. It was slow. It was messy. Half the time she wanted to throw her computer out the window. But with every breakthrough — making the main character move, her first quest of collecting 5 apples — felt like she has ran an entire marathon.

    By the time she was 13, her first game was finally finished. But it wasn’t polished. It didn’t have fancy graphics or a deep combat system. The UI was clunky, the music was loud in some parts while non existent in others, even some code wasn't cooperating in different side areas. But she didn't care, it was her very first attempt at creating something she poured her heart and soul into. It was a maze game called "July is Coming." It was a small horror/RPG game where the person in the game had to do small quests in order to escape a school.

    She uploaded it to Indie.io with no expectations — no fanfare, no announcement, not even a proper thumbnail. Just a download link and a quiet caption: “My first game. Pls be nice.” But to her surprise, ponies played it. Some got lost. Some screamed at the jump scares. A few even posted playthroughs. And the comments trickled in — not thousands, but enough to matter. “This messed me up in a good way,” one said. “Please make more,” said another. All of them were not harsh and cruel like she thought, in fact ponies enjoyed her clunky and terrible game. They enjoyed her story telling, how some of the jumpscares actually got them frighten and even praised with how well done the characters were.

    This brought tears to her eyes. Not tears of sadness, nor anger, no. Tears of joy. She got a lot of DM requests on the website, asking her to collaborate with her, to create games together and continue growing together. As she was about to open the first one, a spark of light flashes from her flank to reveal her cutie mark:  a gaming controller, sleek and classic in design, with a pair of headphones draped over it like a crown. The little filly had to hold in her voice from screaming the house down. She couldn't believe it. She finally got her cutiemark in something she loved doing. Creating games and telling a story.

    Of course, she didn't become famous overnight. There was no fancy developer begging her to join their creative team nor publishers who wanted to hear about her game. It was far from being internet worthy, but that didn't stop her. She had the drive in her to keep going. It's because of said drive that she changed her last name from 'dream' to 'drive'. The once dream of hers now driving her to create more compelling and heartwarming stories via pixel. Eventually, she moved out of Fillydelphia with Dynamo at the age of 16 and got herself comfortable in a small town called Ponyville. To this day, Console is constantly making games or testing out games that her brother have made.

  • Personality

    Console Drive is a reserved and quietly intense mare who tends to keep others at a distance. Around strangers, she is cold, direct, and emotionally unreadable — not out of rudeness, but self-preservation. She doesn’t trust easily, nor does she pretend to. Small talk drains her, and forced friendliness makes her suspicious. She prefers to observe from the sidelines, silently gauging others' intentions before even considering opening up.

    But behind that wall is a fiercely loyal and deeply caring pegasus. For the few she does let in, family, close friends, or trusted companions, Console is warm, kind, and grounding. She won’t always say the right thing, but her loyalty is unshakable. She expresses love through action: showing up when it matters, remembering the little things, and fighting tooth and hoof if someone she cares about is hurt or disrespected. Blunt and honest, Console doesn't sugarcoat her words, especially when defending someone she cares about. She can be sassy, direct and honest to a fault on one hoof but on the other, she's a kind, calm and mature mare who doesn't mind cracking up a joke here or there... Especially if it involves her brother.

  • Likes

    Playing games, sleeping, eating food, being around her family members, designing video games
  • Dislikes

    Bad haircuts, bullying, cockroaches, seeing others being picked on for what they love, snobby/elite families, disorganised schedules.
  • Friends

    Depends on roleplay!, Dynamo Pad (brother)
  • Rivals

    Cosmic Clown

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