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Swit Swat

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  1. Swit Swat
    Well, I really don't have any 3DS friends as of right now, except for Motion Spark. So, I'm just gonna leave my 3DS code right here. If anyone wants to add me, be sure to leave your 3DS friend code so I can add you back.
     
    Friend Code: 4613-6192-7143
     
     
    Games that I have:
     
     
    3DS Titles
     
    -Paper Mario: Sticker Star
    -Ocarina of Time 3D
     
    Virtual Console Titles
     
    -Link's Awakening DX (1998)
    -Metroid II: Return of Samus (1991)
     
    DS Titles
     
    -The Legend of Zelda: Spirit Tracks
     
    I'll be waiting.....
     



  2. Swit Swat
    And here we have probably the most underrated game in the entire Metroid franchise. Metroid II: Return of Samus was released in North America in 1991 for the original black and white handheld Gameboy console. Considering that it was only the second installment in the franchise and that it was black and white... and a handheld game... Yeah, there are many more reasons why it wasn't very popular. Let us start the review.


     


     
    Story: Metroid II supposedly takes place sixth in the entire franchise. In the previous
    Metroid, bounty hunter Samus Aran ruined the Space Pirates' plans to use the newly discovered lifeform known as Metroid. To ensure that the Space Pirates can never obtain any more Metroids, the Galactic Federation sends several teams to the Metroids' home planet, SR388, to destroy them once and for all. However, when none of the teams survive, the Galactic Federation contracts Samus to finish the mission.

     
    Gameplay: Game play is relatively simple. You control Samus Aran through the planet 'SR388' from a side view (Side-Scroller). You have pretty much one main weapon which you can use to shoot enemies that get in your way. Your main goal is to try and locate all the Metroids on the planet and destroy them once and for all. The game features different save modules located throughout the planet. When you jump on one, the game will be automatically saved.


     



    Samus Aran strolling through the planet.


     
    Good/Bad? - The game definitely suffers from some poor graphics... even if it is a Gameboy game. The gameplay is pretty mediocre and could have been more fun. Even so, Metroid II is quite challenging and proves quite a task to complete. Serious fans of the series, or anyone looking for a challenging action game should totally give it a shot, though.


     
    Worth the Price? - You can download it through the 3DS Virtual Console service for $4.99. If you are really cheap and don't want to take the chance of playing it because you think you'll hate it... then that's fine by me. But I really think that for $4.99, you can't go wrong. (By the way, I got this game for free from Club
    Nintendo.)

     
    Final Score: It all comes down to the final score, which is: 6.0. (Which isn't really that bad. 6/10 pretty much equals 3 out of 5 stars.


     
    I hope you enjoyed this review of Metroid II: Return of Samus and check back for more reviews coming soon.


  3. Swit Swat
    Skyward Sword was released in North America in 2011 to commemorate the 25th anniversary of the Zelda franchise, which took place in 2012.
    Nintendo wanted to created a memorable Zelda experince that would possibly be unable to compare with even Ocarina of Time. The results? Skyward Sword became the second game on IGN to earn a perfect score of ten. The first one to get a perfect score? Ocarina of Time. I guess Nintendo wasn't lying this time!

     


     
    Story: Our story begins in the peaceful land above the clouds named Skyloft. A knight-in-training named Link is having countless nightmares every night relating to horrifying monsters and a strange goddess like figure. One day, he is awoken by a mail delivery. The letter is from the princess, Zelda, telling Link to ready himself for the Wing Ceremony, a long running tradition to recognize new knights. After speaking to Zelda, she teels him that he should get some practice for the ceremony. So she pushes him off the edge so that Link can call for his Loftwing, a sacred bird that serves as one's companion since he/she is a child. Realizing that something is wrong after Link's Loftwing doesn't come to catch him, Zelda saves him with her Loftwing. After some thorough research, it turns out that Link's Loftwing was trapped in a cave thanks to a competitive bully classmate of his name Groose. With the help of a training sword he manages to get, he is able to get is bird back and win the race which is part of the ceromony. Link and Zelda then go for a comfort ride in their Loftwings to celebrate. Suddenly, a tornado sucks in Zelda to the Earth below and Link is sent violently flying through the sky. He wakes up later in bed. Zelda's dad explains that he found him unconsious. They realize that Zelda was sucked in by a twister and Zelda's dad tells him that he doesn't need to worry and that he is sure that she's still alive. Afterwords, Link see the strange godess like figure that had been appearing in his dreams. He follows her to the interior of the godess statue found in the northern part of Skyloft. She then tells him of the prophecy that he is a part of and that he must find Zelda and save heaven and earth from the evil creatures below the clouds. With the aid of the Master Sword (or Skyward Sword, if that's what you want to call it), he sets off on his adventure.


     
    Gameplay: The game is played using the Wii motionplus Remote/Accessory. It is required as the controller needs to better feel your movements as you need to swing your sword and the direction you wish to, therefore making Link copy your movements. It is the second attempt at motion controls for the Zelda series, and I gotta say, it works really well. You explore the world, going through various dungeons and completing puzzles. At the end of each dungeon, you meet with the final boss of that dungeon and after defeating him, you are able to proceed and keep going through the game. The game actually requires to read quite alot and is vital to your success in the game.


     


    Link attacking some enemies.


     
    Good/Bad? - Skyward Sword certainly has impressed me since the start. With the beautiful graphics, clever level designs, and innovative motion controls, the game was absolutely perfect. Probably the best game I have ever played.


     
    Worth the Price? - 50 dollars. Yes. Totally worth it.


     
    Final Score: It all comes down to the final score, which is a pefect: 10.0. (For once, I actually agree with IGN.)


     
    I hope you enjoyed this review of The Legend of Zelda: Skyward Sword and check back for more reviews coming soon.


  4. Swit Swat
    Twilight Princess was released in 2006 along with the the Wii launch. The Gamecube version was released about a month later. It was the first Zelda game to be given a T rating by the ESRB board. Twilight Princess was thought to be by many critics, at that time, the best Zelda game ever created. Though, I agree it is a great game, I am still not quite sure it deserves to be called the best Zelda game ever. After all, didn't they say that spot belonged to Ocarina of Time? But, whatever, critics are crazy. So, let us start the review.


     




     

    Story: The story takes place about a century after the events of Ocarina of Time and Majora's Mask. Link is a young adult working as a ranch hand in Ordon village. One day, the village is attacked by monsters and the young children of the village are taken away. Link pursues the attackers, but encounters a wall of twilight. A shadow beast pulls him beyond the wall, into a realm of twilight, where he is transformed into a wolf and imprisoned. A young, shadow-like creature named Midna comes to his aid and helps him escape. She takes him to the Princess of the land, which turns out to be Zelda. She explains that dark creatures have taken over Hyrule and transformed it into a land of darkness. Link so finds out that he is the chosen hero, and after being transformed back to a Hylian, sets out to save Hyrule with Midna on his side.


     

    Gameplay:


     

    -Gamecube: The Gamecube version is pretty much the same as past Zelda games. You have your action button, attack button, targeting button, and the joystick to move. As in other Zelda games, you can have 2 items equipped at one time. There are 2 unique things about the gamecube version. You can quickly jump off your horse while riding and you can also move the camera freely while walking.


     

    -Wii: The Wii version of the control scheme is a bit different. You can move with the joystick too, and you also have the action button and targeting. But, in order to attack with your sword (or bite as a wolf), you must swing your Wii remote as if you were using a real sword. In the Wii version, you can have 4 items quipped at once, instead of 2. You lose the ability to freely move the camera though. The only way to move the camera is if you zoom into first person view. You can't move while doing this. By the way, since it would look weird to swing your right hand when Link is left-handed, they switch the entire game for the Wii and it is basically a mirrored version of the Gamecube version.


     

    The actual gameplay is similiar to that of Ocarina of Time and Majora's Mask. You control Link on his quest to save Hyrule from the twilight. You can use your sword or other items to attack enemies. Like other Zelda games, there is a lot of puzzle solving involved and you are usually required to backtrack through dungeons and sometimes use your items to overcome sticky situations. In some parts of the game, you play as "Wolf Link", where attacks require the same button presses or Wii remote actions as if you were playing as Hylian Link. As a wolf, you can use your special senses to find hidden objects, enemies, or secrets. You can get to hard to reach places.


     





    Link fighting a boss in one of the game's dungeons. (Wii version)


     

    Good/Bad? - It is certainly one of the best Zelda games I have ever played. Although I didn't find it as difficult as other games in the series, it still provided some excellent dungeons, epic boss battles, and amazing, gloomy atmosphere that gave it its dark theme. I thought it was just plain awesome.


     

    Worth the Price? - Since it's been a long time since it's release, the price has dropped to $19.99 for a brand new copy. It's totally worth the price.


     

    Final Score: It all comes down to the final score, which is: 9.7.


     

    I hope you enjoyed this review of The Legend of Zelda: Twilight Princess and check bak for more reviews coming soon.


  5. Swit Swat
    Mega Man, first released and known in Japan as Rockman, made its debut in North America in 1987. The game did sell a whole lot, but it resulted in a wide appeal of fans who bought the game. It is infamous for being a very hard, but also very short game. Capcom would build on the first Mega Man and release many more sequels and spin-offs.


     




     

    Story: The game focuses on the events after the co-creation of the humanoid robot named Mega Man by the genius Dr. Wright (Named Dr. Light in later titles) and his assistant Dr. Wily. The two scientists also create 6 other robots in the process. Each of these robots is designed to perform specific industrial tasks for the benefit of mankind. However, Dr. Wily becomes disloyal of his partner and reprograms the 6 robots to assist him in world domination. Dr. Wright sends Mega Man to destroy the six robots and put a stop to Dr. Wily's evil plans.


     

    Gameplay: Mega Man is a platformer in which you take control of the little blue humanoid in a colorful 2-D world. The game is known for being somewhat non-linear, as you can do the six levels in any order you want. Each level has a boss, which is one of the robots that Dr. Wily reprogrammed. Part of choosing which level to do is a part of strategy, since at the end of each stage, after defeating the boss, you will be granted their special weapon, which can be used in combat. Some weapons can do more damage to certain other bosses and is therefore important in the selection of levels. When you start a level, you have to make your way through it by defeating enemies with your 'gun' and also avoiding obstacles along the way. When you get to the end of level, you will be faced with one of the six robots and you will have to defeat them to finish the level. When finishing all six levels, the final 7th level will appear where you will face of with Dr. Wily himself.


     





    Mega Man is making his way through the



    'Cut Man' stage.


     

    Good/Bad? - Mega Man certainly did well in presenting a fresh, new series that delivers a fun, action/platforming experience along with great, colorful graphics. The game's high difficulty certainly makes it very challenging and rewarding in the end. Even so, the game is very short and so it kind of kills its replayability. Nevertheless, it is still quite fun and a great kickstart to the series.


     

    Worth the Price? - You can download it through the Wii Shop Channel for 500 points (5 dollars) which in terms could be a very cheap price, or a very high one depending on your love of platformers. If you don't like very hard games or platformers, then don't get it, but I am sure that most of you do enjoy them and so I think it is worth the price.


     

    Final Score: It all comes down to the final score, which is: 8.5.


     

    I hope you enjoyed this review of Mega Man and check back for more reviews coming soon.


  6. Swit Swat
    Zelda II is probably the most underrated Zelda games (aside from the CD-i ones) ever made. Nevertheless, it remains a faithful addition to the Zelda franchise. Zelda II was released in North America on 1988. Serving as a sequel to the original LoZ, it took a another direction in terms of gameplay is truly a one-of-a-kind Zelda game. Let us start the review.


     


     
    Story - I'll tell the short version. One day, Zelda's brother asks her to reveal the location of Triforce. Zelda refuses. The prince's evil wizard friend becomes and angry and puts Zelda into an endless sleeping spell, resulting in the wizard's own death. (Notice, this is a different Zelda thaan in the first one) The prince, unable to reverse the spell, had his sister placed in the castle tower in the hopes of one day being able to awaken her. He decreeded the princess born from the royal family will thereafter be named Zelda in honor of her. Soon after, Link realizes he is the hero chosen to awaken Zelda. As woman named Impa gives him 6 crystals. Each crystal has to be placed in a different palace throughout hyrule which will eventually open up the Great Palace where Link will find the Triforce of Courage. Together with the other 2 pieces of the Triforce, he awakens Zelda and all ends well.


     
    Gameplay - Gameplay is totally different from the original LoZ. In this second installment, gameplay is heavily focused on side-scrolling. You control Link in the overworld from a top-down perspective. While in the overworld, enemies will jump out of nowhere and try and attack. If an enemy touches you, you are forced into a small side scrolling space where you can use your primary weapon (sword) to defeat the enemies. When defeating enemies, you earn experience points which serve as ways of leveling up life, magic, and attack. When in a palace, you go back to the side-scrolling action and you are required to solve some puzzles or defeat enemies to reach new areas where you can find keys or other useful objects to advance through the palace. There is a final boss at the end of each palace which you must defeat to reach the pillar where you place the crystal. You have 3 lives in the game, or three chances. When you lose all 3, you have to start back from where you first started the game. That means a ton of backtracking.


     


    Link exploring the overworld.


     


    Link is about to fight a final boss in one


    of the game's palaces.


     
    Good/Bad? - The Adventure of Link certainly proves a great challenge. Everything from the exploration, fighting, and puzzle solving is very complicated. The fact that you have to start over from where you first started the game whenever you lose all your three lives can prove frustrating because you have to backtrack many, many times to go back to the palace, or cave you were to win just to probably end up dead again. The enemies in the game are pretty difficult and are quite hard to avoid. It is probably in everyone's best interest to level up and find many heart containers regularly so that you have less chances of failing. This amount challenge makes it a great action-puzzler and is certainly a great game overall. Although, you'll probably end up raging alot over losing to hard ass enemies all the time.


     
    Worth the Price? - You can download it through the Wii Shop Channel for 500 points (5 dollars) or through the 3DS eShop Channel for $4.99. Either way, it's a great deal for a great game.


     
    Final Score: It all comes down to the final score, which is: 8.3.


     
    I hope you enjoyed this review of Zelda II: The Adventure of Link and check back for more reviews coming soon.


  7. Swit Swat
    LIMBO is a strange game, let's just put it at that. It is an indie game created by a small independant indie company in the hopes of creating a simple, yet "memorable" indie/puzzler. LIMBO was first met with mostly positive reviews from sites like IGN, Metacritic, etc. Although they lie all the time, they actually didn't go wrong with this one. Let us
    start this review.

     
     



     
     

    Story: A young, unnamed boy travels through perilous environments in a supposed attempt to set his sister's fate right after going into "LIMBO." (Yes, I know, quite clever title they came up with...) That's pretty much the whole story in a nutshell.


     
     

    Gameplay: Like I said, you control a young, unnamed boy. The game is set-up in a flashback kind of way, so the entire game is black and white, giving it a unique perspective of the danger and "terror" that you are faced with. You must help the boy overcome obstacles and solve deadly puzzles using just your hands and feet... and other stuff you might find along the way. All in order to "save" his sister.


     
     




    The boy being chased by big-ass spider... I know... So much wtf.


     
     

    Good/Bad? - The game overall is an excellent example of an underrated indie game that manages to grab our attention with great puzzles, unique environment and
    level design, and addiciting gameplay. Probably the only flaw here is being too dumb to figure out the puzzles and rage quit... (I doubt anyone is that dumb, though).

     
     

    Worth the Price? - It's like 10 bucks. It is a great indie game and one of those games that should really get a bit more attention. 10 bucks is worth the price.


     
     

    Final Score: It all comes down to the final score, which is: 8.7.


     
     

    I hope you enjoyed this review of LIMBO and check back for more reviews coming soon.


  8. Swit Swat
    The fourth installment in the Zelda franchise, Link's Awakening DX is actually the remake of the original Link's Awakening which was released for the original Gameboy. The DX version was released in 1998 for the Gameboy Color and was well-received by critics and gamers everywhere. It is actually the first game in the series released for a handheld console. With this in mind, let us start this epic review.


     



     
     
     

    Story: The game takes place on Koholint Island. While Link was out adventuring in the seas, a terrible storm rolled in and shipwrecked Link onto this island. He soon learns that the only way to return back to Hyrule is to collect the 8 Siren instruments which will awaken the mighty Wind Fish on the island. Once the Wind Fish awakens, he will be able to return back to his hometown. This is actually the first game in the series to take place somewhere other than Hyrule.


     
     

    Gameplay: Link's Awakening focuses on the same basic gameplay as previous games in the series, excluding The Adventure of Link. It is shown from a 3/4 top down perspective and focuses on strong RPG elements and storyline. Your main weapon is a sword and it is used all throughout the game to attack enemies. The game also includes various puzzles which can sometimes be a real challenge. These puzzles often involve other tools, weapons, and exploration. You'll need to use your head in order to get anywhere in this game.


     




    Link fighting "Master Stalfos", a mini-boss found in one of the game's



    dungeons.


     
     

    Good/Bad? - The game is certainly quite lengthy and provides many hours of challenging puzzles, fighting, and exploration. It is a great game in my opinion.


     
     

    Worth the Price? - The game isn't sold in stores anymore. You can however get it as a download on your 3DS for $6.99, which for me is a
    bargain.

     
     

    Final Score: It all comes down to the final score which is: 9.5.


     
     

    I hope you enjoyed this review of The Legend of Zelda: Link's Awakening DX and check back for more reviews coming soon.


  9. Swit Swat
    This here is the fourth installment in the Paper Mario series. It is the first game in the series to be made exclusively for a handheld game console, that being the 3DS. 5 long years after Super Paper Mario (the 3rd game in the series) Nintendo finally released the much anticipated Paper Mario: Sticker Star. Critics are crazy as we all might agree on, but, just to state the facts, the game didn't earn as much respect as the previous three, but it has still been cited as a worthy inclusion into the franchise and a great addition to the 3DS library. Well, I'll be the judge of that.
     

     
    Story: The game begins on the night of the annual holiday called the "Sticker Fest", where the citizens come to watch the Sticker Comet fly by, which is said to make wishes come true. While Princess Peach is on stage, the Sticker Comet slowly comes down to be showcased. All of a sudden, Bowser comes in and crashes the festivities. In an attempt to steal the Sticker Comet, Bowser plunges towards it but is pulled back by a few Goombas. Mario tries to attack, but is overpowered. In the end, Bowser falls on the Sticker Comet, shattering into 6 different pieces. Mario wakes up the next day to find the Sticker Fest ruined. He soon meets a sticker tiara named "Kersti". Kersti blames Mario for the disaster in a case of mistaken identity, but soon finds out he on her side. She tells that the explosion caused stickers to scatter all across the lands and that the 6 pieces of the Sticker Comet have also been scattered. Mario sets out on a quest, along with Kersti, to retrieve the "royal stickers" and make things right again.
     
    Gameplay: Exploring the overworld is very similar to past Paper Mario games. You play as a paperized version of Mario in a 3-D overworld, where you can explore. Throughout the land, you will find stickers which you can collect and put in a sticker album. These stickers can be used in battle... Or, may I say, WILL be used in battle, as they are the only means of fighting. In the overworld you will often be required to solved puzzles which sometimes involve sticking special stickers in strategic locations to move on. While in battle, you can choose any sticker you have collected to attack an enemy. You and enemies take turns attacking each other until you defeat them, or by disgrace, get defeated.
     

    Mario using a fire flower on some Goombas.
     
    Good/Bad? - The idea behind all that collecting stickers thing can be a bit irritating at times. Because, on rare occasions, you can run out of stickers in mid-battle, so you are basically left to die, unless you run away and go hunt for more stickers. The thing that makes it more irritating, is that you don't get any kind of reward like a level-up like in the previous games in the series. All you get are coins... So, the only thing that is really worth fighting in this game, are the bosses, since they are the only thing required to battle to progress through the game. Aside from the sort of controversial battle system, the game itself handels smoothly, especially while exploring the overworld. The level designs are quite well put together and offer good challenges compared to the other Paper Mario games (This is the hardest game in the series, in my opinion). It's a really good game.
     
    Worth the Price? - Seeing as Nintendo predicted it would sell well and would be one of the better 3DS games, it costs 40 dollars. Now, 40 dollars can be a bit pricey if you haven't been a big fan of Paper Mario, or the Mario series overall, but any dedicated Paper Mario fan will surely find the price just right for this great game.
     
    Final Score: It all comes down to the final score which is: 8.8.


     

    I hope you enjoyed this review of Paper Mario: Sticker Star and check back for more reviews coming soon.


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