Jump to content
Banner by ~ Ice Princess Silky

Vinyl_3

Muffin
  • Posts

    7
  • Joined

  • Last visited

Posts posted by Vinyl_3

  1. Ok to whoever is alive on this page ,not so long ago i tried out my blue/white deck and i basically it failed miserably because my deck basically depended on me drawing another blue that doesn't require me to draw other blues that allow me to play it so after playing the game i decided  to change to a white/purple so what i wanted to ask is if anyone else playing white/purple can recommend me what cards i can use.(Forest owls should be like in every deck)

  2. RockinRarity, on 11 Jan 2014 - 11:36 PM, said:

     

    A couple of things.

     

    I don't think that it would fit to have the card say "involved" for Rarity. "When you score at least 2 points involving this card's problem, flip" is essentially saying the same thing... I am pretty positive that Rarity - and all the other mane cards for that matter - need to be confronting their problems in the way the description says. Someone more well-versed in the game can correct me if I am wrong, but it seems REALLY unfair to have the rest of the mane 5 be able to flip with the help of friends but Twilight herself needs to be involved in the faceoff.

     

    BUT EVEN IF RARITY DIDN'T HAVE TO BE AT THE PROBLEM TO FLIP, it is still possible to prevent her from flipping by confronting Rarity's problem first. As a rarity player, last time I played, I couldn't flip for the longest time because my husband confronted my first problem first. And being unable to flip held me back considerably.

     

    But yeah could someone when knows the rules super well clarify if mane characters can only flip if they themselves are at a particular problem?

     

    rarity has to be at a problem in order to flip because her effect says "when you score at least 2 point at this cards problem one score phase,turn this card over"which means you score a bonus or play "creme de la creme" when you solve a problem with rarity there but that's for rarity but i do believe rainbow dash has to be at a problem face off involving a trouble maker to flip

    • Brohoof 1
  3. To be fair though that is with any game, control decks just decimate the unprepared but lose if they can't do their job. As long as there are strong counters I imagine the meta will be fine.

     

    Grant I haven't played this game yet, won't be till the 13th rolls around but could you post her effect/ability if you know?

    Her ability is "When you move this card to a problem,you may move another one of your characters to the same problem for free." 

  4.  

    Maybe the place I played the game wrong but, I was told that you have to use a "Starting Problem" then shuffle the other 9 cards. If we can do it the way you are talking about then wow the game could be less luck base and build base.

     

     

     

    By easy problem card i meant easy starter card sry if that was confusing,in my case and easy starting card for me would be "Emergency Dress Order" or "Cloudbursting" since "Emergency Dress Order" requires 1 white power and one other power and "Cloudbursting" requires one blue power and one other power.

     

    I want to ask you what guys use for tokens like marbles,coins,calculator,etc

  5. well my strategy is basically to put rarity on a easy problem card and then next turn put a timber wolf on my problem and put a friend card there also and keep solving it and adding cards to it after first turn i would earn the bonus and flip rarity. 

    then add friend cards and another timber wolf to my opponents problem and i would have cards with inspired on my home so my opponent would not be able to solve problems even if they manege to move a card to a timber wolf it would just add +2 to moving cards there and keeping in mind that i would continue to add friend cards so my opponent would stand no chance of winning face of against me.

    • Brohoof 1
×
×
  • Create New...