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moolbelppa

Muffin
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Everything posted by moolbelppa

  1. well the best way to start is to draw what you enjoy, which means Tsaritsa Luna's notes about staying on-model are worth referencing if you want to make sure your ponies look like the same style as the show. If you try out those easy lessons I shared in my first post, it'll help you get a good foundation for drawing objects in 3D, which will make your ability and understanding of how to draw ponies even better! (not to mention it will probably help you get through art class)
  2. Nothing wrong with drawing to the standard, I was thinking mostly in the context that because he said he was struggling with art class it'd be better to get a well rounded idea of how to draw in general, and then could draw ponies in different ways and expand on the style. Jonas! what do you think!
  3. Not to step on any hooves, but I gotta disagree here. Someone who wants to learn to draw better should be more concerned with having fun and experimenting, and in the process getting basic principals down (ex: portraying 3d space and shapes), opposed to staying perfectly on model. Otherwise you wont know how to draw anything else. Try rough straight lines sometimes!
  4. Theres this little tiny man that lives in the ventilation shafts in my home. He has pallid greenish skin and no chin to speak of. He looks kind of like the caterpillar from bugs life or Slimer from ghostbusters. I should also mention he is very well dressed for a squatter, and is always wearing a pristine tuxedo or frilly dress-shirt. Every time I open a drawer or refrigerator or cupboard he is hiding in there waiting for me. He leaps out with a shriek and kisses me and then scurries away before I have a chance to hit him with a broom. This would be less disturbing if it weren't for the fact that he isn't a terrible kisser.. If anyone has any advice..
  5. might just be me but it looks like you are pressing down suuuuper hard with your pencil when you draw. Try loosening up a bit, maybe draw something by doing lots of really soft strokes. That's what Andy Ristaino from adventure time does, and it gives his work a really unique style. http://skronked.tumblr.com/ Also you should try having some fun drawing basic 3d shapes so you get a feel for structure. Back in the 90s, there was Commander Mark's Draw Squad, where he'd teach all kinds of fun little exercises to do just that. http://www.drawsquad.com/lessons/lesslist.html try out these lessons, I think they'll help a lot.
  6. If every language includes non-human languages, then I'm in. Negotiating with dogs to do my bidding would be way better than instantly learning the flute. Also consider, 'any language' probably includes sheet music. Music is a language, as is programming languages, as is dance, etc.
  7. The manga Liar's Game (which is excellent btw) has some really interesting discussion points about trust, my favorite being the idea that you cant really get to know someone until you doubt them. Blindly trusting anyone is basically the same as dismissing them or not wanting to really get to know them. Personally I tend to give others the benefit of the doubt, and just typically avoid relying on anyone for anything unless I have to. Trust never really comes into it, unless I actively say "i'm going to trust you on this", but then that's just a code word for "I'm REALLY giving you the benefit of the doubt, so don't disappoint me"
  8. Retro Game Challenge for the DS encapsulated the experience of video games before the internet in an extraordinary way. There are actually game magazines in-game where you can hunt for secrets and codes to help in the games-you-play-in-the-game. It's fantastic. I still use gamefaqs from time to time, but I think the internet is the main cause for most games no longer having cheat codes. Before it was a real secret that you could unlock something, and seeking out the code or tip in a magazine was one of the only ways to do it, which contributed to a whole metagame experience, as well as magazine sales.
  9. Redlettermedia : they have a lot of really insightful analysis into the movies they review/make fun of walrusguy : king of youtube poop. undisputed.
  10. which is why I'm still waiting. Honestly there is so much room for fun minigames in Animal Crossing, like not even just classic nintendo games but like if you got a air hockey table you could play a minigame on it maybe, that kind of thing.
  11. howabout how there are literally no black widow action figures? http://toybox.io9.com/black-widow-absent-from-a-toy-based-on-one-of-her-coole-1703705181?utm_campaign=socialflow_io9_facebook&utm_source=io9_facebook&utm_medium=socialflow
  12. I'm still waiting for the return of the classic nintendo games you could play in-game.
  13. Waluigi, generic Koopa, and Birdo. In that order
  14. The whole limited-run rarity aspect of the figures is upsetting to me. This is beanie babies all over again. What's fun about that? Those lego skylandermiibos coming out soon look pretty good though.
  15. Herculoids predates all of this biz. Most of the example series you mention have a common thread in that they are based around a collectable aspect (toys), which appears in american productions as well, japan just happens to be really good at it. Why settle for having one super power when you can harness a whole army of little guys who each have different ones.
  16. I was playing this for a while on my tablet. Kind of hit a wall where I spent too many points on boosters when I should have saved them for bigger things and didn't want to actually start spending money. It was fun to that point though.
  17. surely you jest. This is a great cover considering the probable amount of information the artist was given. THIS is unforgivable considering how gorgeous the original box art was.
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