Oh yeah, I saw videos on scientists dripping stuff into water to measure how it happened to diffuse. Forget why tho. Also there would probably be a generalized equation one could get but predicting the pattern itself might be difficult due to variation like the double pendulum experiments. Then in flowing water its alot easier to predict because, its like randomly moving a nunchuck, compared to a professional controlled swing. Its not just dangling about, its got a force applied to help direct it. Which means that, thinking about it, the liquid is biased into a direction based on the rotation of the drop due to asymmetry in the dropper, air resistance, the vibration of the water etc. Probably would be a heck of alot more uniform done in space with molecularly symmetrical structures.
StarCraft 2 is supa tough, but theres a way to generally practice. Just do build orders, and while 'waiting' on the next steps, multitask. The co-op mode is great for practice, better than campaign and more interesting than playing against normal bots. It gets you to plan your own build orders.
SC2 is alot like being a professional chef. Professional chefs need to suddenly prepare a well executed dish at a moment's notice, which requires speed and multitasking to produce on time and properly. SC2 is the same in that sense.
But another reason to have it be mind controlled, is so we can control multiple groups of units at the same time. This would boost cognitive capacity even further! A study of older sc2 gameplay shows its good for multitasking and emergency planning and stuff, and found people get more cognitive benefits the more opponents they face at once. Like free for all more than 2 player matches, rather than 1 on 1. And that's before the game got faster paced, and there are mods to play at double the speed I tried out. At my peak I was Platinum league, and it took 60 hours of tutorials, probably a couple hundred hours of random videos and training simulator modes in the arcade subsection. Then a few hundred competitive matches. Oh, and playing vs the ai of course.
Coop is so much funner, ranked play is stressful lol.
Also because of muscle memory being the only way to improve speed, its really about quantity of hours, and meta-game knowledge you put to use more than anything else which makes you a good player. I never put the time in to become a fast player, as zerg my peak apm was like 130-170 apm. And zerg requires more production artificially increasing the number, and pro players get like 200-300 apm average, and their peak hits as much as 700-800 apm which is 12 actions per second lol.
And when I play it was never with structure really, I had strategies instead based on map and races and what happened in match. I beat a diamond player by cancelling tech as I got scouted, to go for economy, then they went defense, and I out economied them, then even tho I had worse engagements I eventually overran them and used some good micro I learned from a micro trainer. It was intense, if I didn't micro I would have lost.