Appearance: Black hair streaked with blue across his forward spiked mane, matching colored tail, strong build, white pegasus and is rarely seen without his magical necklace given to him by his father made from his great grandfather's own horn.
Cutie Mark: A single pair of Hoofchucks (pony equivilant of nunchucks) to represent his skill with the tool (or weapon) and his dexterity always willing to fight for what he believes in.
Personality: Strenghts: A strong sense of right and wrong, competative, stoic, a leader, a warrior, very witty and clever, proud and competative.<br /><br />Weaknesses: show off, big ego, has a tendancy to do things he shouldn't, an infatuation with fluttershy, comptetative seeing everything as a potential challenge.<br /><br />Quirks: has a fascination with buttons. very good at improvising (making something with limited resources) loves salad, very strange timing, pokes fun at the royal guard.<br /><br />Story: Fenrir was once locked up for a short dungeon sentence for sneaking into the castle at night carrying only a painbrush. he was locked in a cell with only a wooden bowl and rocks everywhere. using the rock to carve a spoon from his bowl dug a tunnel underneath the bar, when the guard turned around he saw fenrir sitting in his chair eating the guards sandwhich with only this to say "want some?" with a big smile making a dart for the exit. coming to the gate he was stopped by a slew of guards, smiling he challenges them all to a duel, once overpowered by the army he accused them of cheating. crawling his way out of the fight managed to trot away while they fought amongst themselves.
Backstory: Fenrir Galloper is a Pegasus charged with being the vessal for a powerful crytal necklace that grants anypony the power to weild its magic like a unicorn. the cost however, is a great strain on the pony's body, things that would seem natural to a magical pony are strenious on a new guardian. his responisbility is to guard what is known as the void, a place where the spirits of passed ponies and other creatures go after life. yet has the ability to grant life, at the cost of his own. or to take it, as in place of another. he resides in the lumenia temple found deep within the caves of the everfree forest, hence the name fenrir (according to norse mythology fenrir meant from the swamp) the necklace grants the power of longevity, or unnaturally long life. and will be passed to his successor in the Galloper line.
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