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  • (Foe, Year 2191) Baccarat


    Anneal
    • Age: 33/34

      Gender: Male

      Species: Earth Pony

      Appearance: Baccarat's coat is well-groomed and a light metal grey. As he avoids direct eye contact, Baccarat usually wears sunglasses even indoors to sometimes address authority, but if one was to see through these shades, they will see faded teal eyes. His mane and tail are light green with fringes of white, impeccably combed towards his left. He can sometimes be seen wearing a rather suave fedora tipped upwards, along with his own personal black overcoat with a white shirt and tie. The overcoat goes halfway down his bodies and hooves.

      Cutie Mark: Two slanted die, with one showing two dots and the other showing one on the top.

      Personality: Baccarat is a pony that has a flair for using his words to his own advantage. He is charismatic and manipulative, and can easily convince ponies to do what he wants. As a result, his skill in communication is profound, and can easily be the diplomat or negotiator. <br /><br />Baccarat has a sense of caution, and is discreet with his speech. His outside appearances and personality can be deceiving. Baccarat prefers not to get his hooves dirty and keeps himself organized and calm, even at the worst of situations.<br /><br />Though far from a fighter, Baccarat can be resourceful, and strangely has the Lady of Fortune on his side. He likes playing card games – and sneakily tricking his rivals – around Equestria's West. Baccarat is, however, well-intentioned in a way, since he can sympathize others and care for them. He dislikes killing, despite his status as part of a gang.<br />

      Backstory: Baccarat is a fourth-generation pony of the post-war, directly descending from a mare named Draught, who was at the time eleven when Great War ended. Afterwards, Draught was taken into Stable 36, a Stable in the far western part of Equestria; Stable 36 was a part of a Vault Experiment where there was no Overmare or Overstallion, and as a result, starts off as anarchic. It was opened approximately four decades later (in 2124).<br /><br />Baccarat himself was born on Route 95, in the town of Hayfield. His parents were a bartender and a courier, in a time where survival mattered in the Wasteland. Baccarat never liked life in the rural Wasteland, and grew disinterested in their topics. This will eventually bring him into New Pegasus. <br /><br />Baccarat eventually wins his cutie mark at the age of eight when he was known for being adept at creating his own games. Most of the time, he was bored, and improvised and made up games from anything he could find; his first was created off of multiple cups and a mixed deck of cards. <br /><br />Eventually, Baccarat decided to leave the quiet life of Hayfield to venture off for the city life. At age 15, he left his family to move west to New Pegasus. At first he worked as a caravan scout, though like the life before, it did not agree with him. Baccarat switched to being a mercenary at age 20. <br /><br />Four years later, he marries another mare. Immediately, after another two years or so, their relationship has become strained, after Baccarat lost his job for the group he was working for. Soon, they divorced, and Baccarat found himself alone in the Wasteland, estranged.<br /><br />He finds his new home in the western part of New Pegasus. Out in the streets, Baccarat was robbed by thugs. Displeased, he chased them down, while realizing that the thugs were a part of a gang in New Pegasus. Baccarat disguised as one of them, believing he would finally gain his fortunes.<br /><br />This specific gang was the "Pizzino Circle"; as their name implies, they were extremely secretive about their operations, and used slips of paper around and inside New Pegasus to communicate with little risk; if one managed to acquire these slips, it would be difficult to decipher. Baccarat's expert skill with his tongue allowed him to gain secrets around the gang.<br /><br />He gains control of the members of the gang to side with him, something Baccarat at the time called it a "shift to proper power". Baccarat later threatened the power of the leader, Triple Slot, and use his numbers to overwhelm and "overthrow" the group. <br /><br />In the end, Baccarat avoided bloodshed with diplomacy, and peacefully left the Pizzino Circle to create his own gang, the "Barstand Syndicate", the name coming from their first meeting place, the Fusion Bar. The Syndicate quickly took control of the bar, and converted it to a gambling hotel. Currently, Baccarat has become from a caravan scout to a mob/ tribe boss. <br /><br />

    (Foe, Year 2191) Baccarat

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