Ashbad 969 April 16, 2012 Share April 16, 2012 (edited) Hello, everypony, I decided it would be a cool idea to share one of my current projects here, even though it isn't a pony game (well, this is in the Game non-pony section! ) I am in process of making a game, inspired partly by The Legend of Zelda and a few other games from my childhood. It is intended to be very retro feeling, going back to the ages of the old NES/SNES consoles in style. While the storyline is still in the works, and will remain secret to an extent until a first Beta is released at my current schedule of putting it out on the internet in late July. Who's working on this? Graphics - Me, Ashbad Programming - Me, Ashbad Storyline - Me, Ashbad Music - My friend, JustCause So far the music is about 20% done (About 5 different regions in the game's map have background music), coding is about 25% done, and graphics are about 20% done. Breakdown of exact progress: Graphics I have about 350 tiles drawn already in 4-level grayscale (this game was originally intended to relive GameBoy zelda-eqsue games, but I changed my mind and have gone back recolorizing them, and effectively making them about 20% cooler). I am proud to say that all of these tiles are completely original, and have taken at least 60 hours of work until now to produce them. As for sprites, I'm much further behind, I'll have those done probably in another month. The tiles are all 8x8 pixels (I did it for a super retro feel, and as a decent challenge to my pixel art skills), but the actual screenbuffer is magnified before rendering to 3x magnification, so here they look 24x24 pixels. For a screencap of what everything basically looks like right now (not entirely functional though): Programming Written in C using the MinGW compiler set for Windows. However, I have 2 build systems setup, one for building for Linux, another for Windows. Haven't looked into what I'll need to link against OSX, so for now that's considered not a release platform. Who knows, that may change. Music Using Famitracker/OpenMPT to track chiptunes for the game, have about 5 full looped songs finished. Thought I'd share what I was doing here as well, I guess it wouldn't hurt Edited April 16, 2012 by Ashbad 3 What has fanfiction has Ashbad written lately? We should totally find out by clicking this link. (Protip, turn on "Show Mature" to see more) Link to comment Share on other sites More sharing options...
Rainbow Danger Dash 145 April 16, 2012 Share April 16, 2012 this is a good idea for a game! (Facebook)-(Twitter)-(Youtube)-(Website) Link to comment Share on other sites More sharing options...
Mephala 2,635 April 16, 2012 Share April 16, 2012 Wow, you're putting a lot of effort into this! I'll play it! Link to comment Share on other sites More sharing options...
Ashbad 969 April 16, 2012 Author Share April 16, 2012 Wow, you're putting a lot of effort into this! I'll play it! Indeed, I'm trying to make it of the highest quality I possibly can I have at least 100 hours clocked planning, and working on this game, mostly though on graphics. What has fanfiction has Ashbad written lately? We should totally find out by clicking this link. (Protip, turn on "Show Mature" to see more) Link to comment Share on other sites More sharing options...
Mephala 2,635 April 16, 2012 Share April 16, 2012 Indeed, I'm trying to make it of the highest quality I possibly can I have at least 100 hours clocked planning, and working on this game, mostly though on graphics. Well if it's as good as it looks and sounds I'm totally ready for this! Link to comment Share on other sites More sharing options...
MVC NVMXD JVRXD 2,406 April 16, 2012 Share April 16, 2012 Wow this would be a bitch to code in lua XD I HAD TO FALL TO LOSE IT ALL BUT IN THE END IT DOESN'T EVEN MATTER /WRISTS On 4/28/2013 at 8:13 PM, gooM said: Djenty...man you are crazy, but an awesome sort of crazy Link to comment Share on other sites More sharing options...
Ashbad 969 April 17, 2012 Author Share April 17, 2012 Wow this would be a bitch to code in lua XD I would think it would actually be easier the only thing that sucks with using C for such a large project is that I'm manually keeping track of the amount of memory of and pointers to all of the resources I'm using, like sound chunks, surfaces, etc. Then again, while it's extra stuff to deal with, I simply love C and low-level prgramming (low-level, as in, manually managing memory directly, among other primitive things) in general, so it's fun What has fanfiction has Ashbad written lately? We should totally find out by clicking this link. (Protip, turn on "Show Mature" to see more) Link to comment Share on other sites More sharing options...
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