Pix3M 607 October 8, 2012 Share October 8, 2012 I've joined a game-making competition called My Little Game Jam. Make a game from scratch as an individual to the theme of Chaos and within 48 hours. Here's what I got: ^lol unattached tree trunk In case people are gonna be confused by the game, mouse to move, click to shoot. There are six elements each coming with their own 'gun'. The element on top is the active one. Mouse wheel to cycle through them, or keys a,s,d,f,g,h to quickly switch to certain ones. Keys 1-6 (not on the keypad) spends one of those points for a special effect which I have not really tested for balancing. Also, there is a known bug involving getting your powerups into negatives. As far as I know, it should only happen if you try using a special when the corresponding powerup is at zero. Beware of fertile parasprites, floating anvils, poison joke, and rubber ducks. You're curious to try, there's a download link here: http://games.mylittl...om/game/show/25 And you can see other games people have made here: http://games.mylittl...m.com/game/list You can even rate games people have made. You just need to register a little account which should be real easy as they don't ask for email. 3 My deviantArt page Link to comment Share on other sites More sharing options...
Mizune 37 October 8, 2012 Share October 8, 2012 You made this in two days? Props to you for that, for being able to make both the sprites and the coding in time. Impressive for something made so fast. Link to comment Share on other sites More sharing options...
The Awesome One 1,315 October 8, 2012 Share October 8, 2012 Aha, this reminds me of the time a friend of mine made a simple Pacman clone in just 6 hours from scratch. Good work with the coding. Link to comment Share on other sites More sharing options...
Pix3M 607 October 8, 2012 Author Share October 8, 2012 (edited) You made this in two days? Props to you for that, for being able to make both the sprites and the coding in time. Impressive for something made so fast. I feel a bit proud for making sprites at a speed I didn't know I can work at, but it helps a lot if you've done enough pixel work so you become a lot faster than before. That just leaves more time coding, testing, and balancing, (which isn't even complete). Known bugs and such as I didn't give myself time to try a play style that uses a lot of specials. It also helps that I used an easy programming language practically made for beginners as a stepping stone to something more industry standard. Edited October 8, 2012 by Pix3M My deviantArt page Link to comment Share on other sites More sharing options...
Mizune 37 October 8, 2012 Share October 8, 2012 I feel a bit proud for making sprites at a speed I didn't know I can work at, but it helps a lot if you've done enough pixel work so you become a lot faster than before. That just leaves more time coding, testing, and balancing, (which isn't even complete). Known bugs and such as I didn't give myself time to try a play style that uses a lot of specials. It also helps that I used an easy programming language practically made for beginners as a stepping stone to something more industry standard. Still, it is quite impressive that you were able to make something that fast. It reminds me of when I once saw a contest where you had to make a game in less than 100 lines of code. Someone actually managed it in seventeen. Link to comment Share on other sites More sharing options...
Pix3M 607 October 8, 2012 Author Share October 8, 2012 Still, it is quite impressive that you were able to make something that fast. It reminds me of when I once saw a contest where you had to make a game in less than 100 lines of code. Someone actually managed it in seventeen. ??? Do you cram everything in one line or something? I wanna know how that exactly works. I also wanna know what languages are used as somebody like me won't be able to do anything as I use frameworks for everything, which would probably break the 100-line rule even with a blank game xD My deviantArt page Link to comment Share on other sites More sharing options...
Mizune 37 October 8, 2012 Share October 8, 2012 ??? Do you cram everything in one line or something? I wanna know how that exactly works. I also wanna know what languages are used as somebody like me won't be able to do anything as I use frameworks for everything, which would probably break the 100-line rule even with a blank game xD I have absolutely no idea how they did it, but they created a falling sand simulator with 17 lines of code. It was mind-blowing. Link to comment Share on other sites More sharing options...
hana 217 October 8, 2012 Share October 8, 2012 ZOMFG you made a game in 48 hours? OםO i thought you were epic when i saw that three you made, is all of your work is as insane and epic? I AM (PROBABLY) OFFLINE SLEEPING~ Link to comment Share on other sites More sharing options...
Pix3M 607 October 8, 2012 Author Share October 8, 2012 ZOMFG you made a game in 48 hours? OםO i thought you were epic when i saw that three you made, is all of your work is as insane and epic? Nah, I would probably be uber famous or something if I was THAT epic. Just remember there are like 36 other people who have also submitted a game of sorts within 48 hours. My deviantArt page Link to comment Share on other sites More sharing options...
hana 217 October 8, 2012 Share October 8, 2012 Nah, I would probably be uber famous or something if I was THAT epic. Just remember there are like 36 other people who have also submitted a game of sorts within 48 hours. but still, 48 hours is more then it would take me only for the backraound XDyou surely are amazing, and you just dont publish yourself good enough :\ I AM (PROBABLY) OFFLINE SLEEPING~ Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Join the herd!Sign in
Already have an account? Sign in here.
Sign In Now