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Flash Animation Test - Bon Bon


GeekBrony

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(edited)

Pretty good, you have a good sense of lip syncing, the only issue I saw was when Bon~Bon was saying "house." It seemed as though you put in a few extra frames which weren't really needed. 

 

Otherwise though, you're doing fine friend. Keep practicing and most importantly, experiment! 

 

P.S. For bonus credit get Bon~Bon to blink and animate the top of her mane.

Edited by Accellerant
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Nice use of the puppets, even if it is a bit static.  This does show a ton of potential, and like Accellerant said, keep on practicing.  Remember to use plenty of ease in and out, more hair bounce, and less smooth tweening.  For a first time, its pretty dang good.  Keep it up!

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That was certainly awesome at best! How long have you been into doing animation? Keep at it because that was pretty cool for sure.

Started getting into Flash when I was 7. I used Flash MX 2004. Learned a lot of Flash techniques from my dad. Gave up flash when I was 9-ish.

 

A couple days ago, I started again. It was an entirely new interface. I learned tutorials, then I figured out everything from there.

Pretty good, you have a good sense of lip syncing, the only issue I saw was when Bon~Bon was saying "house." It seemed as though you put in a few extra frames which weren't really needed. 

 

Otherwise though, you're doing fine friend. Keep practicing and most importantly, experiment! 

 

P.S. For bonus credit get Bon~Bon to blink and animate the top of her mane.

I could post an edited one, because I still have the .fla file!

 

I wish I could have animated the blinking/top of the mane :P Sadly, I couldn't find out how to do the blinking, and it was too much of a hassle to animate her top mane a little.

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(edited)

I wish I could have animated the blinking/top of the mane tongue.png Sadly, I couldn't find out how to do the blinking, and it was too much of a hassle to animate her top mane a little.

If you've watched the videos by FlamingoRich that I suggested to you, you should have heard of something called Single-Framing. Single-Framing is (excuse the pun) the single most brilliant invention of flash animation... Okay maybe that's exaggerated. If you double-click into the eye-lashes of any flash puppet, you should be able to find multiple different frames, the first six or so being for a blinking animation. (It takes six frames for a full cycle blink animation.) 

 

From there you can create a more-or-less randomized loop, to make the blinking inconsistent, making it appear more real and less systematic. Basically have them blink once, wait 10 frames, have them blink twice, wait 30 frames and have them blink again a couple times. wink.png

 

Either way, great progress! I won't repeat what others have said but you should definitely take those to heart as well. smile.png

 

EDIT: Oh, I almost forgot! When animation one part of the body, try animation the entire body just the slightest bit. This doesn't have to be done in any complexity, just a little bit of a skew motion tween for when her head leans forward for example. You should also focus on anatomy and see what parts should move in conjunction, such as the head and neck. biggrin.png (Trust me, anatomy is the most annoying part to learn, but it's a life saver, especially with legs!)

 

Here, this was one of my first animation tests. The mouth movement isn't very good, but I focused a lot on the motion and such. I can provide a .fla file for you to look closer at some of my works if you wish? happy.png

 

http://technologyflash.net/SWF/TiaTalkandTurnTest.swf

Edited by Silver Marcato

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If you've watched the videos by FlamingoRich that I suggested to you, you should have heard of something called Single-Framing. Single-Framing is (excuse the pun) the single most brilliant invention of flash animation... Okay maybe that's exaggerated. If you double-click into the eye-lashes of any flash puppet, you should be able to find multiple different frames, the first six or so being for a blinking animation. (It takes six frames for a full cycle blink animation.) 

 

From there you can create a more-or-less randomized loop, to make the blinking inconsistent, making it appear more real and less systematic. Basically have them blink once, wait 10 frames, have them blink twice, wait 30 frames and have them blink again a couple times. img-1587165-2-wink.png

 

Either way, great progress! I won't repeat what others have said but you should definitely take those to heart as well. img-1587165-3-smile.png

 

EDIT: Oh, I almost forgot! When animation one part of the body, try animation the entire body just the slightest bit. This doesn't have to be done in any complexity, just a little bit of a skew motion tween for when her head leans forward for example. You should also focus on anatomy and see what parts should move in conjunction, such as the head and neck. img-1587165-4-biggrin.png (Trust me, anatomy is the most annoying part to learn, but it's a life saver, especially with legs!)

 

Here, this was one of my first animation tests. The mouth movement isn't very good, but I focused a lot on the motion and such. I can provide a .fla file for you to look closer at some of my works if you wish? img-1587165-5-happy.png

 

http://technologyflash.net/SWF/TiaTalkandTurnTest.swf

Ah! That's how it works! I thought going into the edge of the eye would bring it up xD!

 

 

I have updated the video, it looks a lot better, take a look:

http://www.youtube.com/watch?v=Qim1j4LRzlc

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