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Transistor. Made by Supergiant.


A Blithering Div

1,190 views

Must be good right?

 

 

The visuals and overall aesthetic are fantastic:

 

blogentry-4300-0-63095700-1401155562_thumb.png

 

 

If there is one thing Supergiant should be known for, it is their art department. It's vibrant, colorful and most importantly atmospheric. The soundtrack is alright. It's up on soundcloud somewhere should you wish to here it.

 

The game begins with Red (you) pulling that sword known as Transistor out of some dead guy. You've had your voice stolen but still make vocal noises so I assume its a metaphorical voice. This is one of the few remnants of Bastion that seeped through to this game in that the story is intentionally made vague in order to make it seem deeper than it is. You have various skills called "Functions()" that can either be one of the four active skills, an augment to one of those skills or a passive buff. You have a set amount of "memory" so you can't just mix 'n' match. You fight an enemy force called "The Process" because...alright this game is rubbish. 72 minutes in and I cannot bring myself to play any more of it.

 

One of the reasons being is the shitty combat system. You have a health bar but you can't heal unless you have the life regen function (which works more like the mourneblade from Castlevaina: Symphony of the Night, a much better game). When you "die" you either overload transistor which from what I can work out, doesn't do much or you lose an attack. Pressing space allows you to "plan" your attacks within a given time frame. Sounds like a good idea until you do that and can't attack anything until that ability cools down. Once you lose a function, you have to go to two access points (upgrade stations/save points similar to those found in Dino Crisis 2 and Devil May Cry, both being better games) to get the lost functions back. Because this game is kind of "hack and slashy" this is a major problem.

 

The other is the story. 72 minutes in and I know Red is a singer that was supposed to do a concert (I think) but couldn't because that's when the calamity "it" happened. I don't know why the process is there. The process wants me dead because vagueness and the reason I should care about any of it is beyond my simpleton brain.

 

Let's address the elephant in the room. Yes, this game was made by the same people who made Bastion. Bastion is one of my all time favorite games. I didn't expect this game to be like Bastion at all. While it does share some things, it isn't the same. However it probably should have been because outside of the visuals, Bastion did everything better. Better combat, better storytelling, better story in general, characters that were given life and a better sound track.

 

3/10 do not recommend

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The combat system is actually one of the games strongest points. The reason they have limits on how much you can throw into your Transistor is to force you to use different combinations of powers.

The reason you cant heal during combat is to add a degree of difficulty, otherwise people will just run and hide till their health regens.

As for the story, its bsolutely beautiful. You find out the lore from listening to the conversations between Red and the Transistor, as well as exploring. You find terminals to get additional info. Additionally, if you inspect your weapons functions, it gives you lore on the people they used to be, and as you use those functions, it unlocks more of the story regarding those people.

Id easily give the game 8-9/10

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The combat system is actually one of the games strongest points. The reason they have limits on how much you can throw into your Transistor is to force you to use different combinations of powers.

 

The reason you cant heal during combat is to add a degree of difficulty, otherwise people will just run and hide till their health regens.

 

As for the story, its bsolutely beautiful. You find out the lore from listening to the conversations between Red and the Transistor, as well as exploring. You find terminals to get additional info. Additionally, if you inspect your weapons functions, it gives you lore on the people they used to be, and as you use those functions, it unlocks more of the story regarding those people.

 

Id easily give the game 8-9/10

 

A. Yes, I'm aware of that. However I've yet to be "forced" to use different combos as its literally impossible this early in the game.

 

B. Other games do that to by making the enemies harder (more health, more of them, more damaging and sometimes smarter) and limiting the overall health in the field. They still allowed a well timed heal. See Bastion for a good example.

 

C. There's nothing in the story thus far that is compelling me to care. Why do I care about these people exactly? Why should I care about Red or the Transistor? What I've gathered from it has been stated above and there isn't enough there to keep me going forward. In fact, early on I "could've" left the city but went back for a reason that hasn't been explained.

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