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Roop babbles about Zoop


Ron Jeremy

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blog-0178368001351967983.pngSo, lately, I've been playing that game that happens to share its name with Zoop of MLPforums. And, well, I've got stuff to say about it.

 

The games work like this: You have a square in the middle of the screen, and a colored arrow in that square, on a grid. You control this arrow. Stacks of colored pieces come from all four directions, and you fire yourself at same-colored pieces to clear them. When you fire yourself and hit a differently-colored piece, you switch your color for that piece's color. It's a simple concept. You've got your bonuses and combos and such. I included a screenshot from Wikipedia to get the idea across.

 

For a while, the game is fun. It's simple, but it keeps you entertained. I'd describe the music as, well, elevator music, but for this genre, it works. After all, for a game like this, epic guitar riffs would make concentration difficult.

 

But then you hit the bad.

 

In a game like Tetris, the game speeds up gradually. After a lot of playing, you finally hit the highest speed, but you've been gradually brought into it. In Zoop, the game feels like it gets too fast too soon. You have piles building up on all sides, and they get going fast early on, and it gets extremely difficult to keep up. There's just too much to process at once.

 

And when you get to higher levels, the colors of the playing field start getting.... wonky. You have multiple colored squares, with white dots on them. For a puzzle game that has you keeping focused on all sides of the screen, this is not good. This gives you a headache. I am literally sitting here with a headache from Zoop.

 

So, would I recommend Zoop? No. I mean, I wanted to like this game. I can feel an interesting concept here, but it just feels like it was executed horribly. If you collect to play, avoid this game, unless, like me, you can get it really cheap.

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