Roop babbles about The Binding of Isaac
The Binding of Isaac.... where do I begin? There's so much to say about this game. To start with, I'm going to put a bit of a disclaimer. This game has been called "blasphemous" by certain publications, etc., due to its nature. If this offends you, please back out. I'm simply talking about the game.
This game is a roguelike with Zelda-like elements that become obvious within seconds of first playing it. Having randomized room layouts, map layouts, enemies, items, etc. etc., you can sink many hours into this game before you get bored with it.
The game features grotesque imagery and "cutesy" imagery, and I think it works well for it. Its art style is unique, and it keeps the game from looking bland. The scenery, though it doesn't have Xenoblade Chronicles-level beauty, is far from ugly, unless it's trying to be. You do see the same things again and again though, but that's a genre issue, and not an issue with the game specifically.
Soundtrack accompanies the setting and imagery well. Composed by Danny Baranowsky, who did the music for Super Meat Boy as well. Memorable, and if you own the soundtrack, you'll definitely be listening to it well after you've stopped playing the game. I suck at wording the reasons I like certain pieces of music, but I like this game's music because, well, it's passive at the right times, and fast-paced at the right times.
Gameplay difficulty fluctuates. Generally, the game is pretty difficult, but not impossible. Occasional cheap deaths can ensue, with certain room layout, enemy spawn and item combinations. Most of the time, when you die, you feel like it's your fault though, which is a good thing. Sometimes, the game can become insanely easy to the point of it becoming boring, when you happen to obtain one of the freak item combinations that makes you practically invincible, or get a combination that makes you 1shot any non-boss enemy. This doesn't happen often, though.
So yeah, lots of variety here. I would definitely suggest this game. I got it a long time ago, and to this day I still fire it up sometimes. With additional endings, the game playing different every time due to level layouts and items, multiple characters with different playstyles, a (cheap) DLC that adds more variables to the random factors (new items, enemies, endings, floor types, etc.), you'll definitely get your money's worth out of this game.
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