I like Deus Ex. Good game, intriguing storyline and 10 times better than Invisible War but still inferior to the original game. Nevertheless, I think this is a gonna be a nice game (I hope). Just to get things started, here is my character (with no pic unfortunately) and some rules. This RP game will make extensive use of the d100 dice.
Character
http://mlpforums.com...rs/_/cirrus-r64
Link to RP: http://mlpforums.com...ony-revolution/
Rules
The rules are simple. Each character has a health, magic (for unicorns) action and accuracy monitor. Health determines how long you can survive in combat, magic allows the casting of spells and action for how many moves you can make during combat. Accuracy, Power and Skills will be explained below. All these can be modified by allocating stat points to them or acquiring augmentations. Final damage dealt to your opponent is determined by the damage your weapon deals and your opponents defence. For example, a Bushwhacker Revolver deals 12 damage and your opponent has 3 defence points. The damage point is decreased by your opponents defence. Final damage is 9. Of course, some bonus in the type of ammo and weapons you use may negate some of the enemy's defence points.
The chance of hitting your enemy is determined by the roll of the d100 dice. In combat, combatants will initiate a dice roll. If your score is higher than your opponents, you hit him. If vice versa, it's a miss. For example, if the results are 60 vs. 75, your opponent dodges your attack. You can increase your chances of hitting your enemy by allocating stat points to your Accuracy attribute. If the enemy has his or her back faced towards you, you get a +10 to your roll score and a -10 to the enemy's roll score. Accuracy score above 100 will result in a critical hit which deals 2X damage. If the enemy scores more than 100 in a defence roll and is higher than your score, you still hit him but your critical hit will be negated. Many other actions such as lockpicking, fixing an equipment or hacking a computer uses the same rules as above. Your skills will modify the d100 roll for a higher chance of success.
You may also attempt to fight enemies while weaponless and the damage done will be determined by your Power stats. Power can also be used to boost the damage dealt when using melee weapons. For example, if you have a melee weapon that deals 6 damage and you have a Power level of 4, half of your power will go to the final damage, which means your final damage is 8. Augmentations can further boost Power, which in turn boosts melee weapon damage. If your power is 1, it cannot be halved so that 1 will be calculated into the final damage. If your power is an odd number, for example 3, half of 3 will be 1.5 and that will be rounded off into 2. So the 2 will be used in final damage calculation.
When in combat, the distance between players and their opponents are denoted by squares. This will determine whether or not your attack can reach them. Close combat weapons like knives and spiked horseshoes usually have a range of 1 square but some longer weapons like pole weapons and long swords have a range of 2 squares. Using loud weapons may alert your enemies and like weapon range, the sound range is denoted by squares. Enemies standing within the sound range will be alerted to your position and you may lose the element of surprise. If you have sound grenades, you can throw it somewhere so that it emits sounds to distract your enemies. When enemies die after being killed by a lethal weapon, their death cries can also alert others.
Magic acts like bioelectric energy from the Deus Ex games. It's initially available to the unicorns but will be available to others when they receive augmentations.
Storyline
Advanced prostheses technology came into being in Equestria 200 years ago under the supervision of Princess Celestia and the Equestrian Science Union. The intentions for this new technology was good and that was to give the disabled a new lease on life. Nevertheless, the princess kept a tight grip on technology for fear that they may become a tool for evil. This new technology went far and wide to many other nations. It was well-received and many interested parties soon started modifying and manufacturing them for widespread distribution to the public. The commercialization of advanced prostheses tech opened up new horizons. In Equestria, the rich and powerful saw it as a chance to become more than who they were. Not only distributing augmentation technology was profitable, it also made the average pony more powerful. The non-pegasus could fly, ponies could transform their hooves into bladed weapons in a blink of an eye and non-unicorns could perform magic.
When crimes involving augmented ponies started rising, Princess Celestia was worried. She had feared the worst when they made the breakthrough in augmentation technology and now it came true. In attempts to curb widespread distribution, she signed the Augmentation Limitation Act. This put her at odds with the public and major biotechnology companies, who had profited from developing and selling augmentations. By the time she signed the Act, it was too late. By that time, the biotech companies were far more powerful and richer than the royal government. They fought back by raising unrest throughout Equestria and roused the public into rioting. The companies were successful in spreading their propaganda and the riots threatened to plunge Equestria into a civil war. Nevertheless, Princess Celestia maintained her stance. It was not long before the first shots of the Equestrian Civil War were fired in the streets of Manehatten. Pro-augmentation rioters sided with the companies while anti-augmentation parties sided with the government.
The war ended in two years with the crushing defeat of the government forces. Spears and non-augmented fighters pitted against guns and augmented warriors weapons, the outcome was clear even before the war started. After the war, the companies forced Princess Celestia to abdicate her throne and disbanded the royal government. In order to remove the princess and her supporters from the playing field, they appointed pro-augmentations judges in court and tried them for things they did not do. They were sentenced to life in prison or were given the death sentence but Princess Celestia soon disappeared without a trace. Many think she was executed.
As for Princess Luna, she helped her sister in combat during the war. The judges wanted her dead too but the corporations had plans for her. Luna ascended the throne and took the title High Archon. In reality, Luna had no stance whatsoever but she was forced to sign decrees benefiting pro-augmentation camps. After all, the companies knew that the public still respected and revered the princess and what better way to get the public to listen than to appoint a respected puppet. Listening to Luna was no different from listening to the companies that appointed her. All these were done under wraps and the public knew nothing about it.
With nopony to stop technological advancements, Equestria soon experienced what many called the Technological Revolution. During this time, new companies sprout up in hopes of riding the profit wind brought about by the Technological Revolution. Many became successful but still weren't able to match the mega corporations that existed since the founding of augmentation tech in terms of influence and power. This revolution had spread throughout the Known World and brought about the rise and fall of governments.
200 years into the future, Equestria was nothing like what it was in the past. As for the way of life, some still cling onto old Equestrian values in an increasingly dystopian world. This is the world where you will be in.
Player Characters
All characters will start at Level 1 with limited or no augmentation. You have 5 attribute points to allocate into HP, MP and AP. You also have 10 skill points to allocate into your skills. Players are allowed to start with Starting Equipments if they want to.
Augmentations
Infolink (brain augmentation): Allows the receiving of signals and video broadcasts. Also monitors health condition, magic energy, weapon status and tactical map (a default for players who wants to start with augmentations).
Mechanical Hoof (frontal hooves augmentation): An augmentation that can transform a hoof into a hand to manipulate objects more easily. Doing so will give players a +10 to roll score when attempting to initiate tasks that requires fingers.
Sub-Dermal Plating (skin augmentation): Increases player defence points by 2.
Defibrillator (heart augmentation): Increases player health points by 20.
Aim Assistance (eye augmentation): Increases Accuracy by 2.
Adrenaline Pump (endocrine augmentation): Increases Action by 2.
Here are the starting stats (no augmentations included) for each different pony species:
Earth Pony
HP: 130
MP: N/A
AP: 6
Accuracy: 1d100 (+3)
Defence: 8
Power: 3
Electronic Skill: 1d100 (+1)
Lockpicking Skill: 1d100 (+2)
Medicine Skill: 1d100 (+1)
Sneak Skill: 1d100 (0)
Spot Skill: 1d100 (+1)
Alchemy Skill: 1d100 (+2)
Pegasus Pony
HP: 100
MP: N/A
AP: 5
Accuracy: 1d100 (+2)
Defence: 5
Power: 2
Electronic Skill: 1d100 (0)
Lockpicking Skill: 1d100 (+1)
Medicine Skill: 1d100 (+1)
Sneak Skill: 1d100 (+2)
Spot Skill: 1d100 (+2)
Alchemy Skill: 1d100 (+1)
Unicorn Pony
HP: 90
MP: 80
AP: 5
Accuracy: 1d100 (+1)
Defence: 3
Power: 1
Electronic Skill: 1d100 (+2)
Lockpicking Skill: 1d100 (0)
Medicine Skill: 1d100 (+1)
Sneak Skill: 1d100 (+1)
Spot Skill: 1d100 (+2)
Alchemy Skill: 1d100 (+1)
Starting Equipments
Health Kit (small)
HP Restore: 25
Uses: 1
Booster Magic Energy Bar
MP Restore: 20
Uses: 1
Stun Prod
Damage: 0
Clip Size: 10
Range: 1 square
Special: Non-lethal weapon, disable robots for 5 seconds
Sound Range: 0 squares
Combat Knife
Damage: 3
Range: 1 square
Special: 2x damage when backstabbing
Sound Range: 0 squares
Razorback Pistol
Damage: 6
Clip Size: 10
Range: 5 squares
Sound Range: 12 squares
Veyron Tranquillizer Rifle
Damage: 0
Clip Size: 3
Range: 8 squares
Special: Non-lethal weapon
Sound Range: 1 square
Antamia Auto Crossbow
Damage: 10
Clip Size: 5
Range: 13 squares
Special: Has lethal and non-lethal ammo
Sound Range: 2 squares
With all that said, come join in. Come experience cyberpunk, pony style! So who wants to join in? I think I plan on leaving the game open so others can join in at later dates if they wish. However, I need at least five players to start the game.
Right now there are only two players so far:
Auroreita Borealis - Ampyrion
Linguz - Ember
Strong Hooves - Strong Hooves