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Naphthol

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    Renaissance Pony

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  1. i've heard good things about Sibelius for composing in the way that you're talking of. http://www.sibelius.com/home/index_flash.html what sorts of tools would you want a program to have? are looking for somthing on the sound production side of things, to get nice sounds for your compositions? or somthing to help you compose multilayered music more easily?
  2. The only real life horses I like are the huge work horses with the enormous hairy hooves. I've got no idea of the name of the breed or anything. neat animal no matter what the breed, just saying. ponies remind me too much of donkeys for some reason.
  3. i'd be interested in this as well, if it's possible. i've played around with inkscape for a few hours, and this was one thing that really leaped out at me.
  4. anything, and everything. though, if i'm hurting for ideas and need inspiration, a good long hike always works for me. i live in a huge city so i like to explore it. i could probably spend my whole life wandering this city and not see all of it.
  5. i've applied to numerous jobs that have required long psychological tests, typically in the form of polarising questions. They're anoying. the same basic 5 questions are asked, over and over. reworded to be contextually different each time. The only thing these tests are truly filtering for are people who are adept at lying, with an essentially sociopathic seperation of emotion from context. I doubt this is the intent, but the methodology absolutely favours this behaviour in all positive results. though, maybe that is what an ideal employee is? A lying psycopath?
  6. Here's a quick guide. What it boils down to is just building up a familiarity with how shadows cast themselves on basic objects. Extrapolating that on to more complex objects by seeing them composed of these building blocks. As time goes on and you practice more, your familiarity will grow. nice sense of movement in that recent picture by the way.
  7. what sort of sculpture are you talking about? clay, wood, stone? painted, unpainted? many different kinds of sculpture out there, some much more time consuming to make than others.
  8. Naphthol

    movies/tv 007 : Skyfall

    Chill dude Bond is like shakespeare (I don't mean to compare quality of writing here). The actors can be shifted around from film to film, like any theatre production, it's the overall archtypes that the actors are playing that matter. On the topic of M, I still see this guy when I picture M http://3.bp.blogspot.com/-FxfEt3CDxEk/UI1BgwTrSNI/AAAAAAAABhg/ldqj6mwnItI/s1600/bond-+m+lee+01.jpg
  9. voice acting would be a pretty big deal. if we could get that sort of a thing going, that would be really sweet. even without animation, a set of several character portraits with various expressions could definitely carry the visual side of things. edit: If you've seen the pony/phoenix wright crossover on you tube, I think it worked very well in that way
  10. i think we could definitely take some input on game mechanics and design. While we do have a decent number of people working with story, input in that area is certainly welcome. translation sounds like a really cool idea, though that would be some ways down the road. edit: I don't want to be butting heads with anyone outside my area, so feel free to knock me down a peg if i'm out of line
  11. Naphthol

    movies/tv 007 : Skyfall

    evilshy > Bond films have been notorious for wildly misrepresenting how technology works. Throughout the history of the series. Often comically ridiculous, through to downright absurd. It's charming somtimes, othertimes it's groan inducing. I haven't seen Skyfall yet, though I'm sure I will soon. Huge bond fan here. I watch the whole series of films once every year.
  12. I found a marked down version of the bamboo tablet on the corel site for 70$ just now, that might be within range for a tight budget. http://www.corel.com/corel/product/index.jsp?pid=prod4850073&cid=catalog50008&segid=7500012#tab2
  13. It just seems to me that drawing at a larger scale, downsampling, then spending a comparatively small amount of time tweaking outlying individual pixels to satisfaction. Would be a desirable technique - particularly in the case of larger illustrations, such as the sort you are doing here. I was hoping to suggest somthing that might save you some time and be of genuine benefit for the future.
  14. well, beyond a 15 second drawing being unsurprisingly sloppy, the principle is sound. if it's not your cup of tea though, that's cool. It could be worth looking at - getting back to why gimp might be a valuable tool to look into.
  15. you can create pixel art without having to draw with pixels by making use of the Nearest Neighbor scaling algorithmn. Example follows. if I had payed closer attention to me shading it would look better in the end, but the principle makes creating high quality pixel art very quick and easy - I imagine gimp would have this scaling mode, though i'm not sure. (your fluttershy drawing is awesome by the way)
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