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  • BE READY TO TRANSFER THESE CHARACTERS YOU WANT TO KEEP SOON! JUST SAYING ... SOMETHING IS A HAPPENING. 

  • Dynamo Pad


    Dynamo Pad

    • Age: 19

      Gender: Male

      Species: Unicorn

      Cutie Mark: <p> A video game controller that represents his love and passion for video games. It also represents his ability to adapt to games and everyday life. </p>

      Personality: <p> Dynamo is very kind and caring when he is around his friends and others, no matter who it is. He tends to become somewhat shy when meeting somepony new for the first time. This causes him to become a bit nervous while he talks to those he's just met. In fear of making a fool out of himself or ruining any chance of making a new friendship. After getting to truly know them and befriending them, he becomes less nervous and tends to act silly and random. When playing a video game or entering a tournament, he becomes determined and very competitive towards his opponents. That doesn't stop him from trying to have fun and enjoy the tournament. He tends to become sad when he loses at something, but he always tries and bounce back with new a new drive of determination. </p>

      Backstory: <p> Fillydelphia is a city to make your name known. It is a rather tough city as well, Dynamo Pad learned this the hard way when he first made his mark.<br /> Dynamo was born and raised in Fillydelphia, to parents Quick Fix a hard working carpenter, and his mother Gentle Step who owned and ran her own dance studio in town.<br /> Dynamo was a kind hearted pony, and cared for others, no matter who they were. This caused him to be ridiculed at school. He would try to help anypony who needed help, and the bullies would take advantage of him. Dynamo was also the last in his class to receive a cutie mark. All of the other students had received theirs the year before. The hits didn’t stop there, many of his unicorn class mates had already mastered their powers. Dynamo was still having to do things by hoof, he tried to hide this especially at school, he didn’t want to give the bullies anymore ammunition to use against him.<br /><br /> Years had passed, but the bullying continued. One day at age 14, Dynamo was taking a new route home, trying to make it hard for the bullies to follow. On his way he came across a shop that was almost alive. Lights, music, the pings of video games. Dynamo was frozen in the awe of the arcade, this was the first time he had seen this shop. He didn’t venture this far into the heart of Fillydelphia very often. The owner of the arcade, Pinball Wizard, an Earth pony saw the young Dynamo and the look on his muzzle. He introduced himself, and started to show Dynamo around. Giving him a guided tour of the arcade and a detailed explanation of each game.<br /><br /> It wasn’t long before the bullies had caught up with Dynamo. And just because there were adults around didn’t stop them from trying to humiliate him. Seeing the commotion in the corner of the store Pinball stepped in and suggested that the battle should be fought with remotes instead of hooves.<br /><br /> Stepping in front of the original “Dead or Alive” video game, the bully took his position and chose his character. Dynamo followed and once the settings were selected the game commenced! Dynamo struggled the first round, trying to work the controls was challenging and with the pressure on the line, it made things worse. Losing round one, the bully became more confident. But Dynamo didn’t let his fear show, he took a deep breath and stood his ground. Round two began and he made quick work of the bully, taking him down in just a few moments. Onto the final round. The battle was intense, both players were dodging and only landing light attacks. Dynamo was concentrating so vigorously that he didn’t notice that his horn started to glow. Soon the actions of the character were easier to maintain. The fluid motion of his hooves with the controls seemed to finally connect. And with a mighty blow of his characters hoof punch the bully was down for the count. Dynamo was named the winner, and in a flash of light his cutie mark appeared!<br /><br /> Once the bullies got a load of that, they were convinced that Dynamo had cheated somehow, they didn’t think anypony could be that good so quickly. But he didn’t care, Pinball congratulated him and told him to visit any time. He thanked him for everything and ran home to celebrate with his family.<br /><br /> A few years later as Dynamo began to better control his magic, he also ended up winning a few gaming competitions that were held locally at Pinball’s arcade. With those wins under his belt Pinball encouraged him to finish school and then hit the road to find more tournaments and see how good he could become. Then even start to work with companies to test and create games of his own. Doing some research of his own he found out that Ponyville seemed to be right in the middle of all of the larger scale tournaments.<br /> Once in Ponyville he began to make a name for himself, while he was home he would develop games and test them, while on the road he would win as many games as possible, only sharpening his skills and knowledge of the games that were popular.<br /><br /> He knew that he was in control of his own destiny, from the very beginning, and now, he was able to truly see what his live had become. </p>

    Dynamo Pad
    • Brohoof 5

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