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Should I Make A Animation?


NightmareDJ

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I want to animate too, but I have linux and zero experiance....thinking of using synfig or blender, but I'm not sure of windows XP....movie maker isn't going to help with animations...

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"In fire iron is born, by fire it is tamed"

 

 

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I want to animate too, but I have linux and zero experiance....thinking of using synfig or blender, but I'm not sure of windows XP....movie maker isn't going to help with animations...

yeah you wont get very far with windows movie maker. I would perfer like Flash animation or if you would want photoshop takes more time on photoshop though of after effects. If you two want to learn animation I dont mind showing you two a couple of things I have learned and stuff so far. Maybe hold a stream room or something

Edited by THEDoctorV

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  • 1 month later...

You need Adobe Flash CS6 (or Macromedia Flash 8). I honestly don't know what the difference is. I've heard that in Flash 8, the brush sizes are bigger, but I'm not seeing the difference. And also, the bezier curves are smaller and harder to grab. But before you can start animating, you need a program such as Adobe Illustrator to start vectoring the sprites and actually make puppet rigs. There's a guy called bronyanimstudios who actually makes puppet rigs. I honestly do not know how he makes puppet rigs and I wish I knew how to make puppet rigs myself. But I'm assuming all the sprites are vectored individual, which probably takes a long time to do. 

 

You could use Photoshop and it could import into Flash CS6 with no problem. However, when trying to import a .ai to Flash 8, it just imported it as a .png. So really, everything should be vectored in Illustrator.

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If you have a strong enough PC you can always use Source Film Maker, It's free and you use 3D models (you must know abit about importing before you put in the pony models)

 

Example of SFM animation:

Edited by SunDowner
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You need Adobe Flash CS6 (or Macromedia Flash 8). I honestly don't know what the difference is. I've heard that in Flash 8, the brush sizes are bigger, but I'm not seeing the difference. And also, the bezier curves are smaller and harder to grab. But before you can start animating, you need a program such as Adobe Illustrator to start vectoring the sprites and actually make puppet rigs. There's a guy called bronyanimstudios who actually makes puppet rigs. I honestly do not know how he makes puppet rigs and I wish I knew how to make puppet rigs myself. But I'm assuming all the sprites are vectored individual, which probably takes a long time to do. 

 

You could use Photoshop and it could import into Flash CS6 with no problem. However, when trying to import a .ai to Flash 8, it just imported it as a .png. So really, everything should be vectored in Illustrator.

Macromedia Flash 8 is an earlier version of Flash i believe.


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