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FNAF Sister Location is Absolute Garbage


Kyoshi Frost Wolf

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I have a sort of a love/hate relationship with the FNAF series. While I think the story concept is cool and the games have some very creepy imagery, I find the gameplay to be immensely boring and repetitive and the story has no real flow to it and seems be determined by what garbage Game Theory spews out. Not to mention, the only real sense of horror that real happens is BOO JUMPSCARES, AKA the cheapest form of scaring someone of all time. This series, to me is insanely overrated and it was ironically made popular by the equally overrated and ungodly annoying, Markiplier, among other money hungry, awful let's players like him.

 

So I have been watching ProJared play the latest installment, Sister Location. ProJared is one of the few YouTubers who plays these games without screaming at the top of their lungs and having fake reactions to everything, so he is definitely one to watch for these games as you can actually get a critical view of them, rather them someone that plays them purely to make money from their popularity.

 

Watching Jared play this particular entry though, it is boring the hell out of me. Why? Because the game is awful. Seriously, the game is absolute shit. While I appreciate that Scott tried something a bit different here, the overall result is something that is actually somehow worse than all the other games while being even more boring and contrived. The gameplay is now even more simplified, though it tries to make you think you are doing something more substantial. It goes for a more adventure game feel, but in the end it actually makes the setting even more confusing and the game constantly tries to throw new little gameplay mechanics at you, but absolutely none of them are exciting or fun.

 

This game also has a shitload of dialogue, far more than the previous games and clearly Scott was trying to go for a Portal vibe, but fails. The dialogue is not skippable so if you die and have to listen to dialogue again, you are forced to listen. The dialogue also does a piss poor job explaining things, as the game is clearly made as vague as possible to invoke 'spookiness' but ends up actually being frustrating. Instead of concentrating on perhaps a few key mechanics and making them good, instead Scott goes for quantity and made a bunch of mechanics that all are atrocious.

 

Take for example, there is a part of the game where you are having to hold the button on these spring lock things to wind them up. There are multiple and you have to keep them going. However, there are also puppets climbing on you for no reason. Firstly, you have to wiggle them off, the ones on the sides. There is no conveyance whatsoever on that, it is just up for you to die several times and guess. Then there are ones climbing on you in the middle. What do you do about those? No fucking idea! So you are stuck doing this insanely unfun and boring exercise of winding some knobs and then you just die, thanks to really bad looking jumpscare that looks laughable.

 

Even those are not good in this! The jumpscares once again are the only thing Scott can come up with to scare people and here, they are possibly the worst in the series, at least tied with the 3rd game. The quality of the models is drastically lower than the 4th game and it all looks silly now, rather than fear inducing. The fact that Scott is still relying on such a blatantly cheap way of scaring people shows he has zero new ideas that are actually good.

 

Seriously, this series has already hit its peak. The series was never good, it was only passable with the second game in my book but even then it still had tons of problems, NONE of which are solved with this horrendous release. The story is bullshit, the dialogue is irritating and pointless, the gameplay is even worse somehow and the jumpscares are so lazy and poor that I do not see how ANYONE can be scared by this garbage.

 

Sadly, this series will never die. With people money hungry morons like Markiplier and Game Theory around, these games will still be made and will never improve in quality. Why should they? These terrible Let's Players never criticize the games, they just pretend to be scared and overreact to every little thing, while nothing of worth actually happens. So, thanks for that terrible let's play community. Gotta rake in the YouTube money for doing nothing, I guess. I am so fucking sick of these money hungry, terrible let's players like Markiplier, PewDiePie, Jecksepticeye and whatever else is out there giving these gmaes sales and attention that they do not deserve.

 

Congratulations Scott for making nothing about your series better and actually making it worse. I didn't even think it could get worse so that is a feat.

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"TOP OF THE MORNIN' TO YA LADDIES!" (At least Jack has a funny intro)

 

Yeah, I agree for the most part. It's not exactly a good FNAF game, but I believe it would've done better had it been something else. I actually pity Scott. He's crawled himself into a corner of fame where he's too afraid to step outside the comfort zone. You can see he's trying, but his decision to return to a dead franchise is where he gives in. Sister Location would've been a great game if it were given a few more months to work out bugs and mechanics. During my playthrough, the only thing I could think of was, "Where were his sons during all this? Wouldn't they have pointed these things out?"

 

In the end, it's all just a build up for the movie, and I really hope it ends there. I know it's wrong to try and bury a fandom for the sake of those in it, but I really think Scott needs to retire and find a new franchise to milk. 

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