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Timeturner a Doctor in Time. #Devlog 0


Dabmanz

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This is my new Dev log/blog for the Doctor whooves fan game.

Resized the character to fit better with the new tardis size.

Replaced Tardis placeholder with the Doctors Tardis. https://www.deviantart.com/dabmanz/art/Timeturner-a-Doctor-in-time-the-Tardis-831681671

Replaced Tardis Interior placeholder with a version that will be used in the game. https://www.deviantart.com/edowaado/art/Equestrian-TARDIS-420799703

Credits. to be updated.

Doctor whooves and Zecora Sprites. Churchcrusade. https://www.deviantart.com/churchcrusade/art/MLP-Rise-of-the-Clockwork-Stallions-Sprite-Sheet-389996508

Tardis outside by Dabmanz.

Tardis Interior by Edowaado. https://www.deviantart.com/edowaado

  • Brohoof 3

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Nice art choices there.

What's with the weirdly thick, rectangular border on the TARDIS? Is there some artistic purpose to that or is it a game engine thing? I am wondering because the original has a considerably more distinct 'box you can walk into' feel that's not quite coming across.

As it is your TARDIS looks rather flat. I do like the horseshoe motif, though you might consider giving it some gems/lights on that to kinda give the impression of the original glowing blue light. Also it would look nice to have a a pony/equestria appropriate notice sign or warning (possibly against using magic near/inside the box) and a proper door handle. On a similar note I would recommend either going with the full 3 panel + glass like the original or shrinking the overall height so that 2 panels and glass fills the door. Ideally it should feel like doors rather than rectangles. The color difference between the door and the sort of 'inset' panel is not particularly great either which leads to the impression that they are the same color and may be responsible for the 'flatness' I am perceiving. Making the surrounding edge a darker blue and introducing a center strip of dark gray/black might make the 'groove' seem more pronounced.

The sign seems a little odd to me too, given that neither pony/police nor magic/public are equivalent in any way, but I suppose what matters is that it's vaguely recognizable.

 

https://www.express.co.uk/news/uk/395582/Call-to-open-Tardis-police-boxes

^ nice example of the real thing here at the top of the article.

https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcTOKBEq67Kt2rlRwwQZox15_shnZexEDSIjihW_qdh7HKmlHXp8

^ this is an example of a five-paneled door. this was a fairly common way to construct doors at one time

Edited by StormyVenture
  • Brohoof 2
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4 hours ago, StormyVenture said:

Nice art choices there.

What's with the weirdly thick, rectangular border on the TARDIS? Is there some artistic purpose to that or is it a game engine thing? I am wondering because the original has a considerably more distinct 'box you can walk into' feel that's not quite coming across.

As it is your TARDIS looks rather flat. I do like the horseshoe motif, though you might consider giving it some gems/lights on that to kinda give the impression of the original glowing blue light. Also it would look nice to have a a pony/equestria appropriate notice sign or warning (possibly against using magic near/inside the box) and a proper door handle. On a similar note I would recommend either going with the full 3 panel + glass like the original or shrinking the overall height so that 2 panels and glass fills the door. Ideally it should feel like doors rather than rectangles. The color difference between the door and the sort of 'inset' panel is not particularly great either which leads to the impression that they are the same color and may be responsible for the 'flatness' I am perceiving. Making the surrounding edge a darker blue and introducing a center strip of dark gray/black might make the 'groove' seem more pronounced.

The sign seems a little odd to me too, given that neither pony/police nor magic/public are equivalent in any way, but I suppose what matters is that it's vaguely recognizable.

 

https://www.express.co.uk/news/uk/395582/Call-to-open-Tardis-police-boxes

^ nice example of the real thing here at the top of the article.

https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcTOKBEq67Kt2rlRwwQZox15_shnZexEDSIjihW_qdh7HKmlHXp8

^ this is an example of a five-paneled door. this was a fairly common way to construct doors at one time

Thanks for the feedback the reason the Tardis  design is like that is because I am not the best at making a pony Tardis replacing police  public call box with Pony magic call box was something I though made sense due to Equestrias technology a regular public phone box seemed like it might not fit in. Also I was originally just developing most of it but did not have anyone interested in doing the art for the outside of the Tardis. If this game gets enough interest from artists I might be able to make it look better .  I could try and fix the design myself though it could take a while. :)

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Quote

Thanks for the feedback the reason the Tardis  design is like that is because I am not the best at making a pony Tardis replacing police  public call box with Pony magic call box was something I though made sense due to Equestrias technology a regular public phone box seemed like it might not fit in.

Sure, any time. :) I'm never sure what to make of Equestrian technology, it's kind of an unfortunate hodge-podge in the sense that it's hard to place it in a real world timeline. Some things seem practically medieval (circa 1400-1500) like Ponyville and Canterlot kind feels like it should be lit by torches or at best gaslamps. And all the guards are wearing plate armor and carrying swords and spears. Oh and there are pegasus/earth ponies pulling wagons and chariots. And then other places seem somewhere between victorian and early 1900s like Manehattan. I mean they appear to have electric lighting, but you have trains run on pony power or steam/coal. And then there are taxi cabs that sort of resemble these -> https://en.wikipedia.org/wiki/Hansom_cab I think we can rule out using Discord related references but I see a couple phones here -> https://mlp.fandom.com/wiki/My_Little_Pony_Friendship_is_Magic_Wiki:Workshop/Phones Manehattan of course seems to be significanlty 'ahead' of most places.

Quote

 Also I was originally just developing most of it but did not have anyone interested in doing the art for the outside of the Tardis. If this game gets enough interest from artists I might be able to make it look better .  I could try and fix the design myself though it could take a while. :) 

That's understandable, creating art is a lot of work.

If you're hoping for others to contribute significantly on the art end you might call that out a bit more directly; I just saw the tag on the thread today. And in that context I can see you might have been making hinting at that in the first post.

I could try modifying your TARDIS so it looks more like what I'm thinking of, but idk when I might get around to that. Tangentially I was looking at the background for the inside again and was thinking that if you want to be able to move the character around inside you'll want to slice up the image into a couple background pieces and some assets so you can draw the character in front of/behind various bits of scenery. Most of the space is pretty open but in a few spots used as a simple background you'd have the pony standing in front of something they should be behind.

  • Brohoof 2
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On 3/1/2020 at 6:57 AM, StormyVenture said:

Sure, any time. :) I'm never sure what to make of Equestrian technology, it's kind of an unfortunate hodge-podge in the sense that it's hard to place it in a real world timeline. Some things seem practically medieval (circa 1400-1500) like Ponyville and Canterlot kind feels like it should be lit by torches or at best gaslamps. And all the guards are wearing plate armor and carrying swords and spears. Oh and there are pegasus/earth ponies pulling wagons and chariots. And then other places seem somewhere between victorian and early 1900s like Manehattan. I mean they appear to have electric lighting, but you have trains run on pony power or steam/coal. And then there are taxi cabs that sort of resemble these -> https://en.wikipedia.org/wiki/Hansom_cab I think we can rule out using Discord related references but I see a couple phones here -> https://mlp.fandom.com/wiki/My_Little_Pony_Friendship_is_Magic_Wiki:Workshop/Phones Manehattan of course seems to be significanlty 'ahead' of most places.

That's understandable, creating art is a lot of work.

If you're hoping for others to contribute significantly on the art end you might call that out a bit more directly; I just saw the tag on the thread today. And in that context I can see you might have been making hinting at that in the first post.

I could try modifying your TARDIS so it looks more like what I'm thinking of, but idk when I might get around to that. Tangentially I was looking at the background for the inside again and was thinking that if you want to be able to move the character around inside you'll want to slice up the image into a couple background pieces and some assets so you can draw the character in front of/behind various bits of scenery. Most of the space is pretty open but in a few spots used as a simple background you'd have the pony standing in front of something they should be behind.

Thanks sorry for the late reply I fixed the Title 

 Also if you get around to it you are welcome to modify the Tardis. 

I did not think of moving around in the Tardis but I could have a look and test it.

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