Kyoshi Reviews: Elden Ring
"If a game isn't fun, why bother?"
That is a quote I didn't think about too much when Reggie first said. After playing Elden Ring, I understand the true meaning behind those words. Elden Ring is, simply put, one of the most unfun, infuriating, not worth it gaming experiences I've ever had and I gave it my all, I gave it the best I could give it. Being someone who is a huge fan of the Souls franchise, I was eager to see the next evolution of what FS is capable of. Instead I got the great gameplay of Dark Souls, if nothing else that makes it good or, most importantly, fun.
Elden Ring is essentially Dark Souls 4 in all but the name. The gameplay is lifted straight from DS3 with elements of Bloodborne and Sekiro sprinkled in. Only now, the world is massive. Sounds like a winner, but it doesn't matter if nothing in this world means anything. Oh sure, the world is gigantic, but it is as interesting as a cheese wheel. There's no interesting NPC's to find, there's no towns or areas that feel alive like a real world with purpose. Instead, it is the same type of setting as a Souls game with none of the well crafted design that makes it all feel contained in a proper manner. In Elden Ring, it feels like if you took the world of The Witcher 3 and stripped it of all character, all purpose and all the fun. In Elden Ring you ride your horse from one area of the map, to another area of the map, encountering nothing worthwhile along the way. Occassionally you will find a catacombs or ruins that looks identical to the all of the ruins or catacombs that came before it. You can explore to your hearts content, only to find very little worth exploring for.
It doesn't help that this "freedom" to go anywhere, unlike the finely tuned worlds from before, you can just go to areas way beyond your level early on. Encountering tons upon tons of enemies not worth fighting in any way whatsoever. Then you realize that is most of the game. Unless you are vastly more powerful, most enemies, especially much more difficult ones, are never worth fighting unless for combat sake. They offer so little rewards that you might as well avoid them, which I often found myself doing because it all got so boring.
Same can be said for the numerous boss fights. The bosses in this game fall into one of only two categories: Laughably easy or infuriatingly difficult. Pick your poison because there's almost nothing in between. So many bosses either require no effort to kill and so many others are so overbloated with bullshit that it simply isn't fun. Many of the later bosses especially are maddening. They have so many long strings of attacks and usually two hits or even one hit will be enough to murder you. All of your leveling and armor, made futile. In the old games, you could legit be a tank if you wanted to, with armor and leveling. This game doesn't give a shit about what you choose. You either play with friends or go insane playing alone, smashing your head against a wall until you finally, barely defeat a boss for rewards that are never worth it. I almost never felt truly accomplished. Never felt like I did anything incredible. It was just the same old shit, over and over and over again. I've seen this song and dance before, numerous times. From Software has used this formula before in past games but they did it far better then and instead of improving on it or trying something completely new, they take steps backwards and expect the giant, boring world to make up for it.
I was watching a video recently of the Artorias boss fight from Dark Souls 1, the DLC of it. That is my favorite boss in the history of games and after playing 50 hours of Elden Ring and watching that video again, I can say that without a doubt, nothing, ABSOLUTELY NOTHING in Elden Ring comes even slightly close to the perfection of Artorias and his boss battle. Elden Ring and its bosses are an absolute joke in comparison. Artorias has the perfect balance, he is not over the top, he is not overly punishing but he will mess you up if you are careless. You need to be methodical, patient. In Elden Ring? Fuck that noise. Everything here is about reactionary, endless dodging or blocking to not die in two hits while desperately trying to lower the bosses massive health bare. Then the boss will unleash a cheap insta kill move halfway through because fuck you.
This is all in a game that has a friggin 97 on Metacritic, a score that it absolutely does not deserve. Any game with a boss like Radahn should never have a score that high, Radahn being one of the worst boss fights I've ever seen. At least he is entirely unique I suppose and not copy and pasted like so many other bosses. Everyone hated that in Dark Souls 2 but it is conveniently ignored here, because of course.
This "review" is more like a rant than anything because I just uninstalled the game. I had enough of it and I've especially had enough of the brain dead tribalism that so many people have. If you dare criticize this game, you get crucified for daring to not have the opinion of the masses. That's all this culture is now, pathetic tribalism over nothing. Over something that isn't even fun. Remember: If it isn't fun, why bother?
My score: 3/10
It has the great combat basis, but almost nothing else from the Souls series that made them so compelling. It is a waste of effort, a constant barrage of bullshit for so little rewards. Playing a game solely for its difficulty isn't my idea of a good time or a good game.
Edited by Kyoshi
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