iSmartMan

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Everything posted by iSmartMan

  1. @Hari SeldonThe second issue sounds like an old save The current build should have Celestia's Mass Light skill cost 30 MP, but if you have an old enough save, it'll be 1 MP. As for Celestia's Raise skill, I haven't gotten around to balancing that one yet, so it's always been really expensive and unusable. The first issue sounds a bit stranger. I'd messed up the balance at Pinkie's Rock Farm by lowering the encounter rate in the last build, so players weren't strong enough for Baltimare Rarity. Since I'm overhauling the entire game's balance for the next build, I decided to be lazy here and add a script that would increase the level of everyone in the party to 16 after fighting Nightmare Pinkie. HP shouldn't have any effect on who levels up, and anyone who levels up should have their stats reflect the level increase. Could you be more specific about the stat discrepancies? Are stats actually going down, are they lower than they should be, or are they not changing at all?
  2. Fixed a bug that let the player walk through walls after going into the shop in the Town Near Rock Farm. Updated build in the top post, grab it if you haven't gotten that far yet, otherwise message me on Discord for a version that can fix saves experiencing this bug.
  3. Fixed the bug, new build link in the top post, make sure to grab it!
  4. At last, a new build has been posted (see top of thread)! In addition to advancing the story, this new build includes a new Tent item that will allow you to fully heal your party at save crystals. Also, you can how hold Z to run, which should make some of my testers very happy. Lastly, I've decided to open up a Discord server (see top of thread, below the link to the current build) for discussing the game and collecting feedback and suggestions, so I would really appreciate if everyone would join and let me know their thoughts. I'm planning on going back over all the encounters in the game and rebalancing them, so the next public build will probably take a few months. If anyone is interested in helping me out by testing my in-progress beta builds, feel free to ask on the Discord server.
  5. @Borg I apologize, that's a bug with the current public build, but that's where it ends anyway. I forgot to put in the message saying it was the end of the build. As @Bas said, I've currently sent the next build out to my testers, and it should be ready for public release in a couple of weeks at most. I'm also considering posting my Discord server publicly at that point, and potentially offering beta builds there for anyone who wants to test them. Be patient, and the next build will come. As for the Celestia skills thing, that was an oversight on my part, and it will be resolved in the next build.
  6. I'd really appreciate that. Experience is one thing I sorely lack, and I'd love more suggestions from someone who has made all these mistakes before and can help me avoid them.
  7. Thank you for the feedback. I'm already working on a few ideas to enhance the boss battles, but it is my first attempt at making and balancing a game and I have tended to be conservative and not go too far outside what I know works. Specific suggestions would be very welcome, though they should come with the understanding that I am free to pick and choose suggestions as I wish and not every suggestion will make it into the game. The emptiness and lack of wandering ponies is mostly due to me being terrible at writing flavor and fluff dialog. Based on what you and my testers have been telling me in this most recent build, the next iteration will probably add more wandering NPCs to areas, but they will only have placeholder dialog until either I or one of my other occasional helpers gets around to writing for them. Also, my intended approach for showcasing the corrupting influence of dark magic was for the Mane 6 to each become the dark side of their elements rather than the opposite. Rainbow Dash is Blind Loyalty, Applejack is Half-Truths and White Lies, etc. Oh, and don't worry about the changelings. They make a return at the end of the current build, which is only the beginning of the game's third act. It will probably be another 3 builds before the game has the full story I have planned out.
  8. A new build has just been uploaded, new link in OP! I know the series is about to end, but rest assured, I will keep working, so keep an eye out for more updates!
  9. I'm almost done with the next build, just need to get it playtested and then I'll post it here. Unfortunately, most of my previous playtesters have been busy, so if anyone would like to step up and volunteer to test out what I've currently got, let me know.
  10. Twilight and her friends have disappeared, and chaos is spreading across Equestria! Follow Princess Luna as she searches for the Mane 6 and locates the source of the calamities. (Takes place during Season 3) This is a fan project I've been working on for the past several years with several artists, musicians, and playtesters. I've got the first 2/3rds of the game in a rough playable state, though it still needs a lot of polishing and bugfixing. I intend to continue working on it, but I've lost momentum on it for a couple of months now. Since the last season's hiatus is over, I wanted to post my most recent build publicly before the series ends. Hopefully, it will help give me the motivation I need to get back on track. A few things to know -The game should be playable in its current build, but there are some missing graphics and other kinds of placeholders. I've done my best to clearly mark when something is a placeholder, so if you see something missing that doesn't explicitly say it's a placeholder or it isn't specifically mentioned in the Known Bugs textfile or in a post on this thread, then assume it's something I need to know about. -There's still a fair amount of balance and progression tweaking to be done, and all feedback in that regard is valuable -The game will explicitly tell you when you get to the end of the build, so if you get stuck before that, that's something I need to address -Be sure to stagger your save files (have multiple saves instead of saving in the same slot every time) in case you encounter a game-breaking bug. -Before launching the game for the first time, make sure to run the included RPGXP_E.exe file. It's a pack of default resources that come with RPG Maker XP, and the game uses a lot of the tilesets from it. Controls are Space to confirm/interact, X to cancel/open menu, arrow keys to move, and hold Z to run. If you want to customize those controls or use a gamepad, launch the game and press F1 to open the controls/options menu. Game download (updated 3/21/20) Also, we have a Discord now, so please let me know what you think of the game there!
  11. Sorry about that, this is a request for the same game as this thread. I mentioned to him that I'm not entirely comfortable flogging my own project or necro-ing threads asking for help, and he took it on himself to do it for me.
  12. XP, actually. I found that the newer ones have too many bells and whistles, and I didn't like the aesthetic of their graphical resources.
  13. MLPForums is still not letting me send messages, so I've just sent you a Skype request.
  14. Yeah, pretty much that style since it's RPG Maker, though I'm not afraid to get under the covers and change the code. I've already overhauled the audio system to allow for better looping and done some messing around with the menus and combat formulas.
  15. The more annoying and nitpicky, the better! Huh...for some reason, the site says I'm only allowed to send 0 messages per day, but I just sent you a friend request on Discord, so hopefully that will work for now.
  16. I've been working on a MLP RPG Maker fangame called Harmony Eclipsed for several years now, and I'm trying to find some reliable playtesters. I've tried using friends and other members of my dev team for playtesting, but they're usually too busy to give me the kind of feedback I need. I don't think the game is ready to be publicly posted yet, but I've got a playable alpha build of the first half of the game (about 3-5 hours, depending on playing speed) and I'd really like some feedback from people who actually have time to playtest it. If anyone is interested in helping us out, leave a reply here and I'll send you a PM so we can discuss this further.
  17. I'm the project lead in a group making a pony RPG we've dubbed Harmony Eclipsed. We've been making slow progress on it over the last year because our artists keep having personal issues come up and have to leave us. So, I'm putting a call out to any artists interested in working on a quality pony game who are willing to commit their time to helping us. I wish we could offer to pay you, but we're a bit paranoid about copyright and would prefer to not have anyone make a profit off of the project. We are making the game in RPG Maker XP (I'm giving the program's engine a complete overhaul, and I rejected VX and VX Ace as having too many bells and whistles), and the majority of our resources are being custom-made for the project. To apply, simply make a post below with some examples of your art and the role(s) you're applying for. There are several artist roles we're looking for: Spritesheet Artist Spritesheets are the pictures that make up character movement (example). Of course, we're going to need to make a lot of these in pony versions. I've seen some pony spritesheets on Deviantart that are designed to work with RPG Maker, but I just feel they're a lot more chibi than I'd prefer. Tileset Artist Tilesets are what are used to build the levels in the game (example). We need someone who can either tweak preexisting tilesets to match our needs AND create new ones in the same aesthetic so they don't clash, OR we need someone willing to put in a lot of work to make every tileset we use from scratch to ensure a consistent style. Battler Artists RPG Maker has extremely limited animation capacity, so the characters in combat will be still images. This is a role that can go one of two ways. First, we can get multiple artists able to approximate the show's style closely enough to not clash with the many resources available on the internet (raster and vector artists are both okay). Second, we can get a single artist with an appealing style willing to put in an obscene amount of effort to make every resource from scratch. So, technically this is open to all pony artists, but be aware that if you'd like to try for option 2, you've got a long road ahead of you. Character Portrait Artist This is a role that can allow for, and almost demands, a deviation from the show's style. These images will never be used side-by-side with Battler images, so it's perfectly alright for them to be more expressive and stylistic. They should still absolutely resemble the characters in the game, but they don't need to be show-accurate.