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Everything posted by Yotes
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I am endlessly amused by the cubes. And also by how eerily similar the map is to my fan game's map.
I know I'm on a weird little tangent here, but I find it super interesting how I subconsciously formed a world map super similar to the one they're using in Pokemon Quest. To the point where I'm wondering if I've been following some archetype this whole time since I envisioned it way back in high school.
Starting off in the west in a light green meadow near a body of water where a boat could take you who knows where. Lead north into a forest connected to a rocky ridge featuring a river/waterfall and bright orange desert even further up north. A big shrine in the upper middle of the map and a mysterious purple island housing a legendary monster in the lower center of the map that you need to cross the ocean to reach.
Then there's the dried out yellowish fields in the center of the map, connecting to a purple cave. A return to the meadow environment in the east but this time in an off green color with a few scattered islands below. A northern path from the 2nd meadow leads to grayish green spooky zone with a tall dark tower, leading you up a steep climb to the icy cold winter wonderland at the highest northern peak.
The similarities are uncanny!There's gotta be something to this and it's not cuz one copied the other.(I wonder if it's an art principle or a reflection of real geography?) -
Here to talk about my remaining schedule and new coding practices in this week's game update!
BGP DevLog #170 (Re-Coding): http://www.yotesgames.com/2018/05/battle-gem-ponies-devlog-170-re-coding.html
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Newest game development update is up. It's crunch time cuz a new demo is due Saturday!
BGP DevLog #166 (Demo Ready?)
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Newest game development update is live! The madness of restructuring a game's foundation.
BGP DevLog #165 (Game Engine Bone Structure)
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New updates on my game project! Served up fresh like burgers every week.
Check out the newest one here!