Yotes

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About Yotes

  • Rank
    Cupcake
  • Birthday 10/28/1993

Contact Methods

  • Website URL
  • Twitter
    twitter.com/TonyYotes
  • deviantART
    yotesgames.deviantart.com
  • YouTube
    youtube.com/UC3jcBfXxX1V95ItZnfIMhdw
  • Steam ID
    YotesGames

My Little Pony: Friendship is Magic

  • Best Pony
    Rarity
  • Best Pony Race
    Bat Pony

Profile Information

  • Gender
    Male
  • Location
    Orlando, FL
  • Personal Motto
    Stay determined.
  • Interests
    Game Development, Gaming, Art, Partying, Dogs, Entreprenuership, Excercise, Girls, Food, Theme Parks, Cartoons, Movies, and ESPECIALLY Zelda / Sonic / Mario / Pokemon / Undertale

MLP Forums

  • Opt-in to site ads?
    Yes
  • Favorite Forum Section
    Pony Dev
  1. Battle Gem Ponies is shaping up nicely. The fun little details are being added in now and we're seeing how far we can run with the little things being implemented in this prototype. We've got villain concept art, working data, cutscene scripts, character animations, working menus like the Ponipedia, and calculations for the battle system all done over the holiday break! Come see the nitty-gritty details to kick of this new year of gamedev over on the 1st Ever 2020 DevLog Post!
  2. Despite numerous distractions like travel, coma-inducing Thanksgiving meals, and an intense workout regiment to counteract it all, progress is still being made towards BGP's public prototype launch. There's a lot of little changes being made behind the scenes to turn this into a super smooth operation that can sidestep mistakes of the past and there's still a couple week's worth of problems to solve before we can touch the combat system itself. See the full Patreon Exclusive posts here! Or for now, come checkout a summary of the past month's progress on the Development Blog.
  3. The initial hurdles of learning to work together and getting a foundation in place for the project are all behind us now. The Yotes Games team is hard at work every day and we're knocking out features one-by-one. Come get a big ol' month's worth summary of the game's progress on the Yotes Games Patreon Blog!
  4. Merry Birthiversary!

  5. This past month has been the most productive by a mile. A nice new tradition I'm starting up is putting up 2 Patreon updates a month now. One at the beginning of the month and one at the end. These posts are getting super meaty and full of news now, so the separation gives some breathing room to the avalanche of content to talk about. This month's posts are about finally finding a programmer to help me exponentially speed up development. We got a lot done in just the past 30 days and now the prototype phase is at least 50% complete. See the full Patreon Exclusive posts here! Otherwise come back in a month for some big news. Because now that we have momentum going, a new demo you can play will be here before you know it. Or for now, come checkout a quick summary of October's progress on the Yotes Blog.
  6. Long story short, the 600+ variables required to make Battle Gem Ponies work have been put into a new usable form that'll make what's coming next possible. With all the ingredients finally here it's time to whip up a fresh and playable version of the game! See the full Patreon Exclusive post here! Otherwise come get a glimpse of the game's upcoming development tasks on the Yotes Blog.
  7. Still chipping away at this project one day at a time. Real life hurdles still slowing me down and demotivating me, but even just looking at the roster of pony sprites on my phone throughout the day inspires me to keep pushing forward to make this thing real. Another devlog went up and I want the world to know about it. See the full Patreon Exclusive post here! Otherwise come get a brief summary of the game's progress on the Yotes Games Blog.
  8. Starting development on things I can actually show off with visuals! Tilemaps recovered from oblivion, and steps towards an explorable overworld, this time made with a lot more common sense and cleanliness. Catch details on all that and more in this month's DevLog for the prototype of Battle Gem Ponies! (Get on the Patreon Hype Train for Exclusive Posts about the making, and remaking, of the game!)
  9. The first Patreon exclusive Yotes Games post just went up for those curious about the game's progress this past month. It's got screenshot breakdowns, what roadblocks have been stumping me, and a look at what's to come over the next 30 days. Chipping away at this project one day at a time. Looking forward to generating some YouTube hype as soon as the prototype build is done. Check out the full post here!
  10. The Unity project has been cracked open and filled with placeholders and tools for actually developing a playable build now. One screen at a time, one placeholder at a time, one feature at a time. There's a long road ahead and I can already see myself going mad trying to animate all these ponies and debug every feature, but that's what makes this work. It's the tedious price paid to get to where I wanna be. And where I wanna be is online sharing links to my finished game for folks to check out. A lot of gamedev went on this past month. Hope to be dishing out some videos on the matter soon enough. See what's cooking so far on this super-wordy special edition devlog! (And be on the lookout for video versions of these coming to the Yotes Games YouTube Channel by month's end.)
  11. Off to a slow start but settled into a decent development routine at last. Plus, I've got heckling coworkers now to poke & prod me on a daily basis about getting this game done. Also, a new Pokemon game was announced, and it looks like its following the same formula I'm getting tired of, leading me to feel more fired up than ever to deliver my take on the elemental turn-based RPG system. If you want to know exactly what's on my dev plate going forward, then you'll like the production document cut & paste in this February blog. See what's been up this past month on the DevLog!
  12. This past Magfest certainly was an adventure! Supplies were gathered, 2 friends volunteered to help, and we ran the biggest Battle Gem Ponies booth yet. And for 4 days straight! I thought some folks out there would like to see what that adventure was like so catch a write-up on this indie dev experience on the Yotes Blog... -->
  13. Itching to kickoff the new year with great progress on Battle Gem Ponies! Gotta admit, I'm sorta stumbling out the gate in this race here, but I'm getting a rhythm down now. See what I'm talking about on the main blog.
  14. Nothing impressive to see here, kinda just another week of getting my ideas straight. Converting messy notes into legible text, then giving that text some context to make sense with the rest of the vision. I'm working on the design doc some more, basically. Combing through each and every detail of the game again to make sure nothing is boring, too derivative, tedious, or pointless. I want to charm the pants off of folks the whole way through. And I absolutely want to make sure to vaporize any accusations of this being an uninspired Pokemon clone.More on yotesgames.com