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About this blog

Each week I write up a megapost for the game I'm working on to show everything that's gone into its development in the last 7 days. Sometimes super eventful, sometimes not, but they're always kept interesting and have a hopeful message about determination.

The blog is separated into parts to flow consistently. There's a summary/introduction/teaser linking to the full blog post on my website, then from there you'll get screenshot highlights, a list of tasks completed that week, a list of lessons learned, at least one paragraph of an interesting thought/idea/feature, then either a Patreon thank you, articles/videos my stuff has been featured in, or download counts for all my released games so far. Then the blog post ends with a paragraph or two about next steps and my thoughts going into the new week.

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My aim with all this is to inspire other developers the way teams like Mane6 inspired me. To show game development is possible, and even though it takes forever, the progress is visible and the results are tangible. 

And for the more casual fan, this weekly blog shows that I'm not dead, the project is still being worked on, and you'll get to see some pretty cool behind the scenes stuff.

So saddle up and come along for the ride!

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www.yotesgames.com

Entries in this blog

A Major Change of Plans

After some heartbreak, debate, accounting, re-planning, and interviewing new potential team members, we have officially decided to delay Battle Gem Ponies one more time.   Stretching our personal budgets to the absolute limit and holding off until September while we build up the game in a more reasonable timeframe. We wanted a public demo out weeks ago and finally got to a state where we have all the features we want in, but we haven't had time to clean up the bugs and make su

Yotes

Yotes in Battle Gem Ponies

BGP (2021 DevLog): Headfirst Into a the New Year!

Battle Gem Ponies is gearing up for making a HUGE commotion all year long! We have some cleanup to do, but afterwards we're off to the races polishing things up.   Kickstarter Drafts, Patreon makeovers, YouTuber contacts, battle engine redesigns, and more all get covered in this month's update!   So come take a gander at the latest #GameDev Log: www.yotesgames.com

Battle Gem Ponies (December DevLog): Sayonara, 2020!

This year sure has been one big heck... But looking back, I'm proud of what we've managed to build since January. This game is miles further along than I ever could've reached on my own trying to solo dev.   It's exciting to think about how much can be accomplished in the next 365 days with the full power of a development team and, if we succeed in May, thousands of dollars in crowdfunding support to hire a ton more helping hands and guarantee we finish the rest of de

Battle Gem Ponies Christmas Demo! (Available Now!!)

Download the Battle Gem Ponies Christmas Demo on Itch.io using your Patreon login to get a download key for Windows, Mac, and Android!  The download page will only appear if you use the link above to get your key. Now before you dive in, let's reel back expectations once more. This is a super buggy work in progress that we're still polishing up for February.  Many features are still unfinished so you're likely to run into rough looking animation, str

Yotes

Yotes

Battle Gem Ponies (November DevLog): The New Order

You're looking at an all-new Yotes Games as of this month. A full-time indie team speeding ahead towards one milestone after the other!   Progress is super speedy compared to how it was before and every day we cross off multiple things on our big To-Do Lists.   Get a peek at what we've been cooking up for our new menus, pony sprites, and crazy crowdfunding plans for 2021 on the official Yotes Games Blog!

Yotes

Yotes

Battle Gem Ponies (October DevLog): A New Frontier!

We're entering November with an all-new team setup, changed plans (for the better), a miles long checklist of finished tasks, a new potential source of funding, and cute little pony sprites you have to come see!   Time to show off what a couple weeks of hardcore indie development will getcha in this spooky good October devlog!

Yotes

Yotes

Battle Gem Ponies (September DevLog): Major Buildup

Wild leaps in progress and productivity as we're settling into the flow of being a team. All just in time for the biggest game dev session yet. Next month is going to feel like half a year's worth of work done in just a couple weeks compared to rate we've been going so far.   There's been all kinds of improvements in terms of art, menus, and code architecture. It's really shaping up beautifully and we're excited about what we'll be able to deliver in just a couple months.

Yotes

Yotes

Battle Gem Ponies (August DevLog): Gettin' Stuff DONE!!

Battle Gem Ponies (August DevLog): Gettin' Stuff DONE!! Been quite the busy month over here at Yotes Games. A whole feast of features to show to you about this fine August of progress. Talkin' about overworld animations, palette swaps, engine setup fixes, team collaboration improvements, new menus, and new mechanics.   So let's get right to it, over on the main blog!

Yotes

Yotes

Battle Gem Ponies (July DevLog): Yotes Games Team

Nice to have a crunchy month to work on this day after day. Things are really starting to shape up around here. Visions of running a full-fledged indie studio get clearer all the time now that I'm enjoying a taste.   This month's major milestones include training a new programmer, adding a menu to the playable build, putting over a hundred working moves into the game, and creating a huge cast of human characters to meet in the overworld.   If you're curious about

Yotes

Yotes

BGP (June DevLog): Spare No Spritework Setup!

It's been a colorful month of new discoveries and a bunch of mouse-hand cramps. Gearing up the BGP cast for more efficient animating and coloring as well as crossing off some long-procrastinated tasks like "DESIGN THE LEGENDARY PONIES ON THE TITLE SCREEN". Which was fun!      Along with a million other tiny things (gamedev or otherwise) that made this month... Interesting? Yeah, interesting. Get the full deets on the main blog if you're curious. 

Yotes

Yotes

Battle Gem Ponies (May DevLog): The Starting Point

With the first release of a playable build (still Patreon Exclusive until a June update) comes the bold new start of BGP. Playable updates as we make them, growing this game up from sprout to giant tree. Documenting everything along the way. Take a gander below the break to see the development shenanigans we've gotten up to over the past month here at Yotes Games.

Yotes

Yotes

First New Build of BGP in Over 2 Years!

Available to the patrons out there keeping development going for so long. We're opening the curtains a bit and letting some of you inside to get a better look at what we're working on. this here is the very beginning of a very fun project. Download the Battle Gem Ponies Combat Demo on Itch.io using your Patreon login to get a download key for Windows and/or Android. The old demo will still be available on the same page as before until the public Combat Demo release. More details on thi

Yotes

Yotes

BGP April DevLog: The World is on FIRE!! (but we're workin' hard anyway)

We're mid-apocalypse as showtime approaches! I'm sure April 2020 has been rough for pretty much everyone. And the team here at Yotes Games is no exception.  Spritework, cut budgets, major losses, and hard lessons finally learned. It's been pretty busy. Get a full update on the new decade's most destructive month yet as it relates to Battle Gem Ponies and see how we plan to rise from the ashes, developers reborn!

Yotes

Yotes

BGP March DevLog: Corona Con Cancellation Craze

Some crazy new decade we're having, huh? Should come as no surprise now that delays and scrapped plans are happening left and right, even here at little ol' Yotes Games, thanks to ya homeboy COVID-19.   Get some details on how we're handling the situation on the main blog.

Yotes

Yotes

Babscon 2020 is Cancelled, but the Show MUST Go On!

Unfortunately, the Babscon Arcade Showcase won't be happening this year. But we're going to make the most of this and take some extra time to get an even more polished Battle Gem Ponies combat demo out to everyone over the convention season! Hope you can look forward to it with us! - Yotes Games Dev Team

Yotes

Yotes

BGP February DevLog: Fully Functional Battles!

Aaaand one month full of crunch later, we've got battles! Actual working in-game battles! You can swap forms, use moves, alter stats, drain meters, and everything! Some visual effects are still a bit rough but all that's coming in the polish stage. The most important bit right now is getting the logic behind everything working as intended. Now, some of the special side-effect calculations have yet to be implemented, but we've thought through all the dirty details and are confident about kno

Yotes

Yotes

BGP (January DevLog): Battle System Framework

Rapid progress continues. We've got menus up and running better than ever, some really polished placeholders, fleshed out design notes, charts and graphs for pony stats, hundreds of character animation files, and most of the math behind the revamped battle system!   You'll need to get more info on the Yotes Games website this time, cuz this one's gonna be a doozy!

Yotes

Yotes

Battle Gem Ponies (December DevLog): Prototype Detailed

Battle Gem Ponies is shaping up nicely. The fun little details are being added in now and we're seeing how far we can run with the little things being implemented in this prototype.   We've got villain concept art, working data, cutscene scripts, character animations, working menus like the Ponipedia, and calculations for the battle system all done over the holiday break!   Come see the nitty-gritty details to kick of this new year of gamedev over on the 1st

Yotes

Yotes

Battle Gem Ponies (November DevLog): Getting the Little Things Right

Despite numerous distractions like travel, coma-inducing Thanksgiving meals, and an intense workout regiment to counteract it all, progress is still being made towards BGP's public prototype launch. There's a lot of little changes being made behind the scenes to turn this into a super smooth operation that can sidestep mistakes of the past and there's still a couple week's worth of problems to solve before we can touch the combat system itself.   See the full Patreon Exclusive posts

Yotes

Yotes

BGP (October DevLog): Full Speed Ahead!

The initial hurdles of learning to work together and getting a foundation in place for the project are all behind us now. The Yotes Games team is hard at work every day and we're knocking out features one-by-one.   Come get a big ol' month's worth summary of the game's progress on the Yotes Games Patreon Blog!

Yotes

Yotes

BGP (September DevLog): Forming a TEAM!

This past month has been the most productive by a mile.        A nice new tradition I'm starting up is putting up 2 Patreon updates a month now. One at the beginning of the month and one at the end. These posts are getting super meaty and full of news now, so the separation gives some breathing room to the avalanche of content to talk about. This month's posts are about finally finding a programmer to help me exponentially speed up development. We got a lot done in just the pas

Yotes

Yotes

BGP (August DevLog): Variables n' Messes!

Long story short, the 600+ variables required to make Battle Gem Ponies work have been put into a new usable form that'll make what's coming next possible. With all the ingredients finally here it's time to whip up a fresh and playable version of the game!   See the full Patreon Exclusive post here! Otherwise come get a glimpse of the game's upcoming development tasks on the Yotes Blog.

Yotes

Yotes

Battle Gem Ponies (July DevLog): Aha! Now I see...

Still chipping away at this project one day at a time. Real life hurdles still slowing me down and demotivating me, but even just looking at the roster of pony sprites on my phone throughout the day inspires me to keep pushing forward to make this thing real. Another devlog went up and I want the world to know about it. See the full Patreon Exclusive post here! Otherwise come get a brief summary of the game's progress on the Yotes Games Blog.

Yotes

Yotes

Battle Gem Ponies (June DevLog): A World Restored!

Starting development on things I can actually show off with visuals! Tilemaps recovered from oblivion, and steps towards an explorable overworld, this time made with a lot more common sense and cleanliness. Catch details on all that and more in this month's DevLog for the prototype of Battle Gem Ponies! (Get on the Patreon Hype Train for Exclusive Posts about the making, and remaking, of the game!)

Yotes

Yotes

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