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About this blog

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Every month or so, we'll come out with an update on the game. Sometimes progress is super showy & eventful, sometimes it's boring behind the scenes stuff, but they're always kept interesting and have a hopeful message about determination.

The blog is separated into parts to flow consistently. There's a summary/introduction/teaser linking to the full blog post on my website, then from there you'll get screenshot highlights, a list of tasks completed that week, a list of lessons learned, at least one paragraph of an interesting thought/idea/feature, then either a Patreon thank you, articles/videos my stuff has been featured in, or download counts for all my released games so far. Then the blog post ends with a paragraph or two about next steps and my thoughts going into the new week.

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The aim with all this is to inspire other developers the way teams like Mane6 inspired us. To show game development is possible, and even though it takes forever, the progress is visible, the results are tangible, and the process is rewarding.

And for the more casual fan, this monthly blog shows that the devs are not dead, the project is still being worked on, and you'll get to play new content very soon.

So saddle up and come along for the ride!

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www.yotesgames.com

Entries in this blog

Battle Gem Ponies (June DevLog): A World Restored!

Starting development on things I can actually show off with visuals! Tilemaps recovered from oblivion, and steps towards an explorable overworld, this time made with a lot more common sense and cleanliness. Catch details on all that and more in this month's DevLog for the prototype of Battle Gem Ponies! (Get on the Patreon Hype Train for Exclusive Posts about the making, and remaking, of the game!)

Yotes

Yotes

Battle Gem Ponies DevLog (April: Align the Stars!)

The first Patreon exclusive Yotes Games post just went up for those curious about the game's progress this past month. It's got screenshot breakdowns, what roadblocks have been stumping me, and a look at what's to come over the next 30 days.      Chipping away at this project one day at a time. Looking forward to generating some YouTube hype as soon as the prototype build is done. Check out the full post here!

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Yotes

Battle Gem Ponies DevLog (March: Warmed Up & Eager)

The Unity project has been cracked open and filled with placeholders and tools for actually developing a playable build now. One screen at a time, one placeholder at a time, one feature at a time.      There's a long road ahead and I can already see myself going mad trying to animate all these ponies and debug every feature, but that's what makes this work. It's the tedious price paid to get to where I wanna be. And where I wanna be is online sharing links to my finished game for folks to check

Yotes

Yotes

Battle Gem Ponies DevLog (February: Charted Out)

Off to a slow start but settled into a decent development routine at last. Plus, I've got heckling coworkers now to poke & prod me on a daily basis about getting this game done. Also, a new Pokemon game was announced, and it looks like its following the same formula I'm getting tired of, leading me to feel more fired up than ever to deliver my take on the elemental turn-based RPG system.      If you want to know exactly what's on my dev plate going forward, then you'll like the production d

Yotes

Yotes

BGP @MAGFest 2019! (Our 1st 4-Day Con Booth)

This past Magfest certainly was an adventure! Supplies were gathered, 2 friends volunteered to help, and we ran the biggest Battle Gem Ponies booth yet. And for 4 days straight! I thought some folks out there would like to see what that adventure was like so catch a write-up on this indie dev experience on the Yotes Blog...  -->

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Yotes

BGP DevLog (January: Foundation Framework)

Itching to kickoff the new year with great progress on Battle Gem Ponies! Gotta admit, I'm sorta stumbling out the gate in this race here, but I'm getting a rhythm down now.   See what I'm talking about on the main blog.

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Yotes

BGP DevLog #198 (Thoughts in Order)

Nothing impressive to see here, kinda just another week of getting my ideas straight. Converting messy notes into legible text, then giving that text some context to make sense with the rest of the vision.     I'm working on the design doc some more, basically. Combing through each and every detail of the game again to make sure nothing is boring, too derivative, tedious, or pointless. I want to charm the pants off of folks the whole way through. And I absolutely want to make sure to vaporize an

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Yotes

Battle Gem Ponies DevLog #196 (Showcase Dreams)

Can you picture it...? Yotes Games, out there among the other young hopefuls, trying to convince anybody walking by to give this little pony RPG a shot. By all means, it outta do as great as it did at Orlando Overdrive but with a much bigger crowd over the span of 3 days instead of 1.    Serious planning has begun, so far it's only been preemptive measures and bookmarking things to come back to later. Now I'm getting down the fine details of everything I need to know, do, study, and purchase in

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Yotes

BGP DevLog #195 (Inspiration Manifestation)

My entire past week revolved around a game that wasn't mine for once. I took the time to play the newly released followup to my favorite indie game of all-time (Undertale, in case you didn't know) and it was time well spent.     I came out the other side of those credits re-energized, inspired to work harder, and pumped up on well-designed RPGs and quirky/interesting fantasy worlds. Overall, a nice reminder of why I love gaming so much.See what notable new design elements are coming (without get

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Yotes

Battle Gem Ponies DevLog #194 (Speech Therapy)

Happy Halloween, Folks!        Only thing scarier than the monsters out tonight is the possibility of Battle Gem Ponies getting delayed again. Amirite? Harharrr!   But really.        You know how everybody hates the sound of their own voice in recordings? I've been tackling that uncomfortableness all week. The scripts may be written, but I swear saying all this stuff out loud is more difficult than I anticipated. So used to monologues with the voice in my head for decades

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Yotes

DevLog #192 (Missed the Train, So Up the Standard)

Tiny bits of progress get done week-by-week and right now I'm one step closer to getting those YouTube videos ready to fill in the gaps. With scripts written, it's a matter of recording all of them and splicing a few videos together.nI can hope it takes a weekend, but I'll just take this one day at a time. You know how I am with deadlines.Get this week's GameDev news and introspection on yotesgames.com

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Battle Gem Ponies DevLog #190 (Lackluster Progress)

Here's my attempt to associate with the moth meme. Just wanna make a public PSA, the Battle Gem Ponies project is NOT dead. It's just kinda on life support. It's hospitalized. Yeah. Progress is still going, but at a snail's pace. Which (believe it or not) is a lot worse than usual.     Gotta throw that out there because dev time took a massive hit while I'm trying to get a work/life balance going while also living an hour away from the office and ALSO trying to get back in shape after months of

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Yotes

BGP DevLog #184 (A Mad Scramble)

It's been one hectic week. Job searches, contract work researching, phone interviews, resume remakes, documents galore, and listing a whole lot of things that'll cost a whole lot of money over the next year. Current mission status? I'm looking for a publisher to finance the upcoming breakout hit of Yotes Games, LLC. That's right, Yotes Games just became a real-deal company!      It's as official as it gets. And it'll make contracts and legal protection a lot less risky for me and a lot more stra

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Yotes

BGP DevLog #183 (Patron Palooza)

I got an itchy twitch finger and put up the new Patreon ideas immediately. Still eager for feedback and willing to add any new ideas or mix things around, but I really felt like kicking off August with the new revamp and just having that ready to go as soon as my first couple YouTube videos go up.    And new videos will be popping up twice a week at least for the next little while, just to build some momentum. It's all really exciting stuff and I can't wait to see how it grows. Now then... Onto

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Yotes

BGP DevLog #182 (Gotta Gain Marketing Chops)

A key problem with Battle Gem Ponies right now is that nobody knows it exists. How do I let people who'd probably like it know it exists? Well, sitting here and talking about it on my website nobody's heard of isn't getting the job done. And an occasional mention here and there on high traffic blogs isn't working either.      How about I take it to the hypest place on the information highway? The place people specifically go to look to see interesting things they'll probably like...     YouTube.

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Brainstorming New Patreon Plans, Rewards, n' Goals

I'm brainstorming some new plans for making the Yotes Games Patreon a much bigger deal. My general idea is that I need to put more effort into my YouTube channel due to the level of engagement that gets out of people. But I'd like to hear some feedback from you! It'd be super great to hear someone else's take on where I should take this crazy train next. Or hear exactly why you personally wouldn't donate to my Patreon but would to another. What rewards would you like to see? Should the p

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Yotes

BGP DevLog #180 (Coding, Cures, and Confidence)

Hope rises as pieces of the overworld are coming together.   Weighed down by post-delay sad vibes all week and only just now getting back into the swing of things as I write this at 3:30am on a Wednesday. This week was code fever and I wore a programmer cap tight while sprucing up BGP's bones.  Lots of things are working better than ever, and lots more are sure to come. The real issue right now is seeing how much can get up and running before BronyCon. The panel is going to be a slideshow ab

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Yotes

BGP DevLog #179 (Summer Stalling)

Pretty slow work week if I'm being honest. Life got in the way and the game's delayed yet another week. You know, going in you always assume you can handle the workload but only expect it to be a certain amount of time. Then you get so far into it you can't justify changing course because the end just has to be near by now...     I really wonder exactly how long it'll take for this game to be completed and how long the people supporting me or waiting for me to finish will tolerate this crazy pas

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Yotes

BGP DevLog #178 (Refocus on the Hook)

Starting to build out all the actual tile maps to be used in the beginning segment of the game, up to the first badge and a little beyond, just to get players hooked and hungry for more.      Now, while the completed Alpha won't be a thing until the entire game is playable start to finish, I do believe I can get the first part of the game out within the month of July. While everyone is enjoying the new story, learning the mechanics, interacting with the world, and getting that first badge,

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Yotes

BGP DevLog #177 (Sculpting a World)

It's finally happening! Converting the maps from graph paper notes and doodles into working sandboxes that I can actually roam around in the Unity engine! Every single map in Battle Gem Ponies is coming to life AS. 👏 WE.👏 SPEAK.👏     Getting all the different tiles, placeholders, and animations setup took days longer than I expected, but I finally have the process down and can get to work! I'll be using mostly borrowed and temporary tile sprites to have a basic but functional version of the enti

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Yotes

Battle Gem Ponies DevLog #176 (Summer Makeover)

Notice a bit of a facelift? I worked on some of the Ultra Pony designs this week, just filling in those gaps in design I was drawing a blank on for the longest while. Now I can say I'm satisfied with how everypony looks and can clearly see them animated in my head.     Actually animating the sprites is a step to come much later in development, but I can roll with these for now. Come see the steps toward a new playable build featuring a new level editor and a few more motivating surprises in this

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Yotes

BGP DevLog #175 (E3 2018)

After such an amazing E3, I feel reinvigorated. Gotta admit to feeling pretty jaded/apathetic about AAA gaming lately, but leave it to the Sony & Nintendo press conferences to remind me of why I love gaming in the first place. The hype I felt over the past couple days is the same feeling I want people to have for the things I'm working on someday. Unprecedented levels of polish, earnest interviews and announcements by hardworking developers, shocking surprises, gameplay to analyze, and jaw-d

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Yotes

BGP DevLog #174 (Where's The Game?)

Getting REAL tired of this game not being close to finished. I admit to dying inside just a bit each passing week as I fall behind on the schedule I laid out just because the very first bullet point is the hardest pill to force down.      Maybe I'm crazy and doing this wrong. Time to take a different route to the end. As for what exactly what that route is? You'll need to read the ending thoughts to this week's devlog to find out. 

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Yotes

BGP DevLog #173 (Let's Go Ponatina!)

Not much was done in terms of progress this week since I took about 5 days off to basically see all my friends one last time at the local convention MegaCon before swearing to lock myself away until BGP's completion. In place of that there is tons of Pokemon news. A fan game was released and a bunch of new spinoffs were announced so there's lots of interesting things to reflect on and talk about on this week's blog.Read up on it here!

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Yotes

BGP DevLog #172 (Map Mastery)

The Map System I've been subconsciously dreading has finally been implemented and the rest of the menus are coming together bit-by-bit as I program all the pieces separately and connect them together (instead of cramming everything I could into one giant, unreadable script like before). The results?     See the latest gamedev update to find out.

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Yotes

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