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>Dear Journal, today I die.>>This is the last time I will speak with you, the plan has backfired. I was supposed to leave once I opened the cells, but the AI saw through me; it's locked every exit. So now I am trapped here, there is no escape for me, I will die. It's only a matter of time now, I can only live as the AI wants me to live. >>I won't let that happen. The AI watches me, I know; my employers made sure I knew, so now I'm going to fight it. It will not beat me, I will watch it crumble down on my head. >>Goodbye journal today JFHAUDGHU (It's scrambled) dies, and in his place rises a new face. A convict just like everyone else. I will hide these journal, in case I fail, so that someone else may carry on in my footsteps. >>The AI is watching you right now. ... Dear Celestia... how disturbing... you can feel the hair on your back raising. You could destroy part of the AI here, do as he says, probably make escape more possible; but what if it doesn't work? If this person failed, then what hope do you have? But the sunlight calls you and the prisoners, but is it worth a living hell for it? What do you do?
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>Starting Warm-Up software>>Please Wait Miraculously, it still works. After a brief 10-Minutes, the screen comes to life. >Hello, and welcome to Engine Terminal 001, the other terminal(s) 002, 003, 004, 005, 006, 007, 008, 009, 010 are still offline. Options presented: >Shut Off Computer >Shut Off Engine (Warning, we not result in complete shutdown) >Restart Engine >'My Last Days' Seems like you've got some options. What do you do? (Turning off the engine will result in a 10% Power of the AI, making escape easier in the future, but it will decrease conditions in the prison by 10%, because the AI won't be able to do stuff; restarting the engine will give the AI 10% more control, making escape harder, but it will increase conditions in the prison by 10%)
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(What do you have against the Warden?It makes a large clang. It is metal, afterall. There's a computer terminal across the room, maybe you could do more damage there. Then again, it might be a good idea to leave. Still, this is a once in a lifetime chance... What do you do?
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The world begins to fade again, this time you wake up just earl enough to avoid getting a pipe to the face.You roll out of the way, only to be grabbed and black bagged. In the darkness of your new surroundings, you hear a familiar voice. "You think you can cheat me, you dirty motherfucker?" The voice of the gang boss comes from the shadows. "You think you and your druggy friends can get a free fucking ride on my turf? No... No, no, no... It doesn't work that way..." The voice sends chills down your spine. Whatever this is about, it's not good. What do you do? Nothing. People haven't quite got the respect for you to trust you with their problems.You feels so tired right now. Maybe some sleep would do you good. Then again, you could always check the markets for some last minute supplies. Sleep or the market... what to do... What do you do? (Please summarize this day.) (OOC: I'm going to be starting up a small written series of mine. Stay tuned for the details!)
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There isn't anything there for you; you'll probably have to wait until tomorrow.Right now you don't have much to do; the excitement of the day has left you a little tired. You can go to sleep now, or maybe you could go to the store and see what the Runners ave. What do you do?
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>I don't know quite yet, nothing has been set in stone. I'll let you know some time in the future.He has logged out. (You will have to wait until chapter 3 before Trinity is finished with their plan. Well now that that's done, you don't have much left for the day. What do you do? "What do you want to do with it?" Ironsides asks Crimson."I'm thinking we keep it for ourselves." He answers. Something like this could sell for a lot, enough to start up your business. But this is a rarity, a full capable Artium-powered weapon. What do you do?
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"Well, when you step in there you'll be shot, so I don't have much advice other than to stay away; they don't like Peacekeepers around."Well that doesn't sound good. Seems like your perpetrator has got away; for now. Well now that's shelved for now (I'd prefer if we got onto another subject), you'll need something to do. What do you do?
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Before you can take a good look inside, you hear Ironsides calling out for you."Oi! We got the lock off!" Drat, seems like you'll have to stop now. Heading back, you see they've shot the lock off; not bad for finally taking your advice. "Now, let's take a look inside..." The crate creaks as it falls apart, revealing a very odd looking rifle. "Holy shit, is than an A-Type Artium rifle?" Sure enough, it is; Deadeye is shocked. What do you do?
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*She will remember thatMany people are starting to get annoyed with you snooping around; so it's probably best to stop the investigation. Before you quit, however, you discover somepony did see somepony that fit that description heading over to the Guard Tower over in Hell's Hooves territory. Seems like you have your next clue. What do you do?
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You see a horrifying site. Somehow, you've found the heart of the AI... or what looks like its heart.It's large and metal, but it pulse with energy. Just the presence of this thing is making you less rational, who knows what constant exposure would have done. This seems so impossible, but there it is. What do you do? Now would be a good time to explore a backroom you saw earlier, but never had the time to push past the rubble.It could be very dangerous though, and all you need to do now is look for something to break the lock off. Explore and get dangerous, or play it safe and possibly win big. What do you do? *Trinity will remember your honesty>Wow... a thief... out here, you'd be considered a saint by many standards. >I think I might be able to find you a way out, but it would be dangerous, and it's going to rely on a lot of resources. How interesting, you know a little more about the world outside. Resources, eh? What do you do?
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(Now increasing the rape meters... By the way, the way to make it big here is to do the things you probably shouldn't do. Murder, thieving, whoring yourself ou- I mean whaaaaaat...)You eventually make it to the same crossroads again, thankfully without any intrusions to ruin your day. Heading down the right path, you travel for quite some time; eventually reaching an upward slope. It goes up, and up and up, eventually you reach a latch of some kind, above you you can hear a heartbeat of some kind. The path leads further on, but the heartbeat is rather curious. What do you do?
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>Found: 1x Shotgun (Civilian issued), 3x Shotgun Shells, 1x gauze strip (Good for one wound).That's all you find. You're still lost in this underground, but at least you have a gun now. Breathing deeply, you now have to find a way out of here, and hopefully back to the safety of your cell. What do you do? (OOC: Most nearly-raped this far in the game: Quillision. Good job?)
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>Jacob, I can't tell you what the plan is. The more you know about it, the more in danger everyone is in. As for where you are, you never told me. I need you to tell me, I need to know who you are, what you did, and why you're there and not here.The secrecy is really getting annoying. What do you do? You notice he has a bullethole in his front-left leg; probably explains why you outran him so easily.He starts limping towards you, firing off shell after shell at you. He's getting close... closer... within stabbing distance. (Agility check, successful) You launch at him and drive the glass into his neck. He is dead before you even let go. Two bodies. What do you do? *She will remember this"You're a real piece of shit, you know that? Fine, I don't know their name but yes they were here. They wanted a 'scare-crow' mask, or whatever." She grumbles. "Are we done now? Can you leave me alone, or am I going to have to quick your ass out of my store?" Seems like a decent amount of information. What do you do?
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She shakes her head. "Not that I know of."It's pretty obvious she's lying, but you're not sure what the best way to get the information out of her is. Hm... she seems pretty obvious about her current... situation. Maybe you could exploit this to get her to spill the beans. What do you do?
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"Go away! Don't come in here!" You hear her shouting.What's wrong with her? It's pretty obvious she knows something. Breaking down the door, you see a pony with a bunch of mismatched color and patterns for her color. "I said go away! I look hideous!" This is... unusual... What do you do?
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"Keeping it closed would make it harder to carry, and Runners can't be too pick, now can they?" Crimson Red growls. "And last I checked, you're not in charge of this little group, now are you?"He stomps away. "Well I thought it was a good idea," Ironsides mutters. Seems like it's his way, or the highway. What do you do? Silence for another long pause.>... I can't tell you that. I can't say I have a plan, but I'm going to see what I can do from here. Silence again. >Where are you right now, in the prison? You think for a moment; why would he need that kind of information? (OOC: Thanks for understanding, now... ALLONSY!
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ooc The Chambers (The living prison)
Writer replied to Writer's topic in Everfree Planning, OOC & Discussion
The different setting that the Wasteland has affected.Cold Northern countries, the big-cities of Manehattan, etc. The Prison is just part of the Wasteland world, a single setting in this big, scary universe. Huh, I really like that observation. Maybe I should apply more of that into the story...Nevertheless, I'm hoping you do eventually decide to pop into the Wasteland world. -
*They are mildly impressed"I don't have any of my tools. No tools, no lockpicking." Ironsides explained. Made sense enough. You attempt to carry it out, but you don't give very far. The thing IS very heavy, afterall... "We could blow it up." Offers Deadeye. Probably not a small plan. What do you do? You don't hear a response.This could be bad... maybe you should run... or not... What do you do? (OOC: Because this possibly explain some stuff, as this post is extremely short. 'The Wasteland' is a series of places connected by the world and scenario. People all across 'The Wasteland' affect your adventure, but you'll have to wait to find out how characters relate to the other worlds. So remember, what happens here, doesn't always stay in here. For a little while, there's no response; then you see the letters pop-up.>Hello? Seems like your friend is here to talk after-all. Which is good, you have a few things you want to talk about. What do you do? (OOC: Sorry about the wait folks, I was really not feeling well yesterday...
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(Agility check, failed) You run as fact as you can, but you never catch up to him. It's as if he just vanished...The other one has gone missing, and it seems doubtful that they'll be scared off forever, shooting first might have made that clear. If this gets back to the Hell's Hooves... you're in serious trouble. What do you do? They managed to find a locked crate and a few half-empty first-aid kits. Not much."Well now we go back. We've got what we need, now we need someone to pick this lock." He scoffs. "Unless you can pick it, of course." You're not sure, you'd need some supplies for starters, and you've never been much of a lock-pick. What do you do? (OOC: Hey guys, I'm not well today, so I'm probably not going to be on. Sorry for the inconvenience, I'll make it up to all of you tomorrow.)
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"Don't go waving that name around here, you'll only get yourself killed," One of them snarls. "But I don't want any trouble with him."He nods to a room in the back. "He went to see Cross-Stitch, he's back there." You thank them and move to the door, wondering whether you should knock or not. What do you do? (OOC: This is it for me people. My brain is fried and I'm not feeling it anymore tonight. Goodnight, and GOD SPEED!)
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They don't drop anything, but instead they take off running.One heading down a corridor behind you, the other into the Yard. It might not be wise to go chasing them down, but it almost might not be wise to let them go without teaching them a lesson. What do you do?
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Not very much about him, a lot of ponies walk though there; but a few act sort of suspicious about it.You know they're hiding something, you just need to get it out of them somehow. Bribes... you don't have much... Violence... you are bigger than them... What do you do? (Na-na-na-na-na-na-na.. Bat-pony!As incredibly ridiculous as you look, you watch and wait for them. It takes a while, but eventually you see two ponies get close together. (Perception check, minimum) You can't hear what they're saying, but you see them handing off something. Seems like the people. Now is the time to strike. What do you do?
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(Perception check, failed) As easy as it would have been, you don't notice them in the yard itself.Most people shake their heads no, they're used to looking the other way. Others get annoyed, a few even tell you to piss off or die. Not a very helpful bunch... Eventually one person tells you they saw a pony that matched that description heading to the marketing area. Interesting... What do you do? You find yourself back at the trapdoor. Shit, you must've gotten turned around at some point (And yes, I did decide the left would lead back here, and the right would lead further on."There you are, you fucking whore!" You hear the familiar voice yell, followed by sound of a shotgun going off. You managed to duck behind cover before the pellets hit you. You're in a tough situation now. What do you do?
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You get a number of odd looks on your way there, but that's only the few that actually notice you.Once you get to the address, you begin waiting... and waiting... and waiting... Suddenly it dawns on you: Maybe standing at the address isn't a smart idea. Hiding hire up might be a better idea. What do you do?
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"Some stupid fucker burnt my shit down, even took my bandages too." He grumbles. "Only got a glimpse of them too, hardly anything to go on."Well... it's something. When questioned he says the perpetrator as having a cape, and being yellow. Seems like it's good enough lead to start off with. What do you do? You don't know where you are, you just know you've been running for a long time now.After a while, you get exhausted and collapse in the safest place you can. You hear nothing, you're lost. This place is a maze of twisting pipes. There's an intersection up ahead, one leading right and the other leading left. What do you do?