Tiina Brown 67 May 8, 2012 Share May 8, 2012 I feel awkward even making this topic, and i partially even feel like i don't want help, even if i know i do need help ... So, what is it, then? I'm currently working on my FiM/WH40K Project, and way too often, i get stuck in figuring out what next to do. I frequently has an idea on what to do next, but is unable to focus on it. And, i explain it closer, so thet you reading this may understand: I know there is several ways of figuring out what to do by myself, but i always ends up needing someone to suggest things for me, anyway. And just helping me on one occasion is just helping me on one occasion, but i get this several times. I have tried to fgure out other ways instead of asking for help, but i always end up having to ask for help, anyway ... So, what is my current problem i need help with? As i mentioned, i have a FiM/WH40K - project going, and need currently suggestions on what next to do ... in it/for it. You don't need to know anything about WH40K, but it may certainly help if you do .... Link to comment Share on other sites More sharing options...
Marcusaralius76 150 May 8, 2012 Share May 8, 2012 What kind of project are you working on? Is it a mod for one of the Dawn of War games, a fanfic, the tabletop game, or something else entirely? Forgive me, but it is difficult to provide help without details. Link to comment Share on other sites More sharing options...
Tiina Brown 67 May 8, 2012 Author Share May 8, 2012 (edited) What kind of project are you working on? Is it a mod for one of the Dawn of War games, a fanfic, the tabletop game, or something else entirely? Forgive me, but it is difficult to provide help without details. It is currently easiest described with this video: http-~~-//www.youtube.com/watch?v=aEkFeqNvZCE If the video somehow doesn't work, or you want a clearer definition: It is a 2D multiscroll-platformer, where one controls several Power Armored Ponies, and may shift between any of them, in order to get the tasks done. The Blood Mare is somehow best at jumping, while the UltraPony is a Unicorn with a chainhorn that .. almost can't jump at all. The placing of the ponies, and in which order to move them, may be important in how fast one manages to do it. The first Mission may currently be managed by only using The Blood Mare, but i consider to put in a Bulkhead somewhere that only the one with chainhorn can get through. I'm inspired by the original version of the boardgame Space Hulk, so yes, making Terminator Armored ponies may become a priority at any time. But. There is also something else to the project, that i call "The Dollhouse", where it, if i manages to make it, will be possible to choose to use possibly any of the ponies available during the entire game, including some cameo's and "hard-to-get ones" in the game itself. However, The Dollhouse will be just that, a kind of dollhouse with movable ponies, and not a game. Edited May 8, 2012 by Tiina Brown Link to comment Share on other sites More sharing options...
Bohtty 1,775 May 9, 2012 Share May 9, 2012 (edited) Well the first thing you should have done is planned it. You probably wouldn't need any help from us if you had spent more time in this stage of game design. You should have a story and then build the game around that. You could always add real enemies rather then placeholders. Additionally, you could make a real menu because, imo, the gamemaker default alert windows are hideous. The ponies should have some form of bolter, jumping on the enemies seems un-W40k. Additionally, if your trying to stay true to the W40k fluff then you may want to reconsider how you have the ponies set up. Edited May 9, 2012 by Bohtty Legit signature made by Shift. Link to comment Share on other sites More sharing options...
Tiina Brown 67 May 9, 2012 Author Share May 9, 2012 Well the first thing you should have done is planned it. You probably wouldn't need any help from us if you had spent more time in this stage of game design. You should have a story and then build the game around that. You could always add real enemies rather then placeholders. Additionally, you could make a real menu because, imo, the gamemaker default alert windows are hideous. The ponies should have some form of bolter, jumping on the enemies seems un-W40k. Additionally, if your trying to stay true to the W40k fluff then you may want to reconsider how you have the ponies set up. First thing, this is not my first game attempt, the first was planned, but despite that, it both became too much, and i kept adding ideas, so planning did not work that well for me either.Besides, when starting working on this, i was totally alone, and also eager to start. But. I really like your suggestions, especially that with a real menu. ... I had almost forgotten that ... The reason why i only added close combat-type attack to the ponies to begin with, is because i was uncertain where to place any bolter ... or bolt pistol ... and so on, so it looked good. Besides, this game is not intended as a "40K with ponies", it is rather intended as "FiM with notable/heavy WH40K - influences". As for set-up in the first mission, the others had already started looking for the info, when the Iron Hoof localized it, and deducted that they needed a "jumper" to get it. ... Then in comes the Blood Mare, on short notice, with no weapons at all, but can at least jump on the small enemies, and squasch them by weight. Also, It is not unheard of for squads to start a mission scattered, especially when it is only one or two squads, it also happens in the Space Hulk Game, that i'm inspired by. So, your suggestions on what i should do next, is adding a real menu, and/or adding bolters ... sounds good. I'll see what i can do Link to comment Share on other sites More sharing options...
Bohtty 1,775 May 9, 2012 Share May 9, 2012 First thing, this is not my first game attempt, the first was planned, but despite that, it both became too much, and i kept adding ideas, so planning did not work that well for me either. Besides, when starting working on this, i was totally alone, and also eager to start. But. I really like your suggestions, especially that with a real menu. ... I had almost forgotten that ... The reason why i only added close combat-type attack to the ponies to begin with, is because i was uncertain where to place any bolter ... or bolt pistol ... and so on, so it looked good. Besides, this game is not intended as a "40K with ponies", it is rather intended as "FiM with notable/heavy WH40K - influences". As for set-up in the first mission, the others had already started looking for the info, when the Iron Hoof localized it, and deducted that they needed a "jumper" to get it. ... Then in comes the Blood Mare, on short notice, with no weapons at all, but can at least jump on the small enemies, and squasch them by weight. Also, It is not unheard of for squads to start a mission scattered, especially when it is only one or two squads, it also happens in the Space Hulk Game, that i'm inspired by. So, your suggestions on what i should do next, is adding a real menu, and/or adding bolters ... sounds good. I'll see what i can do Actually, the chances of that many different chapters being in the same area is virtually 0. Most squads don't breach combat separated since it defeats the purpose of being in a squad. They would have come together in the same boarding pod or together in the same drop pod/flown in. As for the planning, its more then possible and you should defiantly reconsider. All A++ games have a design phase. Legit signature made by Shift. Link to comment Share on other sites More sharing options...
Tiina Brown 67 May 9, 2012 Author Share May 9, 2012 Actually, the chances of that many different chapters being in the same area is virtually 0. Most squads don't breach combat separated since it defeats the purpose of being in a squad. They would have come together in the same boarding pod or together in the same drop pod/flown in. As for the planning, its more then possible and you should defiantly reconsider. All A++ games have a design phase. So That was what you meant with deployment!But anyway, who says it is different chapters? Again, the place is Equestria, not a vast galactic empire ... The size is mo likely Platoons, at most. Also, it is Twilight, in this case an equivalent of an Inquisitor, that has put together the basic task force, where each have their specialties, think more a mix between a Killteam and an Inquisirorial retinue. Yes, i do take huge liberties here, it is because i can and must, for several reasons. As for the planning, i wonder if you did read my post before this ... I wonder if this thread was such a good decision after all ... but i know i did it because i had to ... Link to comment Share on other sites More sharing options...
Bohtty 1,775 May 9, 2012 Share May 9, 2012 So That was what you meant with deployment! But anyway, who says it is different chapters? Again, the place is Equestria, not a vast galactic empire ... The size is mo likely Platoons, at most. Also, it is Twilight, in this case an equivalent of an Inquisitor, that has put together the basic task force, where each have their specialties, think more a mix between a Killteam and an Inquisirorial retinue. Yes, i do take huge liberties here, it is because i can and must, for several reasons. As for the planning, i wonder if you did read my post before this ... I wonder if this thread was such a good decision after all ... but i know i did it because i had to ... Look, i have made games before and you wouldn't have to make posts looking for suggestions if you actually planned it. What you said doesn't mean anything other then you either didn't actually plan it or you didn't try hard enough. There is more to planning then just coming up with ideas. Planing is the phase where you decide how everything happens before it happens. They are different chapters because they have different colored armor. I don't see why Twilight would make a logical Inquisitor. There are multiple specialized roles within each squad and chapter therefore they don't need to be from other chapters. Additionaly, the inquisitor would more then likely use an inhouse service like Deamon hunters, Grey Knights, Imperial Guard, SoB, or any of the other houses built for combat. Usually inquisitors already have their own teams. Space marines and the Inquisition don't get along well. Also, platoons are larger then squads. much larger. Legit signature made by Shift. Link to comment Share on other sites More sharing options...
Tiina Brown 67 May 10, 2012 Author Share May 10, 2012 (edited) Look, i have made games before and you wouldn't have to make posts looking for suggestions if you actually planned it. What you said doesn't mean anything other then you either didn't actually plan it or you didn't try hard enough. There is more to planning then just coming up with ideas. Planing is the phase where you decide how everything happens before it happens. They are different chapters because they have different colored armor. I don't see why Twilight would make a logical Inquisitor. There are multiple specialized roles within each squad and chapter therefore they don't need to be from other chapters. Additionaly, the inquisitor would more then likely use an inhouse service like Deamon hunters, Grey Knights, Imperial Guard, SoB, or any of the other houses built for combat. Usually inquisitors already have their own teams. Space marines and the Inquisition don't get along well. Also, platoons are larger then squads. much larger. * Sigh *.... Another who is unable to understand the difference between WH40K with Ponies and FiM with WH40K-influences. The point was that Platoons are smaller than Chapters, MUCH SMALLER. You are also another that obviously don't understand my problem(s), but that is common, so i'm not surprised. Oh, and this is not my first attempt at a game, far from it, i have (had?) a tendency to be unable to fully complete games, though. And Twilight is very logical as an Inquisitor, as i see it. That you don't see it too .... well, that's just makes it even more obvious that you can't help me, under the circumstances. "Additionaly, the inquisitor would more then likely use an inhouse service like Deamon hunters, Grey Knights, Imperial Guard, SoB, or any of the other houses built for combat. Usually inquisitors already have their own teams. Space marines and the Inquisition don't get along well" Again, this is FiM with WH40K-influences, and NOT WH40K with Ponies. Edited May 10, 2012 by Tiina Brown Link to comment Share on other sites More sharing options...
Bohtty 1,775 May 10, 2012 Share May 10, 2012 (edited) * Sigh * .... Another who is unable to understand the difference between WH40K with Ponies and FiM with WH40K-influences. The point was that Platoons are smaller than Chapters, MUCH SMALLER. You are also another that obviously don't understand my problem(s), but that is common, so i'm not surprised. Oh, and this is not my first attempt at a game, far from it, i have (had?) a tendency to be unable to fully complete games, though. And Twilight is very logical as an Inquisitor, as i see it. That you don't see it too .... well, that's just makes it even more obvious that you can't help me, under the circumstances. "Additionaly, the inquisitor would more then likely use an inhouse service like Deamon hunters, Grey Knights, Imperial Guard, SoB, or any of the other houses built for combat. Usually inquisitors already have their own teams. Space marines and the Inquisition don't get along well" Again, this is FiM with WH40K-influences, and NOT WH40K with Ponies. Maybe I would understand better if your english was better. Some chapters are smaller then platoons. Twilight is logical, so are Librarians, chapter masters and veterans. They are all equally as logical and smart as an Inquisitors. Not all inquisitors are psykers, but all librarians are psykers. Twilight is thus more like a librarian. I understand it's WH40k-influenced, but you never stated where the influence stopped so I just put out ideas that seemed like they would fit with what your doing. I didn't mention anything about the ponies being girls/space marines are guys or the fact that almost all tactical Space Marines have the same abilities IE: they can all jump the same height so there would be no point of a jumping pony since they would all be able to jump the same height. Additionally your making a game linked to a subject that has probably been around since before you were born, if you cant deal with people disagreeing with your approach to introducing WH40k to MLP then you should probably pick a different theme. As far as I am concerned, I have more experience in making games with gamemaker and more experience with Warhammer 40k. You also came here looking for help. All those things point to the fact that you should listen to what I have to say rather then just say that I am not reading your post. Edited May 10, 2012 by Bohtty Legit signature made by Shift. Link to comment Share on other sites More sharing options...
Typhoid Libby 1,265 May 10, 2012 Share May 10, 2012 Same deal as I tried to help you, you jump on how that's not your view of things. I discontinued that PM chain because you only bashed my opinions and found flaws on how I'm doing things "wrong" when it came to your game after you asked my advice on what I assumed was 40K. Added to the fact that I never fully understood what it was about or how it was supposed to work in the first place. So, here's a second try since I can actually see what you were going for. To have 40K influences, you must have 40K influences. Every time someone tells you how things work in 40K, you tell that's not how it works in your game. Okay then, why have 40K in the first place in that event? Right now you're just making this game something completely different and wholly unrelated to 40K except for few flavor things that you execute non-canonically for 40K. Just by adding somethings and making holes into the 40K will cause fanbois/gurls hate you. That's a very large crowd that has a very large knowledge base over their chosen subject and that is well known it's ability to nit-pick over meaningless things like; if the Bolter round is in fact .50 cal or 20mm round and what is the # colour code for Ultramarines Blue. 40K maybe large but it is rigid in what is what. It has commonly accepted rules, and certain immutable truths that are irremovable part of it. If you don't add the 40K things just like they are, people will complain and moan how things are "bad". That's not a very good attitude in making that crossover to be well accepted. Not that's a bad thing, mind you, original is better to a rip-off any day. Just do the things your way, have a plan drafted up that has the bare minimum to work, and then add the flavor things if they fit once you have the game working perfectly. If you are making a 40K crossover game, 40K parts must be presented correctly according to Codex for it to have any value as a one. And if you are doing a good game, the flavor and background information should take the last place in the creation of it. But it is just as important to get it right if it does get added. Why are you calling it 40K if the main/central parts of 40K lore in there gets removed anyway? You are not expert on 40K and canons do not match all that well in the first place, I claim that it is nigh impossible to make this game with 40K as a theme, even in name, without a serious 180 in the writing department. Just call it "place holder" and remove the 40K to make it easier on yourself and everyone commenting. 40K must be 40K. Not a watered down version of it. Trello.com has some good tools to use, may be a bit involved, but it will help you getting organized. There is a good on-site tutorial too. It is an excellent site for organizing things just like this. That I see as one of you first issues here, organization. Use Trello to issue yourself timelines to keep the project moving as well. If you do include GW material; MAKE SURE TO CREDIT. Nurgle help you if you forget to link everyone who was even remotely involved in the creation of the said material. GamesWorkshop has a nasty habit of closing down stuff that forgets to credit them. Even if it's remotely related or there is a reference, credit them. And for the love of Khorne, do not monetize. That's the tid-bits of information I can think of. FORUM GODDAMMIT Link to comment Share on other sites More sharing options...
Tiina Brown 67 May 26, 2012 Author Share May 26, 2012 (edited) //////////////////// As far as I am concerned, I have more experience in making games with gamemaker and more experience with Warhammer 40k. You also came here looking for help. All those things point to the fact that you should listen to what I have to say rather then just say that I am not reading your post. Thank you, i actually had given up hope about this thread helping me get help.But, now, i can reason again. I'm from Sweden, English is not my first language, even though i'm good enough to give that impression, frequently, but obviously not always. I may seem childish, but i'm no child, i was just past my teens or a bit more, when i first found, and bought, first the original Space Hulk, followed by the Deatwing and Genestealer supplements, and later The original Warhammer 40.000 - Rogue Trader, in a semi-obscure importer/retailer. Do the Maths yourself on my possible age from that. As for Twilight, i think she is far more of an inquisitive nature than a librarian, and if you allow a cheap joke: Librarian? Usually, someone else has to find the books for her! She is also better at organizing other things than books ... Where the WH40K-influence stops .... ok, i admit error on my part there. However, if i could have explained it better sooner, i might have done it ... or perhaps i could, but did not think it was neccesary. So, as said, my mistake. I agree, you probably do have more experience than me at both GameMaker and at playing WH40K. However, after me clearifying where the WH40K-influence ends, perhaps we can discuss better on different solutions and suggestions? I'm sorry if i have caused problems. However, coming here looking for help do not mean that i have to aggree on the suggestions given, either. ///////////////////// So, where do the WH40K influence end? The answer to that is hard to describe, but i'll try: On Marines/Ponies - Power Armor and Tacnaut(Terminator)Armor exist, Unicorns are more common than Librarians, so each squad may easily have one or more, but, as in the old SH-Genestealer-supplement, far from all are "high powered", and several even choose to lessen their magical capability by putting a Chainhorn on their horn. Inquisitors .. i might dub them "Inquirers" instead .... are rare, and may be of two kinds: Celestia's Favored Agents, or Military ponies that has shown a clear affinity for Investigations. The "Chapters", whatever they may end up being called, are even more different form eachothers than the WH40K chapters, and even though some names are similar but "ponyfied", they might be a bit different from their WH-equivalents. The possible opponents has turned into mixes of beings form both worlds, at least that is the case with the Genesprites and the Dorgs ... Any more unclarities, just ask. Same deal as I tried to help you, you jump on how that's not your view of things. I discontinued that PM chain because you only bashed my opinions and found flaws on how I'm doing things "wrong" when it came to your game after you asked my advice on what I assumed was 40K. Added to the fact that I never fully understood what it was about or how it was supposed to work in the first place. So, here's a second try since I can actually see what you were going for. I won't be as picky as i occasionally am right now, partially because i currently feel better than usual.From my wiewpoint, you bashed my opinions .... so i'm ok with a second try. I can't guarantee it'll go better this time, though. "Every time someone tells you how things work in 40K, you tell that's not how it works in your game." I know, and i see it clearer now (also perhaps because i'm in a better mood than usual), that the WH40K influences i'm looking for, at least for the Game part, may be defined as very superficial, at least by some (including you). My defence there, though, is still that the rigid canon for WH40K that you refer to, must be broken down, or even dissolved, to fit into MLP: FiM concept, Equestria, and especially the whole "friendship is magic" thing. I admit, though, i'd be totally unable to make a game based on the current definition of WH40K, because i truly dislike that world and i am not very fond of the game, either. But just with small changes, i'd like it, because there are, and there used to be, so much to like about it. Heck, i even like the Chaos Daemons, despite me saying "no warp and no chaos" for this game. I disagree with your opinion on a game's flavor, though, it may easily be just as important as the game's playability .. or rather, it may even affect the playability. Hm ... there is a clear risk some misunderstandings still exist between us .... You say it isn't WH40K, and not even Influenced by it, if the differences is that great. And if you say so, ok, but the clearly WH40K-style Power Armor adaptions were the basically main reasons for this game to begin with, lest i might not even have started on it.. And how could i say that they aren't WH40K-inspired when they clearly are? Those armors are, by the way, one of the things i (almost?) adore in WH40K. I have no problems crediting the armors based on WH40K, and i have no intention in monetizing it. If you look at the video i have made on some of what i have thus far, and then look at the descripion of it on youtube, i credits Hasbro and GW for influences, and notes that it is intended to be freeware. I'll look at the link. EDIT: Looked at the Trello link. 1: My browser is not supported .... 2: I have tried, and partially frequently has something similar going on paper .... but it only works occasionally for me. I doubt it would work better for me to have it on computer. EDIT: Countdown start. Hm, this might be my last post in this thread. I find it odd that i have gotten more help in an FiM-off topic on a site that is otherwise dedicated to Miniature Wargames ... including Warhammer 40.000. .. and even more help from people on an avatar-site unaligned to either! I have gotten the storyline planned now ... or at least for the first game of this kind ... but sadly no thanks to the current other two big posters here, though they did some little help, but far from as much as they probably thought they could and would. Sure, they tried, but there is a distinct difference between helping and saying "you must do it this way". I've started a highly arbitrary countdown now, if i haven't gotten anything that i deem would be helpful enough by then, from this thread, then i'll ask a mod to close it. Edited May 26, 2012 by Tiina Brown Link to comment Share on other sites More sharing options...
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