EclipseNightshade 26 November 23, 2016 Share November 23, 2016 (edited) {EDITED FOR CONVENIENCE} What is reality? I can’t tell anymore. Out of all that I see, I want none of it more Than it all to end Or for time to bend ~Eclipse Nightshade A TANTALIZING REALITY |Backstory| We have all been fooled. The world is now a living nightmare! Monsters, Demons, and otherwise malevolent forces prowl the land. Once fictional beings of unworldly power and dark dispositions, now very much real. They have bent fate into a grim and twisted abomination, leaving many to question: How could we honestly have believed it would give up so easily? Why would it when it had the power to tear its way into the waking world? Who are we to believe Tantabus so insignificant? |The Goal| A classic take back what was stolen quest. The land of Equestria has fallen under Tantabus’s hellish reign. It is up to you to take it back, all the while evading/destroying any monsters in your wake. |Game Build| The target genre is somewhere within the bounds of a 2D side-scrolling platformer with RPG, Fighting, and (of course) plenty of horror elements mixed in. The current build is in Gamemaker Studio |Planned Features| NOTE: I will be adding more as I think of them •OC creator with as unlimited potential as possible •Inclusion of as many fan-made monsters or otherwise horror-related ideas as can find (more credit will be given than required) •Entirely open-world map •Allies system with permanent death to all characters besides the player’s OC •A wide array of learnable abilities and attacks including some super saiyan level shiznit (all of which balanced to maintain horror aspects, of course) |Allies| NOTE: still planning this section out Currently trying to figure out Demon the Windigo’s story elements for this purpose… ~”I Am Demon” by Aquaman In terms of ally acquisition, each character you manage to save will join your group. Do try, however, to keep yourselves from getting separated! |Monsters| •Candy Mare ~”Something Sweet to Bite” by Knackerman •Nigeb ~”Nigeb” by Aquaman •The “Great Evil” ~”Holder’s Boulder” by Horse Voice •Laughing Jack ~"Imaginary Friend" by MR101 •The Darkness ~”I See You” by Darkest Raider •Corporal Hayden Sparks ~”Anno Domini” by Chromosome •The Blot ~”The Blot” by Flint Lock //~BUILDS~// (Latest - Oldest) https://www.dropbox.com/s/85w99k413thx58m/A%20Tantalizing%20Reality%20%28tech%20demo%202%29.zip?dl=0 https://www.dropbox.com/s/q18h1iynwy72mb0/A%20Tantalizing%20Reality.zip?dl=0 //~INCLUDED FEATURES~// (Latest Build Only) Player Sprinting by double pressing a direction button The beginnings of a combat system The beginnings of a GUI A half-a**** simulated ray-cast lighting system Flight Game Pad compatibility //~CONTROLS~// (Keyboard) WSAD >>movement (including jumping) J >>attack Spacebar >>toggle fight stance MN >>rage metter LK >>fear meter OP >>hp meter UI >>supers meter Backspace >>restart End >>quit (Gamepad) Left Analog >>movement(including jumping) Button 3(X for X-Box 360) >>attack Select >>toggle fight stance Edited December 16, 2016 by EclipseNightshade I refuse to believe Tantabus was defeated in the way the show gave us. here is agame I'm developing to showcase my version of how Do Princesses Dream of Magic Sheep really ended. Or, more specifically, the aftermath of his escape. *Cue maniacal laughter* Link to comment Share on other sites More sharing options...
The Narwhal Muffin 183 November 23, 2016 Share November 23, 2016 Although all that currently exists is a doc, if you have made progress on the game I am excited to see how the project goes! Although, I don't see how physics could be a core part of a 2D sidescroller... http://i.imgur.com/17AsUqy.jpg Nothing is impossible. You're just doing it wrong. Remember kids, it's not illegal if you don't get caught. Link to comment Share on other sites More sharing options...
EclipseNightshade 26 November 23, 2016 Author Share November 23, 2016 (edited) Well, physics as far as gravity and friction that slows the player down after sprinting. So in all reality, physics aren't a core part of the game, Lol. I just wanted to make sure the game play's nice before I do anything else. BTW, thanks for the support! I will admit, I'm a little surprised that some one looks forward to this despite of the fact that all I have is a basic premise and a starter engine. Edited November 25, 2016 by EclipseNightshade I refuse to believe Tantabus was defeated in the way the show gave us. here is agame I'm developing to showcase my version of how Do Princesses Dream of Magic Sheep really ended. Or, more specifically, the aftermath of his escape. *Cue maniacal laughter* Link to comment Share on other sites More sharing options...
EclipseNightshade 26 November 28, 2016 Author Share November 28, 2016 Well, here it is! The long awaited in-dev tech demo v1 is here. I refuse to believe Tantabus was defeated in the way the show gave us. here is agame I'm developing to showcase my version of how Do Princesses Dream of Magic Sheep really ended. Or, more specifically, the aftermath of his escape. *Cue maniacal laughter* Link to comment Share on other sites More sharing options...
EclipseNightshade 26 November 29, 2016 Author Share November 29, 2016 (edited) My next goal will be to get the battle system up and running, although still completely without any focus on graphics. With it, I plan to enrich the horror aspects of the game by showing the player just how strong they can get, but just how hard it will still be despite it. I have always hated how horror games nowadays limit the player to ridiculous extremes, even to the point of not being able to push a table over that's blocking your exit (I'm looking at you Outlast). That said, in order for it to work, the battle system will have to feel fully developed. It will have retain the "sky's the limit" feel or traditional RPG, but in order to reduce grinding, enemies and bosses will have to scale difficulty depending on both character advancement and player skill. I might have to do that with a hit to damage received ratio... Anyways, the system I have in mind will have several ability trees that depend on the race of the OC. These "trees" I have dubbed as "skills" and each "skill" opens the door for a host of learn-able attacks, abilities, and even super moves. The following are just names for what I have thus far on the matter (you'll have to figure out what each of them does, I'm afraid). I am still figuring this out, so I'm open to suggestions, as always, and I will be modifying this list in the future. PEGASUS Universals Attacks Dash Through Arial Strike Dive Kick Abilities Flight Cloud Walk Rainbow Glimmer Abilities Sonic Rain-boom Supers Atomic Rain-nuke Lab Coat Attacks Bottled Lightning UNICORN Universals Attacks Magic Pulse Light Ray Abilities Wink Out (cannon name for teleportation) False Wink Out Force Field Telekinesis Magic Sight Supers Magic Overload Spell Book (obvious inspiration) Attacks Book Slap Book Hammer Abilities Invisibility shadow trot EARTH PONY Universals Attacks Bronco Buck Hoof Quake Lasso Attacks Lasso Slam Apple Buck Abilities Wrangle Supers Bull Rush (charge attack) Party Cannon Supers Sugar Rush(rage mode) Turn Tables Supers Bass Canon {EDIT} I've done some tinkering with the flight system (*cough* rebuilt it from scratch) and included the beginnings of a battle system.The "lighting" system I've included is processing intensive and should really be dumped for one that'll not make your computer want to cry. Nonetheless, I have done my best to ensure the game will run at full frames. In terms of controls, flight now operates with WSAD keys setting the flight direction to their representative positions on the keyboard, and the attack button is "J" for now. But don't get discouraged if you hate these controls for I have also included Game pad compatibility! The various bars on the HUD can also be controlled, although only through the keyboard. HP - "P" & "O" although semi-self controlling Stamina - self controlling Rage - "M" & "N" Fear - "L" & "K" Super - "i" & "U" Also, there is a restart button. Just click BACKSPACE And there's a quit button. It's the END key Here's the game as it currently is. Enjoy! https://www.dropbox.com/s/85w99k413thx58m/A%20Tantalizing%20Reality%20%28tech%20demo%202%29.zip?dl=0 YEAAAAAH I quit on this ages ago... Edited May 23, 2018 by EclipseNightshade I refuse to believe Tantabus was defeated in the way the show gave us. here is agame I'm developing to showcase my version of how Do Princesses Dream of Magic Sheep really ended. Or, more specifically, the aftermath of his escape. *Cue maniacal laughter* Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Join the herd!Sign in
Already have an account? Sign in here.
Sign In Now