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Pokémon Gold and Silver Review!


Callisto

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After the huge success of Red and Blue and all things Pokémon, Game Freak new what had to be done; a sequel was in order. The sequels, labeled Pocket Monsters 2: Gold and Silver were set to be released in late 1997. This did not come to fruition; the game was delayed, and it finally hit Japan in June 1999, and it came to the rest of the world a year later. Does it improve on the last game, or is it a bad case of sequelitis? Let's dig in and find out!

 

STORY

The basic story is the same: you're a kid, and you've got to catch and battle Pokémon to defeat the gym leaders, the nefarious Team Rocket, and your sinister rival. Team Rocket's a little more fleshed out this time around; instead of trying to get money, (although they do that too) they're trying to get their former leader, Giovanni, to return. The story's nothing special, but it serves it's purpose. 7/10

 

GAMEPLAY

The core gameplay established Red/Blue/Yellow is largely the same; collect, trade and battle Pokémon. There were some big changes, though. The most notable is the addition of 100 new monsters. Personally, I'm not fond of many of them; they tend to have rather bland designs, especially when compared to Gen 1's rather strange 'mons, and many of them aren't very useful. The good ones, though, are really good. Ampharos, Lanturn, Porygon 2, Heracross, and Sudowoodo are all favorites. The next biggest change is the addition of two brand new types; Dark and Steel. These were needed additions; they helped balance out the overpowered Psychic type, and gave some types, like Fighting and Bug, more uses. The last big change is the split of the Special stat in to two stats; Special Attack and Special Defense. This was also a very welcome a needed change, making certain Pokémon less overpowered. Overall, the gameplay is still a blast. 10/10

 

DIFFICULTY AND LENGTH

The game can be rather difficult. You see, the levels in this game are rather low - the final boss peaks at Lv. 50. Due to this, you won't get much experience from trainers, so a fair bit of grinding is required. This is one of my least favorite aspects of the game - playing through it can be a chore. I've only beaten it twice, as opposed to every Pokémon game, which I've beaten at least three times (more in most cases). Difficulty gets a 5/10.

 

The game's a pretty good length, with two regions - Johto and Kanto - to explore, and 16 gym leaders to take down. Neither is very big, though, (Kanto has been noticeably downsized) but it's still a decently lengthy game, with plenty to do. Length gets an 8/10.

 

GRAPHICS AND SOUND

The graphics look good. Each Pokémon has a nice, detailed sprite, the overwold looks good, as do the attack animations. Nothing here looks too bizarre or creepy, (there's no Gen 1 Exeggutor here, folks) and it's good all around. 8/10

 

The music is great and memorable, beating even Red and Blue's soundtrack for me. Favorite new tracks are Violet City, Azelea Town, Ecruteak City, Vs. Gym Leader, and Vs. Lance/Red. 9/10

 

FINAL

This is a good game, with the glaring flaw of having too much necessary grinding, making things a chore at times. Still, it's Pokémon, and it's still a lot of fun.

 

RATING

8/10

 

Thanks for reading! ^w^

 

UPCOMING REVIEWS:

Super Smash Bros. for 3DS

Pokémon Ruby and Sapphire

Super Mario RPG

  • Brohoof 4

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The only 3DS Pokémon games are X and Y; they're really good, and especially good for newcomers. The DS Pokémon games are also playable on 3DS; I'd recommend Platinum and the Black/White games.

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The thing about gameplay in Gen II was that they fixed so much that was wrong with the battle system in Gen I. 

 

 

  • Moves like Wrap, Bind, and Fire Spin were fixed. Because with Speed, patience, and PP, you could beat anything with those annoying moves. 
  • In Gen II, you got to attack the turn you woke up. In Gen I, if you slept 5 turns, you'd wouldn't get to attack until Turn 6. You always lost between 2 and 6 turns to sleep rather than 1 to 5 turns, like I'm sure they meant in the first place. In a link battle mode, it made speedy sleep inducers pretty OP since you would be warned that the opponent will get to attack next turn. All you have to do is put them back to sleep. Good thing we didn't have Baton Pass!
  • If you defeated a foe with a move that needed a recharge (I think Hyper Beam was the only one until Gen III but I could be wrong), you didn't lose a turn to the recharge
  • Hold items. Why did it take til Gen II to realize this needed to happen??
  • Focus Energy was supposed to increase your chances of scoring a Crit, but instead, it actually decreased your chance.
  • Critical hits were based on speed. Since Charizard is a fast Pokemon that learns Slash through leveling up, and Slash has a higher than normal Critical hit ratio, Slash was almost always guaranteed to be a Crit. It was pretty OP on Charizard and pretty much any fast sweeper. 
  • Struggle is a Normal Type attack in Gen I, which renders it useless against Ghosts (though it's not much of a worry since  there are only 3 Ghost Pokemon in that Gen)
  • The Toxic/Leech Seed counter stack
  • Using Substitute at 25% health would be suicide.
  • Foes Hyper Beaming or Self Destructing/Exploding on a substitute didn't have to recharge and didn't faint. 
  • The hilarity that occurs when you can't recover because you're 255 or 511 points below your max health. Because a glitch causes recovery moves to fail in those cases.
  • Rage. That move is too stupid to comment on. I never knew what it was supposed to do.
  • Moves like Fury Attack and Doubleslap that attack more than once in the same turn all attack for the same damage. That means if one of them lands a crit, they ALL land a crit. 
  • The accuracy of OHKO moves like Guillotine, Fissure, and Horn Drill was based on speed. They were pretty much useless since pretty much every Pokemon that could learn these moves was slow, except Dugtrio, which can evidently achieve a max speed stat of 372
  • The Special stat. Why was this never split in the first place?

 

There's so much more than that messed up with the Gen I battle system that was patched up in Gen II. 

 

Also, the Day/Night cycle in Gen II is another one of those things that made that generation for me. 

 

And this guy :3

 

 

umbreon_by_all0412-d4j7clu.jpg

 

 

I FREAKING LOVE UMBREON 

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