First Impressions?: Paper Mario Sticker Star (3DS)
Now I can't quite call this an official review because well... I haven't personally played the title in question, which it sounds like a RIDICULOUS notion to review a game before you play it, but I still feel like writing my thoughts on the game anyway. I have played the other 3 Paper Mario titles and I have watched the beginnings of a Let's Play of the title in question. This alone I feel is enough for me to make an educated criticism of the game even without physically playing it myself.
I labeled this under "First Impressions" because it is not a serious review and more my impressions on the game.
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Alright I suppose I should briefly outline my thoughts on the whole series;
-Paper Mario: a charming little turn-based RPG on the N64. It had a fun and VERY interactive combat system that made the turn based battles more interesting. Though charm and a good combat system are really the main strength of this RPG. It also has some decent characters and humorous dialogue. Though where the game really falls short is its storyline which is just your average princess kidnapping done on an RPG scale.
-Paper Mario The Thousand-Year Door: One of Nintendo's BEST RPGs! One of my favorite RPGs of all time! It has the charm, the wit, the humor, and good characters like the first one and it also further perfects the fun Turn-Based RPG system. But what this game also gets done right is that it has an amazing original story and a wondrous new setting! A near perfect RPG!
-Super Paper Mario: A nice addition to the series. Has its own original story that almost matches the last one, but does take one huge risk; it changes the combat system. Basically it turns Paper Mario into a platformer with no turn-based elements. And I have mixed opinions on this because I do love the old system, but this new one might be more fun for other people. It also freshens the series. The downside is that the platforming doesn't feel all that inspired and is rather lackluster.
Now the odd thing about Sticker Star is that it brings back turn-based combat, which means that their targeted demographic must be lowlifes like me who actually enjoy turn-based combat. I'd personally be happy about this turn back if it really was for the better.
Somewhere down the line in development, the developers decided that in a turn-based RPG, story isn't really important which is the dumbest thing I may have heard a developer say in years. And this shows because the storyline is comparable to the N64 original's bland storyline. In fact, it is virtually the same story just with stickers.
So they really shot themselves in the foot making another story bland Turn-Based RPG, but they also shot themselves in the mouth by forgetting to implement the original combat.
The game's combat system is pretty much explained as item using. Every attack is its own individual sticker item with one use. That means if you run out of stickers you lose. So the game is mostly about item management aka that thing in RPGs that I hate doing. Its basically playing Earthbound with ONLY Jeff which would suck!
They also removed leveling up... which confuses me. Bad guys only give you money for beating them, so you really have no reason to fight anything. And the only way to make yourself stronger is to get better stickers.
So what we have is an RPG with no character progression, an item only combat system, and no story. Its a game design NIGHTMARE!
Though oddly with all these short comings the game still oddly seems fun. Don't get me wrong its a horrible RPG, but it may not be that bad of a game. Its emotionally dead inside, but some people might find the strategy to maintaining a solid sticker library an enjoyable experience.
I might pick this one up when I get a 3DS if I can find it for cheap. The game still has the charm and funny dialogue that made us fall in love with the original. It might not be a huge grand experience like Thousand-Year Door or Super was, but it can be a tad bit enjoyable.
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