Shards of ... a Toy Commercial
Our glorious writers, armed with all their wisdom and experience, have chosen to divide the new world into shards. It goes without saying that each shard will have different characteristics and inhabitants. There is another world with that sort of composition: Alara. Can we use this sort of color/attribute logic to construct the world of MLP? Well, it's better than aimlessly searching Google images that's for sure. I will try to remain honest to the concepts our griffin hawkers have borrowed from the royal restroom, but I will give them my own unholy spin in an attempt to upgrade them beyond the concept art.

Note that even though I will be naming the shards after kinds of ponies these won't be owned by them. Only a small part represents their homes in order to make the whole world less crowded. That means more space where your pen can maneuver. One of the big mistakes of FIM was to make the world small and increasingly uninteresting.
UNICORN SHARD - black/green/blue forest

On one appendage you have sylvan cities, winding trails, and bright meadows, and on the other appendage you have dark woods, hidden swamps, and thorny mazes. This is the home of haughty unicorns, lively deer, cautious wolpertingers, and other less respectable creatures from deep dark woods like ferocious nature elementals, sly enfields, tricky faeries, and wicked witches who have forsaken celestial magic of the unicorn kin.
PEGASI SHARD blue/red/white mountains

Misty, cold, mountainous, the birthplace of storms. Pegasi and goats have made these barren lands their home. The barbaric pegasi herds are the least civilized of all the ponies. Perched inside their cloud forts, they spend most of their days bickering for the scarce resources and brewing clan grudges born from all kinds of petty slights. Many of them have adopted the life of pirates, raiding other shards with small, swift parties and crude airships. Despite their disreputable renown, these ponies are not the most feared inhabitants of this shard. Thunderbirds hunt inside the mist while giant bolters prey upon the weary travelers among the white peaks.
EARTHY SHARD green/white/blue plains

Rolling hills and vast prairies are home to diligent earth ponies, tough bison, and reclusive questing beasts. They work the soil, they work the metal, they honor the traditions of the knightly code. Besides pegasi raiders, an occasional giant roc, and a rare invading thunderbird that can wreak substantial havoc beneath its crackling wings, this land is relatively peaceful and trade with other shards is flourishing. However, the remote wetlands are home to dragon turtles, kelpies, and sinkhole wurms or foopengerkles as locals tend to call them that often threaten remote settlements close to water.
DRAGON SHARD black/red/green wastes

Active volcanoes and bubbling sulfuric springs adorn the rugged landscape that is gushing out the very blood and breath of the world. This is the domain of mighty dragons, ravenous cockatrices, intimidating hydras, and other feral creatures formidable enough to persevere in this toxic inferno. The monsters are ruled by elder dragons who are keepers of ancient secrets and supreme overseers of dragon lending business.
GRIFFIN SHARD green/blue/red wilderness

The icy wastes are rich in gold as they are in adversity. These harsh lands are home to the resourceful griffins, brutish Arimaspi, and tribal dire wolves. Lacking conventional magic and sheer brute strength, many beasts resolved to the use of craftsmanship and witchcraft to gain an edge over competition. Griffin aeroknights are a feared threat to any shard rivaling that of dragon debt collectors.
UNDERWORLD black/colorless & OTHERWORLD white/colorless
The world never has only one dream.
There are many other shards to be discovered but this will do, for now. Next shitpost will start dealing with potential Mane 6 origin stories.
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